Posted October 19, 2012
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As well, I'm sorry, but "IP" for a game with no actual "game" is not worth very much, if that's the case no wonder they just closed it down. But you know, trade secrets, contracts, proprietary tool chains, and who the fuck knows what else, you probably don't get to know the answer to this one and neither do I. However, reality is not always nearly as simple as you are making it out to be (if it was, System Shock 2 on GOG please).
You're right, I forgot about Elder Scrolls Online, we'll see if they make it to closed beta. I'm not really gonna count a game that got switched from MMO to non... that kind of speaks to my point, backing AAA MMOs is not a wise move these days. I don't know much about CCP Games other than that they publish EVE Online and that I don't consider them a major publisher.
If you want a "citation" for the 3 years thing, I hear Wikipedia loves those and I'll just bet you can find confirmation or a counter argument there or from a resource listed there.
Finally, success vs. failure is not what you make it out to be, in real business opportunity cost matters, if you spend 100 million on SWTOR and your ROI predictions end up being woefully optimistic, despite it pulling in enough to stay afloat, you have failed. WAR is a failure, fuck it's a failure for the playerbase, it no longer has anything at all that was promised and the revenue projections for it were utterly wrong. Failing to close the doors is the MMO equivalent of refusing to unload your stock that just got de-listed because "it's still worth something". You can do either, but either way, the stock you predicted to be worth something turned out to be worth very little and you lost your investment plus the opportunity to have invested in something far more lucrative. Warhammer Online was considered a failure back when it had 250k monthly revenue, obviously that exceeds operating costs, but it wasn't enough to get anywhere remotely close to expectations, so EA took a hit for that. You can go with your simplistic view if you want, but please quit pretending that's how companies operate, they clearly don't, even if you only know a little bit about it. You can argue it until you're blue in the face, you can argue that their methods are unsound, you can even promote change, but what matters is: that's how it currently is. So it's pointless to debate from the perspective of how you wish it was, rather than reality.
CoH is gone, almost certainly irrevocably so. It sucks, it sucks how it was done, but it "is".