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Preface: As you may not know, on August 31rd, NCsoft announced a complete shutdown of the City of Heroes MMORPG. The announcement caught everyone by surprise, the developers as much as the players, as the game had remained profitable - modestly, but consistently - throughout its eight years of development and expansion updates, one of which was waiting in open beta and ready for deployment when the announcement hit. The players quickly rallied to try and save the game - NCsoft's SOP with western MMOs is to shutter them completely, rather than sell or downscale them - but after a month, NCsoft simply confirmed that despite the fan efforts, they have "exhausted all options, including selling the City of Heroes IP". That, in turn, was met with near-unanimous skepticism.

This is a copy of the letter I sent to the address NCsoft set up following the mail-in campaign. I believe it's best to share it openly, as it has subsequently released two MMOs immediately following CoH's shutdown which, if this trend continues, can reasonably be expected to end on the same note.
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To whom it may concern,

As you are aware by now, your decision to close down the City of Heroes franchise was met by nearly unanimously negative response. That kind of reaction is only to be expected, of course, and one that NCsoft has had plenty of experience weathering. What it apparently did not expect, if its behavior is anything to judge by, is how intense, far-ranging and most importantly, numerous the grief, pleading and yes, outrage over the announcement was.

One cannot pretend to understand why NCsoft would choose to close down another profitable franchise, at least not as an outside observer. Most likely, the only individuals who would be able to provide that answer are the ones who made the decision. Certainly nobody else saw it coming; not the players, especially considering the resurgence following the Freedom transition. Not the developers of Paragon Studios, who at the time of the announcement still had open job postings and ongoing projects months if not years into the future. In fact, the entire event is surrounded by a thoroughly confusing dissonance - one certainly cannot question the decisiveness and commitment with which NCsoft closed down the City of Heroes franchise. And yet, at the same time not only had a new paid powerset been deployed only ten days prior, but Issue 24 still sits in open beta, ready for deployment, to say nothing of the fact that it took a week to remove City of Heroes from the NCsoft homepage, or that that the Bio Armor powerset, scheduled for release with I24, became available on the in-game market afterwards. With that degree of conflicting developments, it is hard for one not to take away the impression of either an unplanned, knee-jerk reaction, or a strangely schizophrenic approach to leadership.

But regardless of the causes leading to the shutdown, the decision has been made and is long past the point of undoing. It is, perhaps, best that it remains undone. It would be selfish and inconsiderate of us, the players, to ask of you to continue supporting a franchise you no longer have interest in. And yet, there is a great degree of the same when one denies others the chance to take custody of it in their stead - to take what you have allowed to be built and let it grow and flourish, not only for our own enjoyment and pride, but as a continuing legacy of your own accomplishment. NCsoft certainly has the power to instead shutter City of Heroes completely, locking it away for good. Its memory will remain for a long time, however - eight years of history is not forgotten overnight. But given the tragic end it was given, that memory will by no stretch of imagination work to NCsoft's benefit.

You certainly took a great risk acquiring the City of Heroes IP from Cryptic and founding Paragon Studios. Doubly so, given how many of the game's developers departed not only to work on other games, but on a direct competitor. And whether your decision was made on faith or foresight, it paid off in spades. Content was added, past mistakes were undone, new areas, new powers, two entire expansions... Paragon's developers took the diamond in the rough and measured, cut and polished every facet with the kind of care that would make a jeweller proud. But most important of all, they developed us. Even before weekly streams, Q&A sessions and coffee talks, they talked to us and listened to us and played with us, not as masters, but as mentors. They offered us their attention and we gave it in return. It may sound like useless sentiment, until one considers that, just as much as the game itself, that kept us in City of Heroes, paying our subscriptions to NCsoft each month.

And yet, during that entire time Paragon's parent company remained uninvolved. The sense of family that pervaded the City of Heroes community was absent when NCsoft was mentioned. It was Paragon Studios' boss. Silent, distant, apart, unknown. As Paragon had flourished under its own direction, there was never a hint of acknowledgement of its success. Even so, the players, through their love for the game, benefited you. We were your customers, through the money we gave. We were your allies, spreading word of the game when Hosun Lee, Paragon's one-man marketing department, didn't have a penny to his name to advertise with. And with little more than a gesture, we could have been your friends.

Because, or perhaps despite that separation, is what we, your former players, feel toward NCsoft is betrayal. Not, again, because it lost interest in the game. Instead, because, by what is essentially giving the game that we too invested time, effort, emotions and yes, money for eight years a moonlight burial in the backyard, it is impossible to see it as showing us anything other than utter, dismissive contempt. NCsoft acts not even as a playground bully, but as a spoiled child that has grown bored and is taking his ball with him, no matter what anybody offers to pay him in return for the only way to keep playing their favorite game.

It is, perhaps, an inaccurate impression. Brian Clayton, the manager of what's left of the studio says that you have dedicated an entire team to reading and sorting the emails and the packages sent to NCsoft in response to their deluge. It speaks, I believe, of both of us. Of the players, that such a team would be necessary to understand what drives us. And it speaks of NCsoft, that you would care enough to do so.

We are not a mob, to want nothing more than destruction or vengeance. We are not beggars. We do not ask for charity, that you would simply hand over years of investment on a whim. You may not even see us as equals, but that too is acceptable. What we ask is simply that you acknowledge us. If you give us a number, we will raise the amount. If you give us your terms, we will sit down with you, share a dinner and negotiate. And perhaps not even us - all things considered, it may very well better not be. But the most important thing of all, maybe even the only important one, is that the City of Heroes continues. In the hands of the players or not, it matters little, but ultimately in the hands of someone who will treat it with the faith and foresight you once showed.

It is not a decision to be made lightly, or quickly, but likely one that nevertheless should be made soon. Because with every passing day the hope that City of Heroes can be saved dwindles, yielding ground to anger instead, and thoughts turn away from saving City of Heroes to NCsoft, the killer of MMOs. It would be the latest body to be tossed onto the pile, but not by far the last and that is the thought that would plague the thoughts of your customers. "If a game can be killed on a moment's notice, no matter how successful, then when will the time come for mine? If all I have invested in a game will be pulled out from under me, and it's not a question of 'if', but 'when', then why begin at all?" And even without City of Heroes, it would hardly be without precedent. If it has happened before, it would happen again, and it will be a long time before the stain of Tabula Rasa on NCsoft's reputation fades into obscurity. It would hardly be a legacy worth being remembered by - first by fraud, then by vandalism. What would others think of it? What kind of toxic reputation would haunt NCsoft's name? Sincerity would not even matter anymore, if shutting down City of Heroes is something you believed you could not avoid.

And that, in the end, is what this letter is about. A reminder that when there is a pressing sense of urgency and that when one feels all options have been exhausted and the only thing that remains is to take that great, confident leap forward, it is often best to step back from the ledge and consider the consequences.

Sincerely,

Quinch
Six Year Veteran
I love you.
Nice.

Personally didn't play it, but my go-to game for a long time has been Guild Wars. Ever since the launch of GW2, it's been plagued by lag, making it unplayable much of the time. I hope it never goes down, but if it does, I hope I can address it as well as you have.
Post edited October 20, 2012 by CymTyr
Derailed already? :-)

So, refusing to read anything else because you disagree with one word she used is what, not knee-jerk? I'm just asking.

By the way, I'm schizoid, and people never seem to know the difference between that and schizophrenia. And I personally don't give a crap. (If I did, I wouldn't be me, haha).
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Quinch: snip
No offense, but you knew this was coming. MMO's are rarely profitable, and when numbers start to dip at all, publishers will shunt subscribers off to newer tech. Aion was the death knell for COH.

I can't believe people buy into non-WOW MMO's and expect any kind of longevity. Even a game with so much promise like Tabula Rasa wasn't safe, so why would a game as old as COH be any different>?
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DieRuhe: Derailed already? :-) So, refusing to read anything else because you disagree with one word she used is what, not knee-jerk? I'm just asking. By the way, I'm schizoid, and people never seem to know the difference between that and schizophrenia. And I personally don't give a crap. (If I did, I wouldn't be me, haha).
Don't be too quick to judge Cymtyr. I know the guy and it just upsets him and he has some personal things going on right now.
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Rohan15: I love you.
Sorry, I'm spoken for. But thanks anyway.
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CymTyr: I stopped reading when you said "schizophrenic" in your letter. I am a schizophrenic and I take offense to what you wrote. I believe you were meaning to refer to the hot/cold of bi-polar, since schizophrenics tend to be delusional and do not make knee-jerk reactions, but instead tend to self-absorb and internalize, running from conflict if at all possible.
My mistake then, and I do apologize that it upset you, although my "pop culture knowledge" of schizophrenia portrays it as something more approaching split personalities - in fact, one of the running theories surrounding the closure is that it's a result of some sort of internal power struggle within NCsoft, although with no real information, it's nothing more than a theory. Regardless, I do hope you change your mind and read the rest of the letter.
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Quinch: snip
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anjohl: No offense, but you knew this was coming. MMO's are rarely profitable, and when numbers start to dip at all, publishers will shunt subscribers off to newer tech. Aion was the death knell for COH. I can't believe people buy into non-WOW MMO's and expect any kind of longevity. Even a game with so much promise like Tabula Rasa wasn't safe, so why would a game as old as COH be any different>?
Not even close - completely shutting down MMOs is actually not SOP, contrary to popular myth. When the numbers start to dip, most companies put the game into what's usually called "maintenance mode", abandoning further development, but keeping the game itself running on skeleton resources. This is one of the warning signs of a waning MMO, in fact, with staff being laid off or moved to other projects, updates being slowed down or stopping entirely, and the by now routine server merges. To date, and to my knowledge, there has been a grand total of fifteen MMORPGs that have been closed down completely - four of them {five if you count CoH, making a full one third}, namely Auto Assault, Exteel, Dungeon Runners and Tabula Rasa - have been developed and published by NCsoft, gradually feeding its reputation as the "MMO killer". Even SOE, with its toxic reputation in the wake of the Star Wars Galaxies NGE, keeps all of its games running as long as they turn even the slightest profit.

And it's funny how you mention Tabula Rasa - I'm not sure if you're familiar with its moment of infamy, but like CoH, Tabula Rasa wasn't unprofitable either. Oh, it was far from the breakaway, WoW-killing megahit the odd occasional and hopelessly optimistic publisher expects, but while at the time of the shutdown it had yet to pay off its development costs, it was operating in the black. But that's not the infamous part.

The really interesting bit is that NCsoft announced the closure with a resignation letter from Richard Garriott - which he coincidentally happened not to have written, on account of being in space at the time. He took them to court over it and won, costing NCsoft twenty-eight million dollars. On an amusing note, NCsoft appealed the decision... and lost another four.
Post edited October 17, 2012 by Quinch
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Quinch: but while at the time of the shutdown it had yet to pay off its development costs, it was operating in the black.
I'm not sure you know what that term means... Tablua Rasa was never going to be in the black, precisely because it could never pay of development costs. There are ongoing costs with periodic updates, etc. that MMO maintainers must plan for, these always involve pouring even more money in, TR was never, ever going to pay for any of those and hadn't even had time for the inevitable subscription drop off. Just because their initial revenue was paying for maintenance "so far" didn't mean it was going to even 3-4 months down the road.

How long did it take SW TOR to go F2P? Oh what's that? Less than a year? Case closed I'd say!

Anyway, everyone knows it was a douchey move, I was drinking with several NCSoft guys that night at PAX and they were fairly shocked by it, but shitting on MMOs for seemingly no good reason is hardly as rare as you make it out to be, I present Warhammer Online as a perfect example. It happens, I'm sorry it happened to your favorite one at this point, the game was lawsuit bait every moment it existed and I have no doubt NCSoft was simply sick of it when they have so many MMOs doing so well right now and more coming out.
That's why I never buy multiplayer-only games. TF2 was close, but fortunately even it became free-to-play so I could keep my standards (and I wasn't so excited about TF2 after all anyway that I thought I would be)..
Post edited October 17, 2012 by timppu
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orcishgamer: *snip*
Shitting on an MMO, vs. pulling the plug entirely are two VERY different things.

Most of the time when an MMO goes down it does this:
Updates start slowing.
Servers start merging.
Maybe goes F2P to try and recover.
Support staff cut to skeleton crew.
Last ditch marketing to try and get people in.
Finally either shut down or put in to extended 'maintenance mode'.

Few, very few, MMOs have actually been fully shut down. Wikipedia's list has 14 (I know Wikipedia isn't the most accurate source in the world, but as far as gamer nerd info goes, I trust it), 15 if you count City of Heroes.

As Quinch pointed out, 4/5 of those 14/15 have been published by NCSoft. Additionally, NCSoft has pulled the plug on 2 more games that it only published in Korea, while other companies handled them in other regions. So NCSoft has killed 7 of it's titles.

How many of those titles have followed 'standard shut down'? Very few, really. Now, to be fair, I know 2 of them were losing money (Auto Assault and Dungeon Runners), however I also know 2 were making more than their operating costs (Tabula Rasa and City of Heroes). With TR one can argue "Well, it cost them bucketloads of money to produce, so killing it as a failed investment might be better than waiting for it to pay for itself." but City of Heroes was making the company money, and had paid for itself years ago.

Let me give you a big of a timeline for City of Heroes:
Early 2010 and before: The game had been slowly dwindling, new/returning players were rare, occasional bits of new shiny would draw people in.. but for the most part.. the game was on the way out.
August 2010: Going Rogue releases, bringing about some major changes and tons of new content.. the game starts to grow again, slightly.
November 2010: New end-game content is added, and an ability to improve power beyond level 50. There's a resurgence of old players. Some fade away, a fair amount stick around.
April 2011: 'Incarnate' content expanded, more old players sticking around.
June 2011: "Freedom", the Hybrid model releases.. community is skeptical. Skeptics are proven wrong, the game sees a massive resurgence in new players and returning old players.
Over the next year, the game continues to grow, massive amounts of new content, new players and returning players alike. The 'real money market' is heavily used by bother free players and paid players, as it's not a "pay to win" deal, but has lots of awesome things, included new power sets.
Mid-august 2012: A new powerset is released on the market. Several other new power sets are in the works. A new costume pack is in the works. Most importantly Issue 24, another major (free) update was on the test server having the final bugs worked out before they put it live. -At this point I would also like to note that Paragon Studios has a large chunk of it's staff working on a new MMO, and was /hiring/.
August 31st, 2012: NCSoft cans pretty much the entire crew of Paragon Studios, and one of the community reps tells the players basically "Hey, we all just lost our jobs, NCSoft is shutting the game down, sorry."

Lastly, I should mention, City of Heroes was growing, despite NO marketing. NCSoft put nothing in to marketing the game, it was just the players.

Now, since that's a bit of a TL:DR I'll recap:
The game was dying, yet it pulled a 180 and not only recovered but thrived enough to fund the studio expanding and working on another game.. it thrived with no marketing support.. and NCSoft pulled the plug on it.
How many game companies would do that? Honestly?

(And for the lawsuit bit, been there done that. Marvel was shown to have hired people to replicate marvel characters in the game. The game's staff generics anyone with a copyrighted name or appearance.)
Pffft, MMO's die, that's the bottom line. If that's the kind of gameplay you enjoy, I would suggest you either:

1) Get used to the fact that you will be starting over every 3 years or so
2) Play World of Warcraft
low rated
Useless "letter".
Jeez, when will some people learn that no means no.
Stop complaining and take it like a man.
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anjohl: Pffft, MMO's die, that's the bottom line. If that's the kind of gameplay you enjoy, I would suggest you either: 1) Get used to the fact that you will be starting over every 3 years or so 2) Play World of Warcraft
CoH has been running since April 2004.
WoW has been running since November 2004.

Would you like me to do the math for you?

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mobutu: Useless "letter". Jeez, when will some people learn that no means no. Stop complaining and take it like a man.
Up the... manhole?
Thanks for the info.

I'm usually quite skeptical towards "Open Letters", since 90% of them read like a mudslinging campaign, but yours was considerate and informative.

The news is a bit disturbing for me because one of my worries is if Guild Wars 1 (another NCSoft MMO game that I've invested a lot of time in) might be suddenly closed down at some time. While there are of course differences between CoH and GW1, it seems that NCSoft is less reluctant to close down projects than I thought.