stoicsentry: There is no door here, to be precise. It is an open doorway, made narrow because the wall extends both from the north and the south (see map).
On the wall to your left (see map) there is a large purple lever that you may pull, if you choose.
The sound of gears and metal scraping upon metal continues to echo throughout this passage to your east.
Beginning round 15: Rohan - move 4 or act
Exile - move 4 or act
Kemuel - move 3 or act
Arkades - move 2 or act
(Again, if you want to walk through someone else's square, that's OK. Map updated.)
Rohan15: Move right 4
You advance 3 spaces east before you come to a screeching halt.
To your east, the entire floor is covered in thousands of sharp metal spikes, several feet long.
The corpses of the bandits who fled from the battle earlier lie before you, impaled on the spikes.
They are too numerous to bypass or move between. If you wish to continue moving through this hallway, you must find another way.
Fifteen feet above your head, there is a bar that moves along the ceiling. It slides on a track, going back and forth from the point where you are standing to the end of the hallway and around the corner.
Theoretically, if you could jump up and grab onto the bar, it would take you all the way down the hallway and around the corner. If there are no spikes at the end of the hallway, you could then jump off the bar, having been ferried across safely.
Being a spy, you have improved climbing skills, so you might be able to climb along the wall and jump off of it, grabbing onto the metal bar and taking it for a ride over the spikes.
However, that does not solve all of your problems. For you are but one of a party of four, and no one else in the group has your climbing skills. Surely, there must be another way for them to get across. But how?
The dragon has entered the southern room. It issues a primal scream that rattles the very bricks of the dungeon walls. It's breath is poisonous gas, and it is beginning to fill the room.
If you wish to survive, you must either find a way across the spikes quickly, or charge the mighty dragon and defeat it before it can kill you with its talons and poisonous breath, then take the passage up north.
Remaining turns for round 15: Exile - move 4 or act
Kemuel - move 3 or act
Arkades - move 2 or act
MAP UPDATED