Posted July 04, 2011
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stoicsentry
GOG's Risus GM
Registered: Feb 2011
From United States
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Landeril
The RPG Master
Registered: May 2011
From United States
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stoicsentry
GOG's Risus GM
Registered: Feb 2011
From United States
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Landeril
The RPG Master
Registered: May 2011
From United States
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stoicsentry
GOG's Risus GM
Registered: Feb 2011
From United States
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Landeril
The RPG Master
Registered: May 2011
From United States
Posted July 04, 2011
done
Edit OOC: If Any of Team Wanderer wishes to see, I have our Team Page Set up. http://adventuresinvue.blogspot.com/2011/07/team-wanderer.html
Edit OOC: If Any of Team Wanderer wishes to see, I have our Team Page Set up. http://adventuresinvue.blogspot.com/2011/07/team-wanderer.html
Post edited July 04, 2011 by Landeril
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stoicsentry
GOG's Risus GM
Registered: Feb 2011
From United States
Posted July 04, 2011
Updated:
Player Name: Swizzle66
Character Name: The Milkman
Class: Berserker
Affiliation: Blue Team
Brief Bio: A milkman in his former life, he is a mysterious man who has been described as insane by both world renowned therapists and the voices in is head.
Level: 3
Stat Points: 1
Skill Points: 0
BASE STATISTICS
Base HP: 38
Base attack value: 1d6 + 7
Base armor: 0
PASSIVE ABILITIES
1. Block (20% chance to avoid melee damage)
2.
3.
SKILLS
Focus 1/2
Seize 1/2
Rage 2/2
Blood Frenzy 1/5
Controlled Rage 1/5
POTIONS
1. 25HP
2.
Items:
1.
2.
3.
EQUIPMENT:
Shield:
Hands: Light Gauntlets (+d6 melee)
Head: Basic Helm (+1 Armor)
Body: Leather Armor (+1 Armor)
Fingers:
Neck:
Legs:
Feet:
SPECIAL INFORMATION
1. Berserker modification: +1 sharp, -1 non-sharp
QUICK INFORMATION
Modified Armor: 2
Modified HP: 33
Modified Movement: 1
W1: Longsword
Range: 2
Modified attack value: 1d6 + 7 (base) + 0 (weapon) +1 (sharp) +d6 (melee gauntlets) = 2d6 +8.
Player Name: Swizzle66
Character Name: The Milkman
Class: Berserker
Affiliation: Blue Team
Brief Bio: A milkman in his former life, he is a mysterious man who has been described as insane by both world renowned therapists and the voices in is head.
Level: 3
Stat Points: 1
Skill Points: 0
BASE STATISTICS
Base HP: 38
Base attack value: 1d6 + 7
Base armor: 0
PASSIVE ABILITIES
1. Block (20% chance to avoid melee damage)
2.
3.
SKILLS
Focus 1/2
Seize 1/2
Rage 2/2
Blood Frenzy 1/5
Controlled Rage 1/5
POTIONS
1. 25HP
2.
Items:
1.
2.
3.
EQUIPMENT:
Shield:
Hands: Light Gauntlets (+d6 melee)
Head: Basic Helm (+1 Armor)
Body: Leather Armor (+1 Armor)
Fingers:
Neck:
Legs:
Feet:
SPECIAL INFORMATION
1. Berserker modification: +1 sharp, -1 non-sharp
QUICK INFORMATION
Modified Armor: 2
Modified HP: 33
Modified Movement: 1
W1: Longsword
Range: 2
Modified attack value: 1d6 + 7 (base) + 0 (weapon) +1 (sharp) +d6 (melee gauntlets) = 2d6 +8.
Post edited July 04, 2011 by stoicsentry
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stoicsentry
GOG's Risus GM
Registered: Feb 2011
From United States
Posted July 04, 2011
MAIN INFORMATION
Player Name: Rodzaju
Character Name: Heroditus
Class: Ranger
Affiliation: Wanderers
Brief Bio: Renowned throughout the land as the guy who has never died!
Level 3
Stat Points: 0
Skill Points: 0
BASE STATISTICS
Base attack value: D6+7
HP: 38
Base armor: 0
PASSIVE ABILITIES
1. Block: 20% chance to avoid enemy melee attacks.
2. Heroism of Heroditus: 20% chance to avoid damage from first attack in each quest.
SKILLS:
1. Focus 2/2
2. Rush 2/2
3. Called Shot 2/5
POTIONS:
1. 10 HP
2.
ITEMS:
1.
2.
3.
EQUIPMENT
Shield:
Hands: Missile Bracers (+D6 damage)
Head: Basic Helm (+1 armour)
Body:
Fingers:
Neck:
Legs:
Feet:
SPECIAL INFORMATION
1. Class bonus: +2 ranged, -2 non-ranged
QUICK INFORMATION
Modified Armor: 1
Modified HP: 38
Modified Movement: 1
WEAPONS:
1. Longbow
Range: 3
Modified attack value: d6 + 7 (base) -3 (Weapon) + 2 (Ranger) + d6 (bracers) = 2d6+6.
Player Name: Rodzaju
Character Name: Heroditus
Class: Ranger
Affiliation: Wanderers
Brief Bio: Renowned throughout the land as the guy who has never died!
Level 3
Stat Points: 0
Skill Points: 0
BASE STATISTICS
Base attack value: D6+7
HP: 38
Base armor: 0
PASSIVE ABILITIES
1. Block: 20% chance to avoid enemy melee attacks.
2. Heroism of Heroditus: 20% chance to avoid damage from first attack in each quest.
SKILLS:
1. Focus 2/2
2. Rush 2/2
3. Called Shot 2/5
POTIONS:
1. 10 HP
2.
ITEMS:
1.
2.
3.
EQUIPMENT
Shield:
Hands: Missile Bracers (+D6 damage)
Head: Basic Helm (+1 armour)
Body:
Fingers:
Neck:
Legs:
Feet:
SPECIAL INFORMATION
1. Class bonus: +2 ranged, -2 non-ranged
QUICK INFORMATION
Modified Armor: 1
Modified HP: 38
Modified Movement: 1
WEAPONS:
1. Longbow
Range: 3
Modified attack value: d6 + 7 (base) -3 (Weapon) + 2 (Ranger) + d6 (bracers) = 2d6+6.
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stoicsentry
GOG's Risus GM
Registered: Feb 2011
From United States
Posted July 04, 2011
MAIN INFORMATION
Player name: fexen
Character name: Arc'Nak'Kar
Class: Sage
Affiliation: Blue Team
Brief Bio:
Level: 3
Stat Points: 2
Spell Points: 0
BASE STATISTICS
Base Attack Value: 1d6 + 3
Base HP: 31
Base armor: 0
PASSIVE ABILITIES
1. Thwart: 40% chance to avoid damage from enemy Mage spells.
2. Arc'Nak'Kar's Preparation: May use one potion spell before each quest/battle begins.
3.
SPELLS
1. Create Minor Potion: 3/5
2. Repel: 3/5
3. Magic Missile: 2/5
4. Minor Restoration: 2/5
5. Craft Healing Potion: 2/10
6. Mirror Image: 1/10
POTIONS
1. 5HP
2. 5HP
ITEMS
1.
2.
3.
EQUIPMENT
Shield:
Hands: Missile Bracers (+d6 to missle attacks)
Head: Basic Helm (+1 armor)
Body:
Fingers:
Neck:
Legs:
Feet:
SPECIAL INFORMATION
1. Class bonus: +1 with blunt weapons
QUICK INFORMATION
Modified Armor: 1
Modified HP: 31
Modified Movement: 1
Weapons
1. Darts
Range: 2
Damage: 1d6 + 3 (base) +d6 (missile bracers) = 2d6+3.
Player name: fexen
Character name: Arc'Nak'Kar
Class: Sage
Affiliation: Blue Team
Brief Bio:
Level: 3
Stat Points: 2
Spell Points: 0
BASE STATISTICS
Base Attack Value: 1d6 + 3
Base HP: 31
Base armor: 0
PASSIVE ABILITIES
1. Thwart: 40% chance to avoid damage from enemy Mage spells.
2. Arc'Nak'Kar's Preparation: May use one potion spell before each quest/battle begins.
3.
SPELLS
1. Create Minor Potion: 3/5
2. Repel: 3/5
3. Magic Missile: 2/5
4. Minor Restoration: 2/5
5. Craft Healing Potion: 2/10
6. Mirror Image: 1/10
POTIONS
1. 5HP
2. 5HP
ITEMS
1.
2.
3.
EQUIPMENT
Shield:
Hands: Missile Bracers (+d6 to missle attacks)
Head: Basic Helm (+1 armor)
Body:
Fingers:
Neck:
Legs:
Feet:
SPECIAL INFORMATION
1. Class bonus: +1 with blunt weapons
QUICK INFORMATION
Modified Armor: 1
Modified HP: 31
Modified Movement: 1
Weapons
1. Darts
Range: 2
Damage: 1d6 + 3 (base) +d6 (missile bracers) = 2d6+3.
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Hesusio
Blithering Idiot
Registered: Sep 2010
From Australia
Posted July 04, 2011
So do you want us to PM our moves now?
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stoicsentry
GOG's Risus GM
Registered: Feb 2011
From United States
Posted July 04, 2011
Ideally, you should talk them over with your team via PM, but after you've decided then yes. You can PM me your moves individually or as a team.
Player name: WhiteElk
Character name: White Elk
Class: Shaman
Affiliation: Wanderers
Brief Bio:
Level: 3
Stat Points: 1
Skill Points: 0
BASE STATISTICS
Base Attack Value: 1d6+2 (+1 Missile, -1 Melee)
Base HP: 37
Base armor: 0
PASSIVE ABILITIES
1. Thwart: 40% chance to avoid damage from enemy Mage spells.
SPELLS
1. Arc Lightning 3/5
2. Magic Missile 3/5
3. Craft Minor Potion 3/5
4. Minor Restoration 3/5
5. Blizzard 2/10
POTIONS
1. +10 HP
2.
ITEMS
1.
2.
3.
EQUIPMENT
Shield:
Hands: Missile Bracers (+1d6)
Head:
Body:
Fingers:
Neck:
Legs:
Feet:
SPECIAL INFORMATION
1.
QUICK INFORMATION
Modified Armor: 0
Modified HP: 37
Modified Movement: 1
W1: Quarterstaff
Range: 1
Damage: 1d6+2(base) +2(weapon) -1(Shaman)= 1d6+3
W2: Sling [CURRENTLY EQUIPPED]
Range: 3
Damage 1d6+2(base) -1(weapon) +1d6(Bracers) +1(Shaman)= 2d6+2
Player name: WhiteElk
Character name: White Elk
Class: Shaman
Affiliation: Wanderers
Brief Bio:
Level: 3
Stat Points: 1
Skill Points: 0
BASE STATISTICS
Base Attack Value: 1d6+2 (+1 Missile, -1 Melee)
Base HP: 37
Base armor: 0
PASSIVE ABILITIES
1. Thwart: 40% chance to avoid damage from enemy Mage spells.
SPELLS
1. Arc Lightning 3/5
2. Magic Missile 3/5
3. Craft Minor Potion 3/5
4. Minor Restoration 3/5
5. Blizzard 2/10
POTIONS
1. +10 HP
2.
ITEMS
1.
2.
3.
EQUIPMENT
Shield:
Hands: Missile Bracers (+1d6)
Head:
Body:
Fingers:
Neck:
Legs:
Feet:
SPECIAL INFORMATION
1.
QUICK INFORMATION
Modified Armor: 0
Modified HP: 37
Modified Movement: 1
W1: Quarterstaff
Range: 1
Damage: 1d6+2(base) +2(weapon) -1(Shaman)= 1d6+3
W2: Sling [CURRENTLY EQUIPPED]
Range: 3
Damage 1d6+2(base) -1(weapon) +1d6(Bracers) +1(Shaman)= 2d6+2
Post edited July 04, 2011 by stoicsentry
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stoicsentry
GOG's Risus GM
Registered: Feb 2011
From United States
Posted July 04, 2011
Player name: Hesusio
Character name: Sir Arthur of Vandelay
Class: Rogue
Brief Bio:
Level: 1
Stat Points:
Skill Points:
BASE STATISTICS
Base Attack Value: d6+2
Base HP: 30
Base Armor: 0
PASSIVE ABILITIES
1.Dodge (20% chance to avoid enemy missile attacks)
2.
3.
SKILLS
1. Dual Wield (1/4)
2. Hide in Shadow (1/4)
3. Close Ground (1/4)
4. Pilfer Potions (1/4)
POTIONS
1. Potion of Great Restoration (27 HP if used by this character, 10 if by another)
2.
ITEMS
1.
2.
3.
EQUIPMENT
Shield:
Hands: Misile Bracers (+1d6 missile damage)
Head:
Body:
Fingers:
Neck:
Legs:
Feet:
SPECIAL INFORMATION
1.
QUICK INFORMATION
Modified Armor: 0
Modified HP: 30
Modified Movement: 1
W1: Shortbow
Range: 2
Damage: d6+2 (base) - 2 (weapon modifier) + d6 (bracers) = 2d6
Character name: Sir Arthur of Vandelay
Class: Rogue
Brief Bio:
Level: 1
Stat Points:
Skill Points:
BASE STATISTICS
Base Attack Value: d6+2
Base HP: 30
Base Armor: 0
PASSIVE ABILITIES
1.Dodge (20% chance to avoid enemy missile attacks)
2.
3.
SKILLS
1. Dual Wield (1/4)
2. Hide in Shadow (1/4)
3. Close Ground (1/4)
4. Pilfer Potions (1/4)
POTIONS
1. Potion of Great Restoration (27 HP if used by this character, 10 if by another)
2.
ITEMS
1.
2.
3.
EQUIPMENT
Shield:
Hands: Misile Bracers (+1d6 missile damage)
Head:
Body:
Fingers:
Neck:
Legs:
Feet:
SPECIAL INFORMATION
1.
QUICK INFORMATION
Modified Armor: 0
Modified HP: 30
Modified Movement: 1
W1: Shortbow
Range: 2
Damage: d6+2 (base) - 2 (weapon modifier) + d6 (bracers) = 2d6
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stoicsentry
GOG's Risus GM
Registered: Feb 2011
From United States
Posted July 04, 2011
Player name: Pazzer
Character name: Kamelion
Class: Mage
Affiliation: Wanderers
Brief Bio:
Level: 1
Stat Points:
Skill Points:
BASE STATISTICS
Base Attack Value: d6+1
Base HP: 28
Base Armor: 0
PASSIVE ABILITIES
1.Thwart (40% chance to avoid damage from enemy Mage spells)
2.
3.
SKILLS
1. Magic Missile (1/5)
2. Arc Lightning (1/5)
3. Craft Minor Potion (1/5)
4. Repel (2/5)
5. Minor Restoration (1/5)
POTIONS
1. Potion of Great Restoration (Worth 27 HP if consumed by this character, 10 HP if consumed by another)
2.
ITEMS
1.
2.
3.
EQUIPMENT
Shield:
Hands:
Head:
Body:
Fingers:
Neck:
Legs:
Feet:
SPECIAL INFORMATION
1.
QUICK INFORMATION
Modified Armor: 0
Modified HP: 28
Modified Movement: 1
W1: Sling
Range: 3
Damage: d6+1 (base) - 1 = d6.
Character name: Kamelion
Class: Mage
Affiliation: Wanderers
Brief Bio:
Level: 1
Stat Points:
Skill Points:
BASE STATISTICS
Base Attack Value: d6+1
Base HP: 28
Base Armor: 0
PASSIVE ABILITIES
1.Thwart (40% chance to avoid damage from enemy Mage spells)
2.
3.
SKILLS
1. Magic Missile (1/5)
2. Arc Lightning (1/5)
3. Craft Minor Potion (1/5)
4. Repel (2/5)
5. Minor Restoration (1/5)
POTIONS
1. Potion of Great Restoration (Worth 27 HP if consumed by this character, 10 HP if consumed by another)
2.
ITEMS
1.
2.
3.
EQUIPMENT
Shield:
Hands:
Head:
Body:
Fingers:
Neck:
Legs:
Feet:
SPECIAL INFORMATION
1.
QUICK INFORMATION
Modified Armor: 0
Modified HP: 28
Modified Movement: 1
W1: Sling
Range: 3
Damage: d6+1 (base) - 1 = d6.
Post edited July 05, 2011 by stoicsentry
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Hesusio
Blithering Idiot
Registered: Sep 2010
From Australia
Posted July 05, 2011
I don't mean to be a killjoy here, but it seems a little unfair that Pazzar gets missile bracers for free for the round when mine were donated by my team mates (thanks guys, sorry I only just noticed that now, lol). I know it gives our team an advantage, but that's kind of the whole point of spending the gold in the first place. The 75 gold is kind of wasted if it only means the other team is going to get the same piece of equipment for free.
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stoicsentry
GOG's Risus GM
Registered: Feb 2011
From United States
Posted July 05, 2011
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Your point is well made. There are several cans of worms here that I would prefer not to open.
To mitigate the issue, the Wanderers will be allowed to buy them if they can put together the coin before the first move.
I do not want to appear wishy-washy, but your point is most valid.
Again, thank you.
Post edited July 05, 2011 by stoicsentry