Submitted for your approval: the potential grand finale of character class trees... which occurs at level 5. The final list will contain a whopping THIRTY NINE (39) character classes!
If you see a type of class that you feel is excluded and you would like to see in the game, let me know. Honestly, there's not too much further that I can go down this road without having everything spiral out of control. So at the end of the day, there may be some things you want that I will never be able to provide. But I hope that the final character specializations at level 5 will provide you with at least a healthy dose of customization that will keep things interesting.
Of course, there are always other ways that will be available as well - weapon selections/modifications/proficiencies, passive abilities, new spells/skills (while maintaining the same classes), spell/skill boosters at higher levels, combinations at higher levels and more.
This will all lead up to what, in my opinion, will be an amazing finale... the story is all written up in some ways, but the results, outcomes and possibilities will be HIGHLY influenced by you, the players. (of course we can still continue after that if we want.)
Anyway, here's my current thinking on the end of the character class tree:
Shaman
-> Elementalist (Focused on Elemental Magic)
-> Conjurer (Focused on Conjuration)
-> Mystic (Focused on Divination, small bits of both of the above)
Sage
-> Illusionist (Focused on Illusion)
-> Alchemist (Focused on Potion Making. Note: NOT just healing potions)
-> Enchanter (Focused on Enchantments)
Cleric
-> Necromancer (Curses, hexes and abominations)
-> Priest (Blessings, healing and removing disease)
-> Druid (Summons natural entities for various purposes)
Mage
-> Mage (All about versatility: access to a large, mixed group of new Mage spells)
-> Spellsword (Access to 2 max uses of ALL level 1 Warrior skills and IMMEDIATE access to 20 STAT points.)
-> Shadowmage (Access to 4 max uses of ALL level 1 Rogue skills.)
-> Wizard of the Wild (Gains only 1 new spell, entirely devoted to a familiar of his choice.)
Ranger
-> Beastmaster (Summoning-oriented Ranger)
-> Marskman (Missile-oriented Ranger)
-> Stalker (Melee-oriented Ranger)
Knight
-> White Knight (Access to a horse. Healing/blessing, leadership, shield skill.)
-> Black Knight (Access to a horse. Curses/poison, offensive skills.)
-> Red Knight (Access to a horse. Mixed offensive and defensive skills.)
Berserker
-> Barbarian of the North (Several skills devoted to a wolf companion.)
-> Barbarian of the South (Survivalist, resistances, combat skills)
-> Battlemaster (The most brutal fighter in Vue)
Warrior
-> Warrior (All about versatility: access to a large, mixed group of new Warrior skills)
-> Arcane Warrior (Access to 5 max uses of ALL level 1 Mage spells.)
-> Commando (Access to 4 max uses of ALL level 1 Rogue skills.)
-> Marine (Unique character, excels both at land and at sea, tactics, combat, stealth, improvisation and utility.)
Spy
-> Infiltrator (Focused on stealth)
-> Information Broker (Focused on tactics, attains knowledge useful both inside and outside of combat.)
-> Smuggler (Treasure. Treasure. Did someone say treasure? Someone's party is about to get rich.)
Assassin
-> Sniper (Missile-oriented)
-> Shadowrunner (Melee-oriented)
-> Saboteur (Tactical, support oriented)
Trickster
-> Arsonist (FIRE!)
-> Trapmaster (Powerful and interesting traps.)
-> Liecrafter (Deceptive capabilities. Misdirection.)
Rogue
-> Rogue (All about versatility: access to a large, mixed group of new Rogue skills)
-> Planeswalker (Access to 5 max uses of ALL level 1 Mage spells.)
-> Pirate (Treasure + technology + seafaring capabilities = win.)
-> Bard (On their face, Bard skills are not quite as useful as others. But wait! The Bard is a rogue, isn't he? Nothing is quite as it seems. This is an absurdly unique class that requires less skill point investment, allowing you to use those skill points in other places, while still providing tremendous amounts of utility. It is mostly a support-oriented class.)
Post edited July 05, 2011 by stoicsentry