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For those who didn't know...

Air Buccaneers
Killing Floor
and some other big release games started off as MODs

Meaning....

Dear Esther might actually be free if you know where to look. ;)
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carnival73: For those who didn't know...

Air Buccaneers
Killing Floor
and some other big release games started off as MODs

Meaning....

Dear Esther might actually be free if you know where to look. ;)
That's not really Trivial

See: Team Fortress.
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carnival73: For those who didn't know...

Air Buccaneers
Killing Floor
and some other big release games started off as MODs

Meaning....

Dear Esther might actually be free if you know where to look. ;)
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Nroug7: That's not really Trivial

See: Team Fortress.
Kinda figured that started off as a mod.
Not to mention Counter Strike, or The Ship >__>
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bansama: Not to mention Counter Strike, or The Ship >__>
The Ship was a mod?

Anyway, as far I'm aware the mod versions of Killing Floor, The Ball, and Dear Esther are all still available on ModDB. The commercial versions are much better, of course.
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Gazoinks: The Ship was a mod?
Yep. But I think the mod was removed from circulation when the game was released.

Here's the old mod webpage for it: http://web.archive.org/web/20080327004651/http://www.theship.jolt.co.uk/

And to quote the About page:

About The Ship
The Ship is a unique game developed by Outerlight Ltd. as a free downloadable Half Life 1 mod.


So italic tags *still* don't work? How long have they been broken now?
Post edited June 04, 2012 by bansama
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bansama: Not to mention Counter Strike, or The Ship >__>
And Day of Defeat.

Team Fortress started as a Quake mod.
Hammer & Sickle started out as a mod for Silent Storm Sentinels.
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Fuzzyfireball: And Day of Defeat.

Team Fortress started as a Quake mod.
And Garry's Mod. But that one is kinda obvious <_<
Oh, there was also Gunman Chronicles, and a wild west mod that came with a patch for Half-Life.

And I guess Ricochet would count? lol.
Revelations 2012 and Dino D-Day too...ahhh, these are the days where people think that any turfed out mod can be sold off as a commercial game.
On a legal side note. If a creator pulls a mod from circulation (due to the game being released commercially), "tracking down" the mod is similar to pirating the whole game. Unless a mod was developed as public domain, but I guess most aren't.

Freeware can be revoked. It won't affect the copies you have gotten while it was free, but you shouldn't get new ones.

The point is, if you are going to pirate, pirate the full game and not some early beta.
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jamyskis: Revelations 2012 and Dino D-Day too...ahhh, these are the days where people think that any turfed out mod can be sold off as a commercial game.
Don't get me started on some of those "indy games". Especially when devs bitch that their gloryfied space invaders clone doesn't make them financially independent.
Post edited June 04, 2012 by SimonG
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SimonG: On a legal side note. If a creator pulls a mod from circulation (due to the game being released commercially), "tracking down" the mod is similar to pirating the whole game. Unless a mod was developed as public domain, but I guess most aren't.

Freeware can be revoked. It won't affect the copies you have gotten while it was free, but you shouldn't get new ones.

The point is, if you are going to pirate, pirate the full game and not some early beta.
Not exactly...freeware can be revoked, but only if you have placed certain restrictions on its further distribution as it is released. Very few true freeware authors actually do this, and so the right of third parties to distribute the software remains unaffected. FRAPS was a good example of this, Xpadder another.

But then, the authors of these have removed the incentive to use the free versions by continuing to develop the software so that the free versions are inferior.

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SimonG: Don't get me started on some of those "indy games". Especially when devs bitch that their gloryfied space invaders clone doesn't make them financially independent.
I agree, although I don't think specifically that simple games should do badly financially. What I do expect is that said games are complete, well-maintained and well-presented and...well, so many indie devs don't even manage that these days.
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jamyskis: Not exactly...freeware can be revoked, but only if you have placed certain restrictions on its further distribution as it is released. Very few true freeware authors actually do this, and so the right of third parties to distribute the software remains unaffected. FRAPS was a good example of this, Xpadder another.

But then, the authors of these have removed the incentive to use the free versions by continuing to develop the software so that the free versions are inferior.
I always thought it was the other way around. Can be revoked, unless you explicitly gave third parties "distribution rights". Ah well, you never stop learning.

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jamyskis: I agree, although I don't think specifically that simple games should do badly financially. What I do expect is that said games are complete, well-maintained and well-presented and...well, so many indie devs don't even manage that these days.
When it comes to this, I like the concept of "donorware". The game or software isn't complete enough to be sold as a full product, but with donations you can support its development.
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SimonG: I always thought it was the other way around. Can be revoked, unless you explicitly gave third parties "distribution rights". Ah well, you never stop learning.
Yeah, the author still retains copyright. The problem is that a lot of freeware authors use distribution terms that grant redistribution for non-commercial use or don't provide any EULA at all or only a barebones one ("This software may be freel downloaded"), thereby effectively having granted the world and his dog non-revokable distribution rights.

An interesting case came with the emulator RealSpectrum. Ramsoft threw a fit when people started challenging the fidelity of the emulator, and in response they pulled the emulator from distribution altogether. They started demanding that websites remove the software from their download pages. Some, like World of Spectrum, did comply voluntarily, others didn't, simply because by downloading the software, they agreed to the following terms:

RealSpectrum is freeware. It can be freely used and distributed as long as no money is charged for it and the original packages, program and documentation are not altered in any way. If you host copies of RealSpectrum on your website, please keep them up to date with the most recent release and provide a link to the original homepage; we don't like to see obsolete releases lying around for ages. Before including RealSpectrum into a commercially sold media (such as a magazine CDROM), you must contact us first. You are not allowed to distribute this program together with ZX Spectrum commercial software and other copyright-protected material (such as games snapshots, copyrighted roms, etc) in any form. Disassembly, hacking and any other forms of reverse engineering of the program files are strictly prohibited.
Post edited June 04, 2012 by jamyskis