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Gundato: Again, I really hope that Alpha Protocol and New Vegas are not indicative of Obsidian's record (albeit, I want the former more :p). But I also worry that they might just not have it in them in their team's current configuration. I hope I am wrong and that they just were always bad at giving estimates, but I doubt it.
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Delixe: Thats my point though. Like I said Sega and Bethesda are now giving Obsidian the time they say they need. If Alpha Protocol and Fallout: New Vegas appear rushed and unfinished then you are right that they simply cannot finish a game, they are incapable. If the two games are mana from heaven though then we know that Obsidian were right and they were cruelly rushed in their previous projects.

Hmm that sounds like a bet. Loser eats a sock?
blame obsidian eh:
KOTOR1 development time: 48 months
Released on: It was released for the Xbox on July 15, 2003
started work on: "Preproduction started in 2000, but the discussions started back in 1999,"
KOTOR2 development time: 15 months
Released on: "Released on December 6, 2004"
Started work on: Probably immediately after a release of KOTOR2 or few months before.
Blaming obsidian is like blaming Poland for WW2. Those f***kers should have fought better shouldn't they :D :D (yay for Godwin's law)
Obsidian should have fought Lucasarts more but you cannot blame them for not doing that. LA is huge, Obsidian is small and really didn't have much to say. It is really impressive how complex KOTOR2 was even with all that cut content. it is double in size to previous game.
Post edited February 08, 2010 by lukaszthegreat
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Delixe: Lucasarts don't really care if a game is good or not as the Star Wars name is enough to sell millions.

And hence, there is no need for them to publish anything BUT Star Wars games.
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Delixe: Yes it was Obsidians fault for being too ambitious in the little time they had which they all admit. But KOTOR2 was totally Lucasarts' fault, they simply didn't care the game was broken they knew it was Star Wars and it would sell no matter how bad it was.

They really do share the blame in equal measure. LucasArts for setting and upholding a ridiculous deadline, and Obsidian for agreeing to it.
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Wishbone: They really do share the blame in equal measure. LucasArts for setting and upholding a ridiculous deadline, and Obsidian for agreeing to it.

Obsidian couldn't not agree. LA is huge. they are not. if they fought the deadline it would mean loss of the IP and for small company like that it would be tragic.
KOTOR2 was the case of small man being crushed by huge rich bastard.
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Wishbone: They really do share the blame in equal measure. LucasArts for setting and upholding a ridiculous deadline, and Obsidian for agreeing to it.
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lukaszthegreat: Obsidian couldn't not agree. LA is huge. they are not. if they fought the deadline it would mean loss of the IP and for small company like that it would be tragic.
KOTOR2 was the case of small man being crushed by huge rich bastard.

It sounds like you're assuming I'm talking about when the game was nearing release. I'm not. As far as I know, that deadline was part of the deal from the beginning. Obsidian still agreed to it. They could have just not taken the job.
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Wishbone: It sounds like you're assuming I'm talking about when the game was nearing release. I'm not. As far as I know, that deadline was part of the deal from the beginning. Obsidian still agreed to it. They could have just not taken the job.

and lose the lucrative deal? nope.
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Wishbone: It sounds like you're assuming I'm talking about when the game was nearing release. I'm not. As far as I know, that deadline was part of the deal from the beginning. Obsidian still agreed to it. They could have just not taken the job.
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lukaszthegreat: and lose the lucrative deal? nope.

See? Their own fault.
If a man offers you a million dollars on the condition that he can run a bulldozer through your house, and you take the money, you do NOT get to complain about the fact that he ran a bulldozer through your house.
If they took the deal, knowing that it wasn't enough time, then it's their own damn fault.
A bank robber can not use the excuse "but it was so much money, I couldn't help myself".
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Coelocanth: This can only be a good thing, IMO. Obsidian has a bad rep because of publishers rushing their releases. I'm interested to see if they can pull it together and release a nicely polished game if they're actually given time to do the work on it. I've always maintained that people need to give them a chance if they ever found a publisher that's willing to let them polish a game before release. We'll see if my faith in them is justified.

Obsidian's games have a bad rep because all they do is take existing games by other developers, re-use the engine/brand name, and profit from mediocrity.
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Wishbone: See? Their own fault.
If a man offers you a million dollars on the condition that he can run a bulldozer through your house, and you take the money, you do NOT get to complain about the fact that he ran a bulldozer through your house.
If they took the deal, knowing that it wasn't enough time, then it's their own damn fault.
A bank robber can not use the excuse "but it was so much money, I couldn't help myself".

they don't take a job tens of people might lose jobs. bad image for new company.
the fault is ENTIRELY Lucasarts. you don't develop a sequel to complex game like KOTOR which had three years development time in a year and half.
If obsidian said no other company would take it and they would f***k it up too. probably worse seeing how much they managed to make in barely 18 months.
Come on Wishbone. you can seriously be that naive and not know how the world works.
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lukaszthegreat: they don't take a job tens of people might lose jobs. bad image for new company.

And since you can say that so confidently, you can of course provide me with documentation that the offer from LucasArts was the only one they had, and that they would have been forced to shut down the company if they hadn't taken it exactly as offered?
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lukaszthegreat: the fault is ENTIRELY Lucasarts. you don't develop a sequel to complex game like KOTOR which had three years development time in a year and half.

Of course you don't, anyone can see that. Even Obsidian.
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lukaszthegreat: Come on Wishbone. you can seriously be that naive and not know how the world works.

Likewise. I submit it is you who are naïve, claiming that all responsibility lies solely with LucasArts, and that no blame can possibly attach to anyone else.
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Wishbone: And since you can say that so confidently, you can of course provide me with documentation that the offer from LucasArts was the only one they had, and that they would have been forced to shut down the company if they hadn't taken it exactly as offered?
Of course you don't, anyone can see that. Even Obsidian.
Likewise. I submit it is you who are na�ve, claiming that all responsibility lies solely with LucasArts, and that no blame can possibly attach to anyone else.

:)
Refusal from Obsidian would really damage the company. Bioware told LA to use recently established company.
They first job was sequel to acclaimed game. which would really sale. And it is SW so IP power.
Now you suggest they say "no" cause they will admit that they are not up to the task.
That's why i called you naive. no idea how businesses work and how dangerous it could be for obsidian to refuse the offer from huge company like LA.
They could survive of course, but the risk would be quite huge.
LA wanted impossible. You cannot blame people from not doing the impossible. yet you do.
silly.
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Wishbone: And since you can say that so confidently, you can of course provide me with documentation that the offer from LucasArts was the only one they had, and that they would have been forced to shut down the company if they hadn't taken it exactly as offered?
Of course you don't, anyone can see that. Even Obsidian.
Likewise. I submit it is you who are na�ve, claiming that all responsibility lies solely with LucasArts, and that no blame can possibly attach to anyone else.
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lukaszthegreat: :)
Refusal from Obsidian would really damage the company. Bioware told LA to use recently established company.
They first job was sequel to acclaimed game. which would really sale. And it is SW so IP power.
Now you suggest they say "no" cause they will admit that they are not up to the task.
That's why i called you naive. no idea how businesses work and how dangerous it could be for obsidian to refuse the offer from huge company like LA.
They could survive of course, but the risk would be quite huge.
LA wanted impossible. You cannot blame people from not doing the impossible. yet you do.
silly.

Again, if it is so impossible to work for LA, why do so many other dev teams succeed? And yeah, KOTOR 2 had a much shorter dev time. But Obisidian didn't really need to make a new engine, optimize a ruleset, create a world "from scratch", etc.
But either way, let's say that it really isn't Obsidian's fault that they failed to deliver, and that it was all LA's fault for daring to give them work. In that case, Obsidian are, at best, a bunch of people who care more about money and business than making quality games. I mean, if the reason they accepted the contract they knew they could not achieve (which is really bad business to begin with...) is that they were afraid of how it might impact their bottom line, clearly they don't have the love of gaming and desire to make beautiful works of art that everyone attributes to them. I don't really fault them for that (they are a company...), but it kind of sticks the kibosh in the whole "Oh, KOTOR 2 would have been perfect if it weren't for LA".
I realize it is fun to rally behind the little guy against the big mean corporation, and I am sure that LA and Atari had a lot to do with KOTOR 2 being half-done and NWN2 being insanely unoptimized (and of arguable completeness). But LA and Atari weren't the ones making those games...
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Gundato: In that case, Obsidian are, at best, a bunch of people who care more about money and business than making quality games. I mean, if the reason they accepted the contract they knew they could not achieve (which is really bad business to begin with...) is that they were afraid of how it might impact their bottom line, clearly they don't have the love of gaming and desire to make beautiful works of art that everyone attributes to them. I don't really fault them for that (they are a company...),

The thing is it was their first game ever. they needed it. And were in a situation where refusal and admission that "they cannot do that" would be devastating.
That's why i shift the blame on LA. Obsidian had no real choice on that matter.
They needed the money. Saying they have no love for gaming is unjust.
They had a choice:
Big bucks and continuation of what they like doing, maybe in the future on their terms.
or
Loss of major client, damage to the image of company, strained relationship with Bioware (which gave them later NWN didn't it)
It is idealistic view that since Obsidian should refuse the offer since they should expect that the game will be unfinished before the deadline.
In reality they needed that job and were hoping for extension. LA didn't budge.
You also can't say they have no love for gaming as they tried to make great, complex game. even with the cuts the game is bigger than KOTOR1 and 95% of games released in past ten years.
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Gundato: In that case, Obsidian are, at best, a bunch of people who care more about money and business than making quality games. I mean, if the reason they accepted the contract they knew they could not achieve (which is really bad business to begin with...) is that they were afraid of how it might impact their bottom line, clearly they don't have the love of gaming and desire to make beautiful works of art that everyone attributes to them. I don't really fault them for that (they are a company...),
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lukaszthegreat: The thing is it was their first game ever. they needed it. And were in a situation where refusal and admission that "they cannot do that" would be devastating.
That's why i shift the blame on LA. Obsidian had no real choice on that matter.
They needed the money. Saying they have no love for gaming is unjust.
They had a choice:
Big bucks and continuation of what they like doing, maybe in the future on their terms.
or
Loss of major client, damage to the image of company, strained relationship with Bioware (which gave them later NWN didn't it)
It is idealistic view that since Obsidian should refuse the offer since they should expect that the game will be unfinished before the deadline.
In reality they needed that job and were hoping for extension. LA didn't budge.
You also can't say they have no love for gaming as they tried to make great, complex game. even with the cuts the game is bigger than KOTOR1 and 95% of games released in past ten years.

So now the argument is: They just wanted to make money, make a name for themselves, and pay back their buddies.
All noble goals. But you still don't get to claim that they have a massive love of gaming that evil LA quashed.
And was KOTOR 2 larger than KOTOR? I thought they were about the same length. If anything, I felt KOTOR 2 to be shorter (but there was no Taris, so I could be biased :p). And as for being larger than 95% of games released in the past ten years: Probably. But compare it to other RPGs (that 5%), and it was about average, and may have even been short. :p
I am not saying Obsidian should or should not have declined LA's author. Unlike you, I wasn't at the negotiations. What I am saying is that they knew what their deadline was, and they couldn't even come close to keeping it. I am also saying that people don't get to call them idealistic heroes of gaming who care about nothing more than making good games while also using the "They are a company, and their first priority is to make money" as an excuse for why it isn't their fault that they worked on KOTOR 2 or NWN2.
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Gundato: So now the argument is: They just wanted to make money, make a name for themselves, and pay back their buddies.
All noble goals. But you still don't get to claim that they have a massive love of gaming that evil LA quashed.

I never said that. I believe they like what they doing and do care about quality of their products from artistic point of view too but money is the priority. with any company which wants to survive more than 12 months. saying that those people are doing what they are doing out of love is silly.

And was KOTOR 2 larger than KOTOR? I thought they were about the same length. If anything, I felt KOTOR 2 to be shorter (but there was no Taris, so I could be biased :p). And as for being larger than 95% of games released in the past ten years: Probably. But compare it to other RPGs (that 5%), and it was about average, and may have even been short. :p

hardly average. In kotor1 you could choose the ending good or bad 20 minutes before the end. As far as i know you would have to replay whole game of KOTOR2 to see second ending.
there are back stories of your friends/slaves. Hundreds of side quests which i really don't see being completed on first playthrough (unless playing together with gamefaq)
Game was bigger than jade empire which i am about to finish and on my first playthrough saw practically everything, bigger than bloodlines, bigger than KOTOR1 (maybe similar length if you concentrate only on main plot, skipping everything else but sidequest, playing with workbench, seeing both endings for your and your team makes the game bigger)

I am not saying Obsidian should or should not have declined LA's author. Unlike you, I wasn't at the negotiations. What I am saying is that they knew what their deadline was, and they couldn't even come close to keeping it.

Aren't we being unfair? not coming even close to keeping the deadline? the game was finished with cut content so what's your opinion about not coming close

I am also saying that people don't get to call them idealistic heroes of gaming who care about nothing more than making good games while also using the "They are a company, and their first priority is to make money" as an excuse for why it isn't their fault that they worked on KOTOR 2 or NWN2.

Did i say they are idealistic heroes? when did i say that?