Posted February 17, 2014
![Thistler](https://images.gog.com/1f95567f74c83d30c563bcc984fbd5070b607b20859a385105d773a8aadbf3b2_forum_avatar.jpg)
Thistler
☢™
Registered: Feb 2011
From Australia
![bork22](https://images.gog.com/89409d8ec88ca80b43b6f4bc696baec8e159434666668570a5cbe05c034c4a82_forum_avatar.jpg)
bork22
New User
Registered: Jul 2011
From United States
Posted February 17, 2014
![avatar](/upload/avatars/2013/12/85f8c6032185cccc8bd50501ba1d839da66cd55d_t.jpg)
![avatar](/upload/avatars/2013/12/85f8c6032185cccc8bd50501ba1d839da66cd55d_t.jpg)
As to a legal disclaimer, anything in plain english about your intentions, goals and the ultimate copyright state of ownership should be enough.
For instance it could be something like:
"This is an opne sourced and free to download project for all. Whilst the copyight control of the final executables and their content remains the property of__________, all due credit is given to those that have contributed ideas within the credits and the ______file contained within the download and on the website. This is a non-profit project and any unexpected profits will go into web server costs and charitible donations as decided by concensus of the creative contributers".
Not sure how accurate this is in this particular case (as ive taken liberties of course) but should give you an idea and will also stand up enough in court - should it be prominent enough for people to read / have the option to read before contributing - and you get some arsehole trying to ruin your day / panic you. In the case of twitter, it would be wise to have a url shrink under your profile and bomb it out every day or so (if you get busy with it).
Edit: scuse the typos! heheh
![avatar](/upload/avatars/2013/11/125a91dd8b1dd0f3cbe9ef122d796729d02974d5_t.jpg)
shooters work best - 3rd person over shoulder / first person / top down.
platformers - 3rd person and side on
adventure games - side on / 3rd person
RTS - top down
racing - top down / 3rd person / first person.
Once you have chosen the genera then you can build the rest of the development to match. You can make the parts fit, but you need the base to build it upon.
(This is advice from someone who has only ever build games for personal fun. So no real usable experience)
Post edited February 17, 2014 by bork22
![Sachys](https://images.gog.com/0c730a83496f162e85f6c7def2016063e7c5a8f0635deabcfa0e826ab6bd590f_forum_avatar.jpg)
Sachys
Woodie Guthrie's Guitar!
Registered: Dec 2011
From United Kingdom
Posted February 17, 2014
of course not - its actually a modded version of a base legal agreement template a friend and I drew up years ago for various projects we collaborated on and have used since in other projects with different people.
nontheless, if you CAN get the good advice of a lawyer, then its also worth it - but make sure they're relative to entertainments AND have a good knowledge of non-US law as the EU is still a little better protected. wont be cheap, but should the project take off quickly...
nontheless, if you CAN get the good advice of a lawyer, then its also worth it - but make sure they're relative to entertainments AND have a good knowledge of non-US law as the EU is still a little better protected. wont be cheap, but should the project take off quickly...
![011284mm](https://images.gog.com/fc78482a1795e4deddf5c53fcb85c3008be34faec12df2a4a99d7382311e3f34_forum_avatar.jpg)
011284mm
Magicarp4TheWin!
Registered: May 2012
From United Kingdom
Posted February 17, 2014
if you read the whole line it was for camera angles.
I was basically saying that if he can find the genera of game he wants to build then he can see and get advice on how to build up the rest of the game. He can get all the ideas in the world but without a focused start then he could build up 6 - 20 games without ever really getting a game to be happy with.
// This is the problem with design by comity.
I was basically saying that if he can find the genera of game he wants to build then he can see and get advice on how to build up the rest of the game. He can get all the ideas in the world but without a focused start then he could build up 6 - 20 games without ever really getting a game to be happy with.
// This is the problem with design by comity.
![Sachys](https://images.gog.com/0c730a83496f162e85f6c7def2016063e7c5a8f0635deabcfa0e826ab6bd590f_forum_avatar.jpg)
Sachys
Woodie Guthrie's Guitar!
Registered: Dec 2011
From United Kingdom
Posted February 17, 2014
1: by "genera" do you mean "genre"?
2: as i've already said to you (and then backed up by the OP as well) the idea is to make an abstracted / organic development flow - therefore deciding on a a genre at such an early stage, or even something such as a camera angle would be detrimental to its growth / ability to be sporadic and generate good or insane ideas.
3: with the exception of AAA games and in particular larger franchises, most game concept development is just that - the genre specifics and minutae such as camera angles etc are decided as things go along, so in the case of this project, its actually very sensible.
Edit: and heres a suggestion to start (no need for legal disclaimer as I see many dont get the idea): LOW GRAVITY
2: as i've already said to you (and then backed up by the OP as well) the idea is to make an abstracted / organic development flow - therefore deciding on a a genre at such an early stage, or even something such as a camera angle would be detrimental to its growth / ability to be sporadic and generate good or insane ideas.
3: with the exception of AAA games and in particular larger franchises, most game concept development is just that - the genre specifics and minutae such as camera angles etc are decided as things go along, so in the case of this project, its actually very sensible.
Edit: and heres a suggestion to start (no need for legal disclaimer as I see many dont get the idea): LOW GRAVITY
Post edited February 17, 2014 by Sachys
![bork22](https://images.gog.com/89409d8ec88ca80b43b6f4bc696baec8e159434666668570a5cbe05c034c4a82_forum_avatar.jpg)
bork22
New User
Registered: Jul 2011
From United States
Posted February 17, 2014
![avatar](/upload/avatars/2013/03/df5a9896f2e90b8701d4cd76b6c621cd78cbc73f_t.jpg)
![avatar](/upload/avatars/2013/03/3bc4776a1a4608f0d628ffe52cdc94a69324c545_t.jpg)
But now that I think about it, even something like camera placement would be dependent on game genre/type. Or your playable character. Maybe the thread should start with that first? I can't think of anything good, atm :]
However, I submit that the game should be a strategy game :D
![avatar](/upload/avatars/2013/03/df5a9896f2e90b8701d4cd76b6c621cd78cbc73f_t.jpg)
![avatar](/upload/avatars/2013/12/88e99ef52bf48e267a4f883b377cee0f6a4a7791_t.jpg)
Cross in the middle added by me to show the camera movement easily.
Post edited February 17, 2014 by bork22
![Sachys](https://images.gog.com/0c730a83496f162e85f6c7def2016063e7c5a8f0635deabcfa0e826ab6bd590f_forum_avatar.jpg)
Sachys
Woodie Guthrie's Guitar!
Registered: Dec 2011
From United Kingdom
Posted February 17, 2014
^ its working!
![Telika](https://images.gog.com/e240fdcc8bf4231cf42417587d5a76c75d8a0de915d1f18ad2676a20ea1b640b_forum_avatar.jpg)
Telika
Registered: Apr 2012
From Switzerland
Posted February 17, 2014
keyboard numbers switch the number of sides (or corners) of the shape.
dot/line(or circle)/triangle/squape/pentagon
woot, flatland here they come
dot/line(or circle)/triangle/squape/pentagon
woot, flatland here they come
![skeletonbow](https://images.gog.com/3a6ffc77c3410e96ecd2e5775b3fed422e1acdd05bbf19cd366e44ae40b03b34_forum_avatar.jpg)
skeletonbow
Galaxy 3 when?
Registered: Dec 2009
From Canada
Posted February 17, 2014
It needs a potato. Definitely a potato.
![Momo1991](https://images.gog.com/ce4d55952155c0e89fcb3d61fb2036057bd83076119f0721407faacc1c77b8b3_forum_avatar.jpg)
Momo1991
FIX OUR FORUM!
Registered: Feb 2013
From United States
![bork22](https://images.gog.com/89409d8ec88ca80b43b6f4bc696baec8e159434666668570a5cbe05c034c4a82_forum_avatar.jpg)
bork22
New User
Registered: Jul 2011
From United States
![skeletonbow](https://images.gog.com/3a6ffc77c3410e96ecd2e5775b3fed422e1acdd05bbf19cd366e44ae40b03b34_forum_avatar.jpg)
skeletonbow
Galaxy 3 when?
Registered: Dec 2009
From Canada
Posted February 17, 2014
I'm thinking it should be a potato that somehow got missed during a cultivation season and was allowed to continue growing, only due to a large asteroid passing by the earth causing an effect on gravity and altering the Earth's trajectory slightly it created an anomaly in the seasons and the potato was able to continue growing as winter was disrupted for several years. At the same time, a truck carrying various bio-hazardous chemicals and radioactive materials had an accident on the highway and caused a huge spill which entered into the water table that supplies the potato with it's source of life. The potato was allowed to grow to immense proportions and developed mutations over time, able to assimilate the DNA of some other plants and animals etc. that it came in contact with and eventually in a few years time it develops self awareness and the ability to freely move about.
It struggles but eventually becomes mobile and is able to remove itself from its Earthbound prison and walk the surface with various superpotato powers. It's eyes are like tendrils which it can use sort of like arms, but perhaps in a not fully articulate way kind of like Octodad perhaps but not quite so uncontrollable.
This superpotato could be an evil superpotato trying to take over the Earth, or it could be a friendly superpotato trying to spread goodwill and kindness towards man.
Seriously though? Evil superpotatoes attempting to take over the Earth will outsell some Gandhi wannabe superpotato 1000 to 1, lets be honest. So it has to have some kind of evil superpotato powers of some kind, and it needs to have an end goal in mind and the game needs a plot that can lead evil superpotato towards that end game. Let's call our potato supervillain... um... Spudlock? Yeah, I'm going to go with Spudlock unless someone else comes up with a more evil name.
That's a bit of a storyline to start with and some fuel for creative building.
Discuss.
It struggles but eventually becomes mobile and is able to remove itself from its Earthbound prison and walk the surface with various superpotato powers. It's eyes are like tendrils which it can use sort of like arms, but perhaps in a not fully articulate way kind of like Octodad perhaps but not quite so uncontrollable.
This superpotato could be an evil superpotato trying to take over the Earth, or it could be a friendly superpotato trying to spread goodwill and kindness towards man.
Seriously though? Evil superpotatoes attempting to take over the Earth will outsell some Gandhi wannabe superpotato 1000 to 1, lets be honest. So it has to have some kind of evil superpotato powers of some kind, and it needs to have an end goal in mind and the game needs a plot that can lead evil superpotato towards that end game. Let's call our potato supervillain... um... Spudlock? Yeah, I'm going to go with Spudlock unless someone else comes up with a more evil name.
That's a bit of a storyline to start with and some fuel for creative building.
Discuss.
![bork22](https://images.gog.com/89409d8ec88ca80b43b6f4bc696baec8e159434666668570a5cbe05c034c4a82_forum_avatar.jpg)
bork22
New User
Registered: Jul 2011
From United States
Posted February 17, 2014
![avatar](/upload/avatars/2012/12/aae4ba7a5db28c566f56605b851c05ff0411e2f7_t.jpg)
It struggles but eventually becomes mobile and is able to remove itself from its Earthbound prison and walk the surface with various superpotato powers. It's eyes are like tendrils which it can use sort of like arms, but perhaps in a not fully articulate way kind of like Octodad perhaps but not quite so uncontrollable.
This superpotato could be an evil superpotato trying to take over the Earth, or it could be a friendly superpotato trying to spread goodwill and kindness towards man.
Seriously though? Evil superpotatoes attempting to take over the Earth will outsell some Gandhi wannabe superpotato 1000 to 1, lets be honest. So it has to have some kind of evil superpotato powers of some kind, and it needs to have an end goal in mind and the game needs a plot that can lead evil superpotato towards that end game. Let's call our potato supervillain... um... Spudlock? Yeah, I'm going to go with Spudlock unless someone else comes up with a more evil name.
That's a bit of a storyline to start with and some fuel for creative building.
Discuss.
![Wishbone](https://images.gog.com/0955f36b801ddb313007a0b17fb322b8854562f12948c53db5b83bc890de168f_forum_avatar.jpg)
Wishbone
Red herring
Registered: Oct 2008
From Denmark
Posted February 18, 2014
![avatar](/upload/avatars/2013/11/125a91dd8b1dd0f3cbe9ef122d796729d02974d5_t.jpg)
I was basically saying that if he can find the genera of game he wants to build then he can see and get advice on how to build up the rest of the game. He can get all the ideas in the world but without a focused start then he could build up 6 - 20 games without ever really getting a game to be happy with.
// This is the problem with design by comity.
![blotunga](https://images.gog.com/bd1dd49e8b8de444fa1bf1d00e469b404b26acd6a37d4780cdaf3307642c90c2_forum_avatar.jpg)
blotunga
GrumpyOldGamers.CyringOutMiserably
Registered: Apr 2012
From Other