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I've only played one game where achievements can be unlocked and that's Dragon Age. I thought it fun when the first achievement popped up, I didn't even know such things as achievements existed. I quite like it, when once in a while they pop up. I even created two characters to unlock achievements with, as the achievements gave me the idea to create specialist mages in Dragon Age (one will be an Elementalist, striving to get all spells in the Primal school and the other a Conjuror striving for all spells in the Creation school). I never would have thought of those paths if it weren't for achievements.
I used to, but my completionist urge subsided when various publishers started (ab)using them in a desperate attempt to keep their tacked-on multiplayer modes alive. Multiplayer achievements, especially those that require you to get 10,000 victories or play 10,000 matches, are a spectacular pain in the ass, especially when the MP of a game is dead within a couple of weeks.
Rarely. If the game is really good, then I might go after the achievements. Otherwise, I tend to just ignore them.

Though Steam trading cards are a different story. Those can be sold for actual money.
http://armorgames.com/play/2893/achievement-unlocked
http://armorgames.com/play/6561/achievement-unlocked-2
http://armorgames.com/play/13196/achievement-unlocked-3


can't.... stop..... playing.....
I usually completely ignore both achievements and collectibles. If somebody enjoy them - good for him/her. What I don't like is when I'm forced to look for them like in Alan Wake's American Nightmare (you have to get manuscript pages to unlock better weapons).

However, I've recently played a game where I love the achievement system. It's Reus. Each achievement unlocks a new plant/animal/mineral that you can use in your next game and since they are usually better than previous ones you can expand your villages even further and get more complicated achievements which of course will unlock even better goodies. This system works surprisingly well and makes each playthrough interesting.
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Khadgar42: Do you like game achievements?

I normally don't. Most of the time they are just obnoxious messages popping out disrupting gameplay.

But today I managed to work towards an achievement that only 0.7% of the players managed to get and now this really feels special.

It feels strangly good.

So what do you think?
Unless unlocking an achievement gives me some sort of ingame goody or powers up my character in some way I don't give a rats right testicle about them. Ooooh, i did something in a game, big fucking whoop, gimme a prize then i'll consider it something worth earning.
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Dzsono: I just turn off the overlay. I actually don't know what I've achieved and I hope to keep it that way because I'm a completionist ;)
Sounds familiar :) I also switched to grid view to avoid seeing unlocked achievements and stuff.
I hate achievements and I had an urge to bash the author of this thread in the head, but realized such action would probably unlock some achievement for me so I dropped it... :)

for me, achievements are poor "rewards" for just playing a game (like in The Walking Dead: "achievement - you just finished chapter 1"... what the hell?!), what happened to the joy of playing the game itself? that's right, many games have no joy in them nowadays, so they have an urge to congratulate you on every fart you make to keep you feeling special and great...

though finding for example all the hidden messages or all the treasures indeed is rewarding, but that's just because of my obsession with these things
I don't care about them as long as they aren't intrusive. I rarely enjoy them, like Mark of the Ninja was the last game I really enjoyed achievements. The ones who are like "you opened a door!", "you started the game!" or "you killed a boss!" are meaningless in my opinion.
I don't get why achievements get so much hate. Well, I kinda do - because of the badly designed ones, especially ones that require you to play a game for weeks or months which is only fun for a few days or hours. And because of the annoying teenage kids who use their achievement collection to boost their self-esteem.

But I'll be honest, I already loved the precursors of achievements. I loved it when a game would reward me with something without any practical use for playing the game exceptionally well (like the Wing Commander and X-Wing series did). So someone added a social online component and the conditions have become more abstract over time ("beat the game with your head stuck in a turkey's butt") but heck, that doesn't make the idea of achievements worse, neither does the fact that some developers are too unoriginal and unimaginative to come up with good ones. I rarely care about achievements but there's a few games where the achievements have added replay value or encouraged me to play them in a more interesting manner. Bottom line, achievements aren't bad, let's just hope that the quality of achievements will keep rising over time.
I Love/hate them. I like when the achievements are fun/challenging, for me they makes the game more fun. I hate when they are too difficult or almost impossible, and, since I'm a completionist, I tend to waste time to gain them, probably without succes.
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Dzsono: I just turn off the overlay. I actually don't know what I've achieved and I hope to keep it that way because I'm a completionist ;)
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BlackDawn: Sounds familiar :) I also switched to grid view to avoid seeing unlocked achievements and stuff.
Oooh, that's a good idea as well! Thanks
I hate them. I have no urge to collect them and if they get in the way of enjoying the game, I tend to dislike the game.

Note to developers if you make a game, ensure that I can turn that shit off. Not that you care, because you already have my money.
I'm also a completionist, but achievements don't cause me to play extra.

For lego pirates, I have completed the game to 100%. That means at a minimum of 2 playthroughs of every level in the game and in many cases a third playthrough pending if I found everything on the second.

After (almost) 3 full playthroughs to get to 100% I still have achievements unlocked. IMHO, this is a bad implementation of achievements and I don't care to ever unlock those.

For LA Noire I unlocked 99% of the achievements. The one remaining unlocked trophy is to kill 2 guys before they get out of their cars on a specific mission. After 25+ tries I realized this will never, EVER happen. While I don't doubt that some very patient (more likely, LUCKY) people have unlocked this, I consider it a bugged achievement based on how the mechanic plays out. Regardless, I don't find it sensible to keep trying (anymore than I already did). What bothers me about this one is that the rest of the game had a sense of logic behind the other achievements. Playing the game, over time, allowed for the rest of the stuff to be unlocked. This ONE single trophy is gated behind extremely poor design flaws.

The last one I'll mention is Drakes' Fortune. I beat the game and I think I've unlocked roughly 17% of the trophies. While I love that game, I have no desire to go back through and intentionally focus on killing 5 guys at a time with a single grenade, or dangling from a cliff to get kills even when I don't need to for normal gameplay.

In short, I enjoy earning sensible trophies. I don't mind grindy trophies. I loathe trophies gated behind twitch/luck based mechanics. (I typically ignore the last two).
Am I the only who stopped in here, expecting someone to have already linked to this?

<span class="bold">Achievement Unlocked</span>

Internets, you disappoint me sometimes.