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Can I fireball then move back a space? if not just fireball works
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Barnell: Can I fireball then move back a space? if not just fireball works
Yes, you can.

The fireball explodes a little bit early. Vir takes 5 damage. Then, he gains 10 HP when he finishes drinking the healing potion.

RED TEAM

Vir: 25/44
Kamelion: DEFEATED

BLUE TEAM

Garrett: DEFEATED
Exile: 48/53

Wait 10 minutes for updated map and new turn...
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Aaron86: <snip>
Turn 40 belongs to Vir: move up to 2 and/or act in any order. You cannot close to melee range from here but can use any of your other long-range abilities (like telekinesis, etc.)
Attachments:
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Aaron86: <snip>
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stoicsentry: Turn 40 belongs to Vir: move up to 2 and/or act in any order. You cannot close to melee range from here but can use any of your other long-range abilities (like telekinesis, etc.)
Doesn't he only have 15 hp? he had 10 then got 20 for the health position
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stoicsentry: Turn 40 belongs to Vir: move up to 2 and/or act in any order. You cannot close to melee range from here but can use any of your other long-range abilities (like telekinesis, etc.)
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Barnell: Doesn't he only have 15 hp? he had 10 then got 20 for the health position
I think 25 is correct.

10 + 10 (last turn) = 20 - 5 (fireball) = 15 + 10 (the last half of the potion) = 25.

Did I miss something?
Post edited March 22, 2012 by stoicsentry
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Barnell:
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stoicsentry: 1 south puts you in range.

The fireball tears through the hallway, doing 16 damage to Vir.

Vir: 10/44
Kamelion: DEFEATED

BLUE TEAM

Garrett: DEFEATED
Exile: 48/53
ok was this post wrong then?
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stoicsentry: 1 south puts you in range.

The fireball tears through the hallway, doing 16 damage to Vir.

Vir: 10/44
Kamelion: DEFEATED

BLUE TEAM

Garrett: DEFEATED
Exile: 48/53
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Barnell: ok was this post wrong then?
No, it wasn't. I think you just got the turn order wrong here.

What happened was:

1) Vir had 26 HP. (post 111)
2) Fireball costs him 16, putting him at 10.
3) He steals the healing potion, consuming half of it, bringing him to 20.
4) Fireball costs him 5, putting him at 15.
5) The other half of the potion puts him at 25.

Unless I'm mistaken, that's what happened. Right?
Post edited March 22, 2012 by stoicsentry
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Barnell: ok was this post wrong then?
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stoicsentry: No, it wasn't. I think you just got the turn order wrong here.

What happened was:

1) Vir had 26 HP. (post 111)
2) Fireball costs him 16, putting him at 10.
3) He steals the healing potion, consuming half of it, bringing him to 20.
4) Fireball costs him 5, putting him at 15.
5) The other half of the potion puts him at 25.

Unless I'm mistaken, that's what happened. Right?
ok so the posion give you 20hp not 10 works for me.
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stoicsentry: No, it wasn't. I think you just got the turn order wrong here.

What happened was:

1) Vir had 26 HP. (post 111)
2) Fireball costs him 16, putting him at 10.
3) He steals the healing potion, consuming half of it, bringing him to 20.
4) Fireball costs him 5, putting him at 15.
5) The other half of the potion puts him at 25.

Unless I'm mistaken, that's what happened. Right?
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Barnell: ok so the posion give you 20hp not 10 works for me.
OOC: Healing Potion, yes. If it had been in his possession, he would have downed it all in one turn. However, because he had to steal it from Exile using his telekinesis, I didn't let him consume the *whole* thing in that same turn. I hope I explained that well enough.
OK, it's been 2 days since Vir's turn, so I'll take it. Vir, hop back on board whenever you're ready.

Vir casts Cloak of the Chameleon. He will be more difficult to hit for 7 turns. He then moves north twice.

Map upcoming.
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Barnell: <snip>
Turn 41 belongs to Exile: move up to 2/act. Landeril, if you're out there, you can still take this turn... otherwise Barnell, you're free to do so.

Exile can move up to 2 spaces and/or act, in any order.

_________________________________________________________________________


RED TEAM

Vir: 25/44 (Cloak of the Chameleon: 7 turns - difficult to hit)


BLUE TEAM

Exile: 48/53
Attachments:
Exile moves east twice. Pending new turn...
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Aaron86: <snip>
Turn 42 belongs to Vir: move up to 2 and/or act, in any order.

RED TEAM

Vir: 25/44 (Cloak of the Chameleon: 6 turns - difficult to hit)


BLUE TEAM

Exile: 48/53
Attachments:
Vir moves south 1 and southeast 1. He begins to Levitate.
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Aaron86: Vir moves south 1 and southeast 1. He begins to Levitate.
Roll was 3. Vir is levitating for 3 turns.

RED TEAM

Vir: 25/44 (Cloak of the Chameleon: 6 turns - difficult to hit, Levitating - difficult to hit with Melee attacks)


BLUE TEAM

Exile: 48/53