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stoicsentry: Just need Jack's level up for the BB to go on their next mission!
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JudasIscariot: Sorry I haven't done my levelling yet. Been busier than hell lately. I am working on it now and looking through the level up thread to see what I have left in regards to stat points, skill points, and gold.
No problem at all!

I posted the new game thread for you guys ("The Empty Cell"), so we can start whenever you're all ready be it tomorrow or a week from now, whatever.

I would just recommend picking which subclass you want: Rogue, Spy, Trickster or Assassin first, as it will effect the price of skills and how many you can have of what kind. If it's confusing, let me know, I'll break it down.

I've been a little excited with it lately because I think the stories are starting to converge. It will be really interesting once there's conflicting storylines amongst the teams.
Post edited June 30, 2011 by stoicsentry
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stoicsentry: Just need Jack's level up for the BB to go on their next mission!
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stoicsentry: Just need Jack's level up for the BB to go on their next mission!
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JudasIscariot:
Hmmmmm?

Well yes, obviously I need that. But after that, whenever.

Don't worry, we're not *actually* starting until you're ready.
Post edited June 30, 2011 by stoicsentry
Jack gained full fluency in Zii, the language of choice for the Gobblers, a small race of creatures that dwell in the hills and the mountains of Vue. Your communication skills with them are vastly improved, and you may now read and write in their language (though they aren't exactly known for reading and writing, sometimes locations are marked and identified by carvings, so that can be useful.)


Player name: JudasIscariot
Character name: Jack the Knife
Class: Spy
Affiliation: Black Brigade
Brief Bio: Sly and shameless are two of the more polite words used to describe him. Jack is a conniving pickpocket who will do anything and try anything for fun and profit. Armed with a silver tongue and a rapier wit, he sets out to pilfer everything not nailed down and steal the nails holding the other things down.

Level: 3
Stat Points: 0
Skill Points: 0


BASE STATISTICS

Base Attack Value: 1d10 + 3
Base HP: 36
Base armor: 0



PASSIVE ABILITIES

1. Dodge: 20% chance to avoid enemy missile attacks.
2.
3.

SKILLS

1. Coat with Poison 3/4
2. Pilfer Potions: 2/4
3. Hide in Shadows: 2/4
4. Rush 2/2 (Granted by Ring)
5. Close Ground 2/4
6. Propaganda 1/6

POTIONS

1.
2.

ITEMS

1
2.
3.


EQUIPMENT

Shield:
Hands: Light Gauntlets (+1d6 melee damage)
Head: Basic Helm (+1 armor)
Body: Leather Armor (+1 armor)
Fingers: Ring of Minor Importation (Rush: 2 uses)
Neck:
Legs:
Feet:


SPECIAL INFORMATION

1. Friend of the Nog: Nogfolk never attack this character, and a small chance of gaining Nog aid any time you move into a forest tile.

2. Language specialist: Gains full fluency in one language selected at random for each level he gains.

3. Fluent in: Zii (Gobblers)


QUICK INFORMATION

Modified Armor: 2
Modified HP: 36
Modified Movement: 1

W1: Shortsword
Range: 1
Damage: 1d10 + 3 (base) +d6 (gauntlets) + 2 (weapon) = d10+d6+5
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stoicsentry: Jack gained full fluency in Zii, the language of choice for the Gobblers, a small race of creatures that dwell in the hills and the mountains of Vue. Your communication skills with them are vastly improved, and you may now read and write in their language (though they aren't exactly known for reading and writing, sometimes locations are marked and identified by carvings, so that can be useful.)


Player name: JudasIscariot
Character name: Jack the Knife
Class: Spy
Affiliation: Black Brigade
Brief Bio: Sly and shameless are two of the more polite words used to describe him. Jack is a conniving pickpocket who will do anything and try anything for fun and profit. Armed with a silver tongue and a rapier wit, he sets out to pilfer everything not nailed down and steal the nails holding the other things down.

Level: 3
Stat Points: 0
Skill Points: 0


BASE STATISTICS

Base Attack Value: 1d10 + 3
Base HP: 36
Base armor: 0



PASSIVE ABILITIES

1. Dodge: 20% chance to avoid enemy missile attacks.
2.
3.

SKILLS

1. Coat with Poison 3/4
2. Pilfer Potions: 2/4
3. Hide in Shadows: 2/4
4. Rush 2/2 (Granted by Ring)
5. Close Ground 2/4
6. Propaganda 1/6

POTIONS

1.
2.

ITEMS

1
2.
3.


EQUIPMENT

Shield:
Hands: Light Gauntlets (+1d6 melee damage)
Head: Basic Helm (+1 armor)
Body: Leather Armor (+1 armor)
Fingers: Ring of Minor Importation (Rush: 2 uses)
Neck:
Legs:
Feet:


SPECIAL INFORMATION

1. Friend of the Nog: Nogfolk never attack this character, and a small chance of gaining Nog aid any time you move into a forest tile.

2. Language specialist: Gains full fluency in one language selected at random for each level he gains.

3. Fluent in: Zii (Gobblers)


QUICK INFORMATION

Modified Armor: 2
Modified HP: 36
Modified Movement: 1

W1: Shortsword
Range: 1
Damage: 1d10 + 3 (base) +d6 (gauntlets) + 2 (weapon) = d10+d6+5
How many hit dice total? Because you left some numbers out at the end and middle :P.
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stoicsentry: Jack gained full fluency in Zii, the language of choice for the Gobblers, a small race of creatures that dwell in the hills and the mountains of Vue. Your communication skills with them are vastly improved, and you may now read and write in their language (though they aren't exactly known for reading and writing, sometimes locations are marked and identified by carvings, so that can be useful.)


Player name: JudasIscariot
Character name: Jack the Knife
Class: Spy
Affiliation: Black Brigade
Brief Bio: Sly and shameless are two of the more polite words used to describe him. Jack is a conniving pickpocket who will do anything and try anything for fun and profit. Armed with a silver tongue and a rapier wit, he sets out to pilfer everything not nailed down and steal the nails holding the other things down.

Level: 3
Stat Points: 0
Skill Points: 0


BASE STATISTICS

Base Attack Value: 1d10 + 3
Base HP: 36
Base armor: 0



PASSIVE ABILITIES

1. Dodge: 20% chance to avoid enemy missile attacks.
2.
3.

SKILLS

1. Coat with Poison 3/4
2. Pilfer Potions: 2/4
3. Hide in Shadows: 2/4
4. Rush 2/2 (Granted by Ring)
5. Close Ground 2/4
6. Propaganda 1/6

POTIONS

1.
2.

ITEMS

1
2.
3.


EQUIPMENT

Shield:
Hands: Light Gauntlets (+1d6 melee damage)
Head: Basic Helm (+1 armor)
Body: Leather Armor (+1 armor)
Fingers: Ring of Minor Importation (Rush: 2 uses)
Neck:
Legs:
Feet:


SPECIAL INFORMATION

1. Friend of the Nog: Nogfolk never attack this character, and a small chance of gaining Nog aid any time you move into a forest tile.

2. Language specialist: Gains full fluency in one language selected at random for each level he gains.

3. Fluent in: Zii (Gobblers)


QUICK INFORMATION

Modified Armor: 2
Modified HP: 36
Modified Movement: 1

W1: Shortsword
Range: 1
Damage: 1d10 + 3 (base) +d6 (gauntlets) + 2 (weapon) = d10+d6+5
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JudasIscariot: How many hit dice total? Because you left some numbers out at the end and middle :P.
No it's right, unless you're just kidding :)

I just dropped the "1's'

Oh, one thing, the attack should be +1. Should be 1d6+4. Editing now.

Noooo wait! I know why it's like that! That was part of the d6 -> d10 transition. The original numbers ARE correct. LOL

Makin me second guess myself lol.
Post edited June 30, 2011 by stoicsentry
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Landeril: I'm sticking with the Warrior Class.

10 Skill points yes?

1 Use of Fortitude and 1 Use of Summon Scurry

I'll also(If I can) add a Light Shield to my equipment.

Oh and my stat points are going into my HP. :) Fully.
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stoicsentry: Landeril, here's your character so far. Note that you still have 4 skill points left to spend, if you would like to. You gained 20 (2 levels). You spent 16 (two level 3 skill uses for a Warrior is 8+8=16 points). With the remaining 4 points, you still have enough to purchase a level 1 Warrior skill, if you want one. If you don't the 4 points will remain available to you next time you level up.

Additionally, you have 75 gold remaining if you should like to spend it.



Player name: Landeril
Character name: Exile
Class: Warrior
Brief Bio: A wanderer.
Affiliation: Wanderers

Level: 3
Stat Points: 0
Skill Points: 4

BASE STATISTICS

Base Attack Value: 1d6 + 4
Base HP: 53
Base Armor: 0

PASSIVE ABILITIES

1. Block: 20% chance to block melee damage
2.
3.

SKILLS

1. Tank 1/2
2. Seize 1/2
3. Fortitude 1/2
4. Summon Scurry 1/2

POTIONS
1.
2.

ITEMS
1.10HP potion
2. Mace (+3 from range: 1)
3.

EQUIPMENT

Shield: Leather Shield (+1 armor)
Hands:
Head:
Body:
Fingers:
Neck:
Legs:
Feet:

SPECIAL INFORMATION
1.

QUICK INFORMATION

Modified Armor: 1
Modified HP: 53
Modified Movement: 1

W1: Longsword
Range: 2
Modified Damage: 1d6+4 + 0 (Longsword) = 1d6 + 4.
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Sielle: No worries, and I'm working on the Wiki we had talked about, I should have something by the end of the week I hope.
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stoicsentry: Good catch on the assassin thing, you were correct! Doh! It said 3, but it's 4.
another use of tank and

and 50 gold to buy me a leather armor

oh and can I equip my mace?
Post edited July 01, 2011 by Landeril
I equipped the Mace for you. The Longsword has entered your main inventory, until you have a second weapon slot to equip it. I added a second use of tank as well. I also gave you the armor.

Player name: Landeril
Character name: Exile
Class: Warrior
Brief Bio: A wanderer.
Affiliation: Wanderers

Level: 3
Stat Points: 0
Skill Points: 0

BASE STATISTICS

Base Attack Value: 1d6 + 4
Base HP: 53
Base Armor: 0

PASSIVE ABILITIES

1. Block: 20% chance to block melee damage
2.
3.

SKILLS

1. Tank 2/2
2. Seize 1/2
3. Fortitude 1/2
4. Summon Scurry 1/2

POTIONS
1.
2.

ITEMS
1.10HP potion
2.Longsword
3.

EQUIPMENT

Shield: Leather Shield (+1 armor)
Hands:
Head:
Body: Leather Armor (+1 armor)
Fingers:
Neck:
Legs:
Feet:

SPECIAL INFORMATION
1.

QUICK INFORMATION

Modified Armor: 2
Modified HP: 53
Modified Movement: 1

W1: Mace
Range: 1
Modified Damage: 1d6+4 + 3 (Mace) = 1d6+7.
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stoicsentry: I equipped the Mace for you. The Longsword has entered your main inventory, until you have a second weapon slot to equip it. I added a second use of tank as well. I also gave you the armor.

Player name: Landeril
Character name: Exile
Class: Warrior
Brief Bio: A wanderer.
Affiliation: Wanderers

Level: 3
Stat Points: 0
Skill Points: 0

BASE STATISTICS

Base Attack Value: 1d6 + 4
Base HP: 53
Base Armor: 0

PASSIVE ABILITIES

1. Block: 20% chance to block melee damage
2.
3.

SKILLS

1. Tank 2/2
2. Seize 1/2
3. Fortitude 1/2
4. Summon Scurry 1/2

POTIONS
1.
2.

ITEMS
1.10HP potion
2.Longsword
3.

EQUIPMENT

Shield: Leather Shield (+1 armor)
Hands:
Head:
Body: Leather Armor (+1 armor)
Fingers:
Neck:
Legs:
Feet:

SPECIAL INFORMATION
1.

QUICK INFORMATION

Modified Armor: 2
Modified HP: 53
Modified Movement: 1

W1: Mace
Range: 1
Modified Damage: 1d6+4 + 3 (Mace) = 1d6+7.
Don't forget to put me up on the blog!

Edit: Wait? I don't get both weapons?! :o. I thought I could equip up to three XD. LongSword > Mace
Post edited July 04, 2011 by Landeril
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stoicsentry: I equipped the Mace for you. The Longsword has entered your main inventory, until you have a second weapon slot to equip it. I added a second use of tank as well. I also gave you the armor.

Player name: Landeril
Character name: Exile
Class: Warrior
Brief Bio: A wanderer.
Affiliation: Wanderers

Level: 3
Stat Points: 0
Skill Points: 0

BASE STATISTICS

Base Attack Value: 1d6 + 4
Base HP: 53
Base Armor: 0

PASSIVE ABILITIES

1. Block: 20% chance to block melee damage
2.
3.

SKILLS

1. Tank 2/2
2. Seize 1/2
3. Fortitude 1/2
4. Summon Scurry 1/2

POTIONS
1.
2.

ITEMS
1.10HP potion
2.Longsword
3.

EQUIPMENT

Shield: Leather Shield (+1 armor)
Hands:
Head:
Body: Leather Armor (+1 armor)
Fingers:
Neck:
Legs:
Feet:

SPECIAL INFORMATION
1.

QUICK INFORMATION

Modified Armor: 2
Modified HP: 53
Modified Movement: 1

W1: Mace
Range: 1
Modified Damage: 1d6+4 + 3 (Mace) = 1d6+7.
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Landeril: Don't forget to put me up on the blog!

Edit: Wait? I don't get both weapons?! :o. I thought I could equip up to three XD. LongSword > Mace
You can, as a basic rule. But you have to have a weapon slot for each additional weapon you would like to equip. :)
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Landeril: Don't forget to put me up on the blog!

Edit: Wait? I don't get both weapons?! :o. I thought I could equip up to three XD. LongSword > Mace
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stoicsentry: You can, as a basic rule. But you have to have a weapon slot for each additional weapon you would like to equip. :)
Then I'll stick to my two ranged sword
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stoicsentry: You can, as a basic rule. But you have to have a weapon slot for each additional weapon you would like to equip. :)
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Landeril: Then I'll stick to my two ranged sword
Ok, cool. Btw, I can't remember if it was you and I talking about it, maybe it was both of us and Fexen... but I'm going to make drastic changes to the weapon system starting next time. I'll give everyone 50 gold extra just in case they end up wanting to change their weapon though.

Either way, it may be beneficial to you to hang on to both of those weapons in case you end up liking one of them more than the other.
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Landeril: Then I'll stick to my two ranged sword
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stoicsentry: Ok, cool. Btw, I can't remember if it was you and I talking about it, maybe it was both of us and Fexen... but I'm going to make drastic changes to the weapon system starting next time. I'll give everyone 50 gold extra just in case they end up wanting to change their weapon though.

Either way, it may be beneficial to you to hang on to both of those weapons in case you end up liking one of them more than the other.
I think you spoke to me about it. Get back to my mail though lol.

By the way, is this where I throw out my Class Ideas?
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stoicsentry: Ok, cool. Btw, I can't remember if it was you and I talking about it, maybe it was both of us and Fexen... but I'm going to make drastic changes to the weapon system starting next time. I'll give everyone 50 gold extra just in case they end up wanting to change their weapon though.

Either way, it may be beneficial to you to hang on to both of those weapons in case you end up liking one of them more than the other.
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Landeril: I think you spoke to me about it. Get back to my mail though lol.

By the way, is this where I throw out my Class Ideas?
No, the main thread, here:

http://www.gog.com/en/forum/general/adventures_in_vue_main_thread
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Landeril: I think you spoke to me about it. Get back to my mail though lol.

By the way, is this where I throw out my Class Ideas?
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stoicsentry: No, the main thread, here:

http://www.gog.com/en/forum/general/adventures_in_vue_main_thread
so complicated.