Runehamster: I see nothing wrong with the shadows. They're very nice shadows. Possibly the best shadows I've ever seen on a test screenshot of an unknown top-down game that seems to focus its gameplay on small sticks, Lugers, and stone walls.
;D
lol
It's a survival game set in an industrial swamp. So there's a focus on cobbling weapons together from things you find.
The wall textures really aren't finalized. They're basically a placeholder for now until I get around to them (been focusing on getting all the visual effects working). The color scheme IS supposed to be somewhat drab, though. After all, it's set in a swamp. There's going to be a lot more variety in the tileset for the background eventually, and there's going to be a lot more junk scattered around (almost all of which can be picked up and used in some way). Again, haven't gotten around to it yet...
Oh, one other thing... do you think it would look weird if there was a day/night cycle, but the walls shadows remained? I mean, I realize that the best thing would be to have them change based on where the sun would be. But that's exponentially harder to do. So if I could "get away" with having the same shadows no matter the time of day, that would probably be best.
I've just never attempted to do any sort of shadowing in my games, so I'm kinda outside of my comfort zone. Those were done using screenshots from Alien Breed as a reference :P.