orcishgamer: I'm "cherry picking" 3 years because that's the industry standard development cycle for AAA MMOs, that is extremely fucking relevant.
[citation needed]
orcishgamer: As far as I know, no one outside of NCSoft has a AAA MMO in development, period.
The Elder Scrolls Online is in development. Warhammer 40k: Dark Millenium Online was in development till it got switched to a single player with traditional multiplayer. The World of Darkness Online is in development.
orcishgamer: If you don't want to support Wildstar, don't, I really don't care. One of my only two points about it was that the game is likely to sport a lot of the features and charms of CoH, which half the posters in this thread are waxing poetic about (far beyond its actual charms I might add).
Despite whatever charms it may or may not have, it's being controlled/published by a company that has shown, in my opinion, zero fucking regard for either the players or the staff involved. Again, why the fuck would I ever give those people money again?
orcishgamer: The other one was it's being backed by NCSoft, who is the only publisher currently backing AAA MMO development AT ALL
Wrong. See above.
orcishgamer: All your other examples have been released and subsequently failed, were either the impetus that led to the subscription MMO crash (which was inevitable, btw) or were lucky enough to have been green lit before everyone got gun shy and released to a world that already didn't give a fuck because they were already happy with their F2P MMOs.
Still operating does not equal failure. If they were failures, they would be shut down. But since they are still running, even Warhammer Online is still going, they aren't. They may not be pulling in the WoW behemoth monies, but if they were truly failures, they wouldn't still be around. Some may be on life support, but they are still active.
orcishgamer: I think you, as well as other posters in this thread, don't fucking get why software can not be for re-sale. While NCSoft may own the "IP", that IP is 100% useless without the tool chain to modify and extend it. If that tool chain contains proprietary software (whether that software is contained in the final product or not) they cannot provide that tool chain for sale. That makes the entire "IP", which everyone claims is so valuable, nearly worthless.
And your knowledge of CoH is fuck all. Cryptic had internally built the engine that ran/runs the game. Now, it is unclear whether or not NCSoft bought the engine from them or just licensed it as part of the deal to gain the IP. There isn't any hard data one way or another. And no, even if those tools weren't available, the IP itself would still be valuable, along with the costume options, the characters, the story lore, the powersets, the city, and every goddamn thing else that comprises the game. Selling the IP without the engine also allows for sequels to be built with more modern technology.
orcishgamer: Alternately, it could simply be that NCSoft is trying to integrate F2P into their income stream and see no reason to sell off an asset that could become competition to them. Yes, that means they lied to you, just like everyone else did. This is the capitalism and free market that most Americans have such a massive hard on for, yeah it sucks, yeah we'll both live with it (because we largely have no choice).
CoH has been F2P for over a year. If it was "capitalism", then they would axe the games that sucking money out of them with no return. CoH was profitable. It wasn't major profit, but it was consistent money coming in every month. You don't go from active development (with a new powerset being sold
the week before the announcement) to full stop dead. And considering that games such as Ultima Online and Everquest are still around, even if it was in maintenence mode, it should still be around. Again, no indication whatsofuckingever that it was in danger or was dragging anything down. I'm not going to respond to you again, so reply or not, I could give a shit.