fexen: I'm ready to lvl up aswell.
Btw, how are we going to play next time? We got 9 players atm, and the only sensible choice is 2 teams at once.
Next time: Blue Team vs. Wanderers to settle the score, Black Brigade has 1 more solo quest for now.
_______________________
During the last battle, you looted 100 gold and a Quarterstaff. I've added these to your inventory, but you would have to buy a weapon slot if you want to equip the Quarterstaff as a second usable weapon (or you can switch it out with the Darts, your choice.)
_______________________
Here's your character sheet right now:
_______________________
MAIN INFORMATION
Player name: fexen
Character name: Arc'Nak'Kar
Class: Mage
Affiliation: Blue Team
Brief Bio:
Level: 1
Stat Points:
Skill Points:
BASE STATISTICS
Base Attack Value: 1d6 + 1
Base HP: 28
Base armor: 0
PASSIVE ABILITIES
1. Thwart: 40% chance to avoid damage from enemy Mage spells.
2. Arc'Nak'Kar's Preparation: May use one potion spell before each quest/battle begins.
3.
SPELLS
1. Duplicate Potion: 3/5
2. Repel: 3/5
POTIONS
1.
2.
ITEMS
1. Quarterstaff (Range: 1) Damage modifier (+1) (Must purchase a weapon slot to equip)
2.
3.
GOLD: 100
EQUIPMENT
Shield:
Hands:
Head:
Body:
Fingers:
Neck:
Legs:
Feet:
SPECIAL INFORMATION
QUICK INFORMATION
Modified Armor: 0
Modified HP: 28
Modified Movement: 1
Weapons
1. Darts
Range: 2
Damage: 1d6 + 1 (base)
____________________________________________________________________
I know you're gaining 2 levels to go to level 3, but if we have to do 1 at a time, because the conditions can change.
So to go to level 2, here's how it works:
You have 10 spell points usable to create new spell uses. For a Mage, each level 1 skill has 5 maximum uses and can be purchased for 2 points per use.
Your current spells are:
1. Create Minor Potion: 3/5
2. Repel: 3/5
So you could, for example, add 2 uses to max out Create (2 points + 2 points = 4), then max out Repel with 2 new uses (2 points + 2 points = 4), 4+4 = 8, that would still leave you with 2 more points, so you could pick 1 use from a new
level 1 Mage spell. That's just an example, you can spend the spell points however you want. You don't have to use every spell point, the ones you don't use will carry over to the next time you gain a level.
You also gain 10 stat points to go to level 2:
For a Mage, the costs are as follows:
1 attack: 7 pts.
3 HP: 4 pts.
Again if you don't use all the stat points, they carry over to next time you level up (actually right after this when you go to level 3.)