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Vir moves 2 south.
Peering around the corner, Vir Molds Garrett's mace were the head joins the shaft, attempting to break or loosen the head off.
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Aaron86: Vir moves 2 south.
Peering around the corner, Vir Molds Garrett's mace were the head joins the shaft, attempting to break or loosen the head off.
Perfect roll!

Garrett's Mace has been significantly damaged, and all damage dealt with it will be reduced by 5 for the remainder of combat. (It will be repaired after the match)

Re-drawing map, hold for next turn.
Turn 29 belongs to EITHER Garrett, *OR* Exile. Move up to 2 and act. New map attached.

RED TEAM
Vir: 39/44
Kamelion: 12/52 (BEAR FORM)

BLUE TEAM
Garrett: 34/60 (11: turns: Stun immunity, 10 turns: Concentration), weapon damaged until end of match (-5 dmg)
Exile: 48/53
Attachments:
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Landeril: <snip>
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Barnell: <snip>
Post edited March 11, 2012 by stoicsentry
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Barnell: <snip>
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stoicsentry:
Attack Kamelion
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stoicsentry:
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Barnell: Attack Kamelion
OOC: Once again, sorry for the wait.

The attack misses!
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Aaron86: <snip>
Turns 30 & 31 belong to Vir and Kamelion, in either order. The map above hasn't changed. Both characters can move up to 2 and act.
Vir Mold's Garrett's armor, trying to dent it, soften it, and crack it.
Kamelion lunges at Garret.

OOC: And I'll move to the Adventures in Vue forum after this match.
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Aaron86: Vir Mold's Garrett's armor, trying to dent it, soften it, and crack it.
Kamelion lunges at Garret.

OOC: And I'll move to the Adventures in Vue forum after this match.
Vir has created an opening in Garrett's armor. All subsequent attacks will do +2 damage.

Kamelion attacks Garrett for 17 + 2 (Bear form) + 2 (weakened armor) = 21 damage.


RED TEAM
Vir: 39/44
Kamelion: 12/52 (BEAR FORM)

BLUE TEAM
Garrett: 13/60 (10: turns: Stun immunity, 9 turns: Concentration), weapon damaged until end of match (-5 dmg), armor damage (+2 to enemy attacks)
Exile: 48/53


OOC: Great, very glad that you'll join us on the forums!!!

It is now turn 32, Exile's turn. Exile's been MIA lately but we'll give him a chance, otherwise Barnell is free to move him.
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Landeril: <snip>
Since Landeril's been gone so long, and his move seems rather obvious, here we go: Exile moves 2 east.

MAP UPDATED.

Turn 33 belongs to Vir *OR* Kamelion. Either character can move up to 2 and/or act.
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Aaron86: <snip>
Attachments:
Post edited March 19, 2012 by stoicsentry
Kamelion strikes at Garrett.
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Aaron86: Kamelion strikes at Garrett.
Kamelion strikes for 7 + 2 (Bear form) + 2 (weakened armor) = 11 damage!

RED TEAM
Vir: 39/44
Kamelion: 12/52 (BEAR FORM)

BLUE TEAM
Garrett: 02/60 (10: turns: Stun immunity, 9 turns: Concentration), weapon damaged until end of match (-5 dmg), armor damage (+2 to enemy attacks)
Exile: 48/53
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Landeril: Exile moves 2 spaces east and checks the chest
Turns 34 and 35 belong to Exile and Garrett, in any order. Each can move up to 2 and act. Map is above.

Barnell, you can move Exile if you want until Landeril returns!


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Barnell: <snip>
Post edited March 19, 2012 by stoicsentry
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Landeril: Exile moves 2 spaces east and checks the chest
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stoicsentry: Turns 34 and 35 belong to Exile and Garrett, in any order. Each can move up to 2 and act. Map is above.

Barnell, you can move Exile if you want until Landeril returns!


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Barnell: <snip>
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stoicsentry:
attack Kamelion

move Exile east 1 then south.

Does exile have any way to heal me? or can he attack from that range?