You know I only just noticed where this thread is going. It sort of began as "are the old games really good", but ended in "are the new games really bad". I'm keen on defending the old ones, but attacking the new ones not so much. Many valid arguments are here:
JMich: I'm just going to leave
this here, as I've done in a previous "nostalgia" thread. Points two and four to be exact.
Although i must say, that I also detest multiplayerism and filler time-killer content. And I'm 24.
As many people here already said there is always avantgarde and loads of crap. There was, there is, there will be. As JMich said, finding good content requires you to be active, not passive.
Of course there are also objective interesting changes in the game market, like the amount of money involved, big bussiness connections, the larger audience... But it just made the game universe more diverse - there was no indie gaming in the past, was it? There's always resistance to dumbing down things. The proportions have changed, genres vanished, new ones were introduced, but no one can say that objectively things are worse now. Just different.
BTW I never understood replay fetish. Games are like movies/books to me: if it's a one-timer, but an unforgettable one, I don't complain. Like Soul Reaver 2, finished in 1-2 days, but that game just stayed with me. Forever. Why would I want to spend 1000 hours on one game, where there are so many great games of past and present to discover? That's why I quit playing Diablo 2 recently, I wasted too much time on this: yeah there are more builds to test, more items to find, but what is it, compared to the vast new worlds to explore in the games I have not yet discovered?
Tarm: Nowadays they just add the feature and up the requirements 1 gig or something. Sometimes I miss the good old games...times.
But nowadays the financial backing requirement skyrocketed too. So we can say, that small indie developers still have the problem - how to attract attention with the limited resources we have?