Posted December 13, 2011
I played a few of these when I was growing up and I've given more of them a chance here at GOG.
I have to say that this genre is rapidly becoming my most hated.
It's sad because there are a few things I like about the genre. The story-telling is great. The imagery is often impressive. Heck, I really want to like this genre... but it's just not enough to overcome its shortcomings...
Problem 1: This mostly applies to the most linear among the titles. It drives me absolutely bonkers when I *SHOULD* be able to do something, but I can't because I didn't do something meaningless before it. Like, you're telling me I can't pick this key up because I didn't discover that some door was locked? Or, I can't have an important conversation because I have to go back and find someone that I needed to have a *meaningless* conversation with first. WHY??!!
Problem 2: Stupid puzzles. Not all puzzles are stupid. You know the kinds of puzzles I'm talking about. The kind of stuff that you would never even dream of unless you: 1, spend years completing the game OR, 2, read about it in a game walk-through.
Problem 3: Ultimately, my problem is this: these games don't actually feel like games most of the time. They are more like decent movies that you have to do a ton of work to watch. It's like popping in a DVD and having to solve ciphers to get to the next scene every 5 minutes.
Anyone else feel the same way?
I have to say that this genre is rapidly becoming my most hated.
It's sad because there are a few things I like about the genre. The story-telling is great. The imagery is often impressive. Heck, I really want to like this genre... but it's just not enough to overcome its shortcomings...
Problem 1: This mostly applies to the most linear among the titles. It drives me absolutely bonkers when I *SHOULD* be able to do something, but I can't because I didn't do something meaningless before it. Like, you're telling me I can't pick this key up because I didn't discover that some door was locked? Or, I can't have an important conversation because I have to go back and find someone that I needed to have a *meaningless* conversation with first. WHY??!!
Problem 2: Stupid puzzles. Not all puzzles are stupid. You know the kinds of puzzles I'm talking about. The kind of stuff that you would never even dream of unless you: 1, spend years completing the game OR, 2, read about it in a game walk-through.
Problem 3: Ultimately, my problem is this: these games don't actually feel like games most of the time. They are more like decent movies that you have to do a ton of work to watch. It's like popping in a DVD and having to solve ciphers to get to the next scene every 5 minutes.
Anyone else feel the same way?