Magnitus: Those whose title starts with a C and ends with an O might.
Others... no so much.
Their income looks reasonable until you realize that in many of those boxes, poorly managed tight deadlines leads to a lot of overtime which very often isn't paid for.
And to put a cherry on top of the sundae, a lot of those guys have to sign very invasive non-disclosure agreements which, amongst other things, states that they voluntarily relinquish ownership to any intellectual property they generate, at work or at home, related to the product they are working on or not.
So yes, there is a seedier side to the gaming industry internally.
infinite9: I don't like the relinquish ownership agreements any less than anyone else but the reason for them has to do with the worry about employees taking company ideas and making them their own like one employee taking an idea from another team and then producing it at home without giving any credit for the other employees.
Also, that along with the long hours of work at fixed pay doesn't excuse people doing things like pirating or plagiarizing other products which is what I was getting at. In fact, such acts make things harder for the more bottom-line employee since it increases risk of layoff, decreases chances for pay raise or promotion, and undermines retirement benefits.
They overdip.
They could write something in the contract along the lines of "Any intellectual material containing internal company information" (translate it into illegible lawyer talk).
Instead, they claim ownership over anything you create.
You could write your autobiography up to the point where you were hired by the company and they'd own it.
This, along with clauses like them being entitled to publish any picture thye take of you in their company promo without your permission drives home the point that they own your ass.
I guess some horses of labor are ok with all that, but it rubs intellectuals the wrong way.