Nel-A: Wounded by the arrows, Kemuel stumbled and drew short breaths from the pain. He stood firm in his position though, determined that his allies remain able to defeat the foes ahead.
He grasped the handle of his elegantly crafted Longsword, his mouth a grim line etched across his face, almost holding himself back from charging into the Bandits.
However, Kemuel was certain that the Bandits would fall long before he did, the powerful arts of Rohan and Exile would see to that. He had to remain strong and see this out.
OOC: Assuming you're adopting a defensive position to shield Exile and Rohan from harm, right? You didn't intend to move anywhere, did you? Correct me if I'm wrong.
Rohan15: The pain from the arrow was great, but Rohan's will to kill was stronger. He steadied his shot and chucked a dart at the nearest bandit, aiming for his skull.
The dart grazes the cheek of Bandit (7), doing only 4 damage. You assure yourself, "I'll get him next time."
Bandit (5) shoots an arrow at Exile. Kemuel knocks the weak shot aside, it does no damage.
Bandit (6) shoots an arrow at Exile. It falls right in front of him, having barely even left his bow.
Bandit (7) shoots an arrow at Rohan. It falls right in front of him, having barely even left his bow. Ouch!
Bandit (8) fires an excellent strike at Rohan, but Kemuel intercedes. His skill as a Knight reduces the damage from 15 to 10. Kemuel suffers 10 damage.
Bandit (9) moves W, W.
He is now at close range with Kemuel.
HP UPDATE
Bandit (5): 29/40
Bandit (6): 04/40
Bandit (7): 19/40
Bandit (8): 39/40
Bandit (9): 33/40
Kemuel: 30/61
Father Arkades Le'Minz: 41/41
Exile: 50/50
Rohan: 30/41
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Round 11 turns:
Kemuel - move 4 or act
Arkades - move 1 or act
Exile - move 3 or act
Rohan - You can act AND move up to 3 spaces (if you choose). Perfect roll on increased speed.
OOC: Map being updated.