Getting back to the music - most importantly - why another GENERATIONS are still listenning to pnk floyd, led zeppelin, etc etc. after 30-40 years, and NOBODY's listening to the crap from the nineties?
Why people love 1980s horror movies and watch them over and over again, and detestmodern horrors telling they're not atmospheric, not scary at all, etc?
Because they WERE better. Mainly, because they were original. They were experimental. Many of those movies did something for the very first time.
You don't see that often now. Big companies like Warner Bros etc want to show only stuff that is already liked by people.
You've reacher for fine example with
Legend of Grimrock. Some other people stated about "you could easily find 10 good indie games from the last year", forgetting how most of the indie games are
going back to their roots. Space shooters, platformers, point and click adventurers, etc.
Also, I want to kill the
"old games weren't long, there were just plenty of backtracking" argument. This argument is true only for console games (NES, PSX). They were like that, because they had very limited capabilities (especially in memory).
I don't recall any strict PC game that was so focused on backtracking. Older games might appeared longer, because
they were hard as hell. You died A LOT, what forced you to replay the whole level most of the time, or at least some very large part of it. I don't know like others, but I
liked to die a lot. Games were harder, they were challenging.
Now, even on hardest settings you may finish the game in two nights.
But even if you stick to the fact old games had plenty of backtracking... Modern games have none of those? They have a lot - especially in RPGs with repetitive and boring as hell quests (hello, Skyrim). Also, these games that don't have it - are short as dwarfs. Instead of shrotening the game, why wouldn't they make backtracking, making them longer MORE ATTRACTIVE?
I can't see how cutting games short completely is an improvement.
And if someone's saying "youre too old for games when you don't like multiplayer"
is full of crap. I don't like multiplayer in most games, because multi is overpopulated with 12-year-old-pimple-teenagers who can't play in team, who troll, shout in their squeeky voices swearings they don't even understand yet.
This is different in PC gaming (excluding MMO's that are full of those little brats), this is why I like to pop in Day of defeat, Lefr4Dead2 or something else. Because multiplayer gaming culture is higher on PC's (expecially on
dedicated servers, of course)
I'd say most of the good old games, with modern graphics and iterface would still KICK ASS of any modern games now.
This is the reason I even buy games on GOG - because I think and I feel they were better.
You're buying them only because of nostalgia? I pity you.
Navagon: 2. A lot of great games have been released in the past few years as well. In fact if we opted for the middle ground, 2004, you'll easily find upwards of 30 titles released that year which are very good.
True that. But you can observe that less and less mainstream PC titles are being made. Mostly because consoles are more popular than PCs on the world. I don't like that fact, I'm strict PC gamer, and there aren't much strict PC games that are good enough for me. Except indie titles. Like for example, in 1999 there were like 5-6 different football manager games (3 of them were great). Now we have only one.
At least for me. I don't like shortcuts and things that make modern games easier, this is mostly why I don't like new games.
Tychoxi: It's common knowledge that the Pc Game Golden Age was from circa 1997 to circa 2003.
Thanks for the link. It's good that my imaginations about gaming are not just imaginations.
Dozens of great games, that are considered legends, precursors, milestones, were done in that era.