Posted November 23, 2012
Exactly my point. Next generation is going to have digital licenses just like PC games - and the industry really doesn't like how so many stores are getting a huge cut from the pie. Sales on eBay are at least about money moving from gamer to gamer meaning gamer A has more money to buy a new game so the money is kept in rotation.
However, look at the following when it comes to eBay:
Person A buys a new game. $50 goes to games industry.
Person B buys this game second hand for $30. Person A has $30 to spend on a new game.
Person C buys the game from person B at $25.
Now look at this picture: the games industry gets $50 and person A only recuperates $30 for his next sale. Persons B and C "fund" person A to buy future new games. It's not great since A, B & C got to play the full game for only half the price. Person B is the one who loses the least money, person C and A lose the most. The original cost of the game gets spread across several people.
Now looks at game stores:
Person A buys a game for $50
Game store buys said game for $10 and sells it for $40.
Person B buys said game for $40.
Game store buys said game for $5 and sells it for $30.
Person C buys said game for $30.
What do you see here? $50 gets spent, only $15 goes back in the hands of gamers, $35 gets soaked up by overheads and company profits which do NOT go back into the industry. Do you see why the games industry hates the second hand stores? Even with piracy, you still get a lot of pirates who use what money they have to BUY games. In second hand sales, game stores soak up money that could have gone towards games.
However, look at the following when it comes to eBay:
Person A buys a new game. $50 goes to games industry.
Person B buys this game second hand for $30. Person A has $30 to spend on a new game.
Person C buys the game from person B at $25.
Now look at this picture: the games industry gets $50 and person A only recuperates $30 for his next sale. Persons B and C "fund" person A to buy future new games. It's not great since A, B & C got to play the full game for only half the price. Person B is the one who loses the least money, person C and A lose the most. The original cost of the game gets spread across several people.
Now looks at game stores:
Person A buys a game for $50
Game store buys said game for $10 and sells it for $40.
Person B buys said game for $40.
Game store buys said game for $5 and sells it for $30.
Person C buys said game for $30.
What do you see here? $50 gets spent, only $15 goes back in the hands of gamers, $35 gets soaked up by overheads and company profits which do NOT go back into the industry. Do you see why the games industry hates the second hand stores? Even with piracy, you still get a lot of pirates who use what money they have to BUY games. In second hand sales, game stores soak up money that could have gone towards games.