Weclock: almost all of them had a metascore of 80 or higher (the ship didn't, for sure)
I guess there's just something we really disagree upon. I do not take magazine ratings as a good indication of game quality. I used to read gaming magazines (starting, err, 20 years ago), but over the years proper criticism has gotten scarce. Most gaming magazines are too reliant on advertisement income and access to exclusive to be able to be unbiased. Game Journalism right now isn't much more than an extension of general PR by publishers.
Examples:
http://en.wikipedia.org/wiki/Jeff_Gerstmann Gerstmann was dismissed from his position at GameSpot as Editorial Director on November 28, 2007.[...]Following Gerstmann's termination, editors Alex Navarro, Jason Ocampo, Ryan Davis, Brad Shoemaker, and Vinny Caravella left GameSpot, feeling that they could no longer work for a publication that caved in to advertiser pressure, with scores being "softened", and management going in and deliberately editing the staff's reviews to appease advertisers.
More on that one:
http://www.1up.com/do/blogEntry?bId=8587828&publicUserId=4561231 Luke Smith: The biggest problem isn't necessarily the way information is reported, per se. Oftentimes "reports" are simply regurgitations of information that we're sent, instead of information we pursued. The problem, as I see it, is often how "news" editors are treated by PR - more often than not it seems like we're looked at as just another part of a PR plan - i.e., they send us information and we post it. It can be a very one-sided relationship. Even worse, gamers get used to that as the "norm," so "game journalism" is reduced to the aforementioned regurgitation.
Source:
http://www.escapistmagazine.com/articles/view/issues/issue_71/409-Game-Journalists-on-Game-Journalism.2 And then - in line with that - the PR focus by publishers on Journalists themselves:
http://www.washingtonpost.com/wp-dyn/content/article/2007/07/02/AR2007070201743.html I find myself disagreeing with most reviews when actually playing games. Thought Half-life 2 wasn't by far an as big and amazing step forward as Half-Life one, for example. Half-life 2, to me, seems to have fallen in that trap that many engine developers fall into, too: The game made alongside is selling the engine, has loads of gimicky elements, but not a coherent, proper game play. The most interesting part of Half-Life 2, atmosphere and story wise, was City 17, in my opinion. But you are hardly in there and largely miss that really interesting aspect of the story - how the resistance actually comes together and turns into an opposition.
The biggest recent case of "game journalism" diverting from actual reception is Spore. Here's another game that reached that Meta-Critic 80% score. See user-scores in comparison.
http://www.metacritic.com/games/platforms/pc/spore Or, for one from your list, Oblivion. Nothing that I have seen of that game - screenshots/game-play videos/let's play thingies - makes it look interesting. The writing seems trite, the quests trivial. The AI routines pushed so much pre-release, don't seem to really add much to the game that the Gothic's didn't already do.
And then there's that question you didn't answer: Once these games are 10 years old - do you still think they'd deserve a higher pricepoint then games that are 10 years old, right now?