Beginning at level 7, everyone will have access to a new skill set of their choice.
It will only contain active abilities, except if it's a familiar/companion, in which case it's all passive. Companion races will be determined by me, based on which races your party is allied with. Familiars and animal companions can be any real-life, natural creature of your choosing (within reason; no elephants for example...lol).
You will be able to gain a total of 3 abilities each level (1 passive/1 active from your class and 1 from the skill set you picked.)
You can choose from among any of the skill-sets that are listed under your current class. These do not change your class, they are just additional skills.
I won't reveal the actual skills until everyone has chosen, so there's going to be a bit of surprise to some of them. Basically, you just have to pick the one that sounds right for your character, based on the name of it alone.
If you have any questions about a particular skill-set, I may be able to answer some of them... but I might not give away everything.
Anyway, happy picking!
Cleric
Bishop
Necromancer
Diviner
Warlock
War Priest (Cleric/Warrior)
Initiate (Gains a companion)
Shaman
Elementalist
Conjurer
Witchdoctor
Warlock
Moonglow (Shaman/Rogue)
Familiar (Gains a familiar)
Sage
Alchemist
Illusionist
Enchanter
Warlock
Monk (Sage/Warrior)
Familiar (Gains a familiar)
Knight
Paladin
Anti-Paladin
Shadow Knight
Champion
Marshal
Squire (Gains a companion)
Berserker
Survivalist
Battlemaster
Wolf-Rider
General
Renegade (Besereker/Rogue)
Sidekick (Gains a companion)
Ranger
Beastmaster
Archer
Blade
Druid (Ranger/Shaman)
Hunter (Ranger/Rogue)
Companion (Gains an animal companion)
Spy
Smuggler
Infiltrator
Man of Mystery
Bard
Pirate
Contact (Gains a companion)
Assassin
Sniper
Stalker
Brigand (Poisons)
Bard
Pirate
Mercenary (Gains a Companion)
Trickster
Trapper
Bomber
Tactician
Bard
Pirate
Sidekick (Gains a companion)