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tomimt: DRM has and always will be only an obstacle, not a permanent stop for anything. As such I do get why companies want to use it, but in the end DRM itself is based on the wrong assumption of that if 1000 people download something illegally that is 1000 lost sales.

The companies look at the numbers and they think how it would be nice to get those 1000 lost sales, so they enforce their rights by using DRM, hoping that the next game would sell better, but in the end it sells about the same and again they notice that there's 1000 illegal copies, but they assure themselves that without the DRM it would be 10000 illegal copies, so it must be working.

I don't recall I've never read about a game that would have had a sales boost because of DRM. I've heard lots about games that got DRM and didn't gain any more sales. Less piracy perhaps, at least for a day or two, but no impact on sales. I recently reaad about some soccer manager game, that had huge amounts of pirated copies around. The new version had strict DRM, but they didn't get that many new customers because of it, their sales were pretty much the same with their previous version.
And you know the sad thing is?, some people actually do pirate said games just because the market isn't as involved in a countries economy, look at japan, look at Latin America, or at least at Mexico, Venezuela, Peru and Puerto Rico, they don't have much of a market in the whole videogame industry, yet the reach of said companies makes them sell their consoles in said territory, but there is never any software available (or there isn't any supplies or that much demand) to sustain said consoles for the duration of their market, and instead some companies go mobile or just go the FUCK away from that country's market.

If they wanted to end piracy, they should branch on already economy-stabilized countries so they flourish, fill their supplies and then expand with an international law that protects their property from future vandalization or any mishaps, but they just expand with no point of view of what actually is profit and what is not when they move into a certain location, especially if there weren't being any interested buyers or investors from the very beggining, since well, they don't cater to the market or they don't see profit on it as well.
Justice is served... Fuck Denuvo.
Post edited December 02, 2014 by monkeydelarge
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monkeydelarge: Justice is served... Fuck Denuvo.
CHEESE FOR EVERYONE!
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realkman666: That's a game I would have bought yesterday if not for Denuvo and the problems it seems to be causing. Here's your lost sale, bitch.
Same here, Lords of the Fallen looks really interesting but Denuvo is a total turn off. :(
Games piracy doesn't constitute lost sales, it's that simple. The vast majority of it is from people who just don't have a lot of disposable income. So as a business, just focus on the people with money and a steady income, and don't worry about poor people getting to play your game for free (and potentially becoming a fan of your games).
Post edited December 02, 2014 by TDP
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Vythonaut: I agree, he/ she misses them... As i missed Mass Effect 3 due to origin (a little background: Mass Effect 1 & 2 are two of my most favourite games - I enjoyed them very much even though the first has this connect-to-server-to-authenticate-drm) and i've been left with a cliffhanger while i was waiting the 3rd one to kick in.. But i'm ok with that, everything goes on and no one forces me to buy it, even if i missed it..
Don't want to go too far off topic here, but the SecuROM version of DRM on ME1 is far, far worse than installing Origin.
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F4LL0UT: If the publishers had any sense they would patch the DRM out of the games now, especially since the constant writing to HDD seems to be true. Makes Starforce almost look awesome.
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Vythonaut: But how many pubs do it? Unfortunately not many (at least that i know of)... If the DRM was patched out after say one month from the release date, that would affect positively the sales too..
I think we've had a similar thing with some new-release games we've seen here that were released a month or two after appearance on Steam. I'd be interested to see some sales numbers from those cases.
Given that most digital distributors have contracts in place that don't allow publishers/developers to divulge exact sales figures, it's never going to possible to determine with any accuracy whether a game sells more or less due to the inclusion of any form of DRM. It also doesn't help when such games are not released in all regions... Of course this won't stop people making unproven claims either way.
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HereForTheBeer: I think we've had a similar thing with some new-release games we've seen here that were released a month or two after appearance on Steam. I'd be interested to see some sales numbers from those cases.
I think those publishers wouldn't want to do that, because the whole idea of DRM (for them) is "you won't be able to get this unless you buy it", but if people knew that in a month or two the DRM is going to be lifted, then they would know that a pirate copy is going to be released for certain and not buy.

Not that it would help, but I would assume that is the reason why the DRM is not removed later on.
Wait, why the fuck would Inquisition have third party DRM when EA has Origin?

Not that I really care, I hate Bioware's Sidekick simulators and have no desire to play their latest offering of "I strongly agree / agree / am neutral about this / disagree / strongly disagree with thing that you are talking about ... now can we have an insanely awkward scene of virtual puppet sex?"

... I'd honestly never even heard of this DRM system till now, is there something special about it?
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Sogi-Ya: ... I'd honestly never even heard of this DRM system till now, is there something special about it?
Claims of it affecting performance, claims of it wearing down SSDs, claims of it being "uncrackable" as FIFA stayed over 2 months without a pirate version.
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Sogi-Ya: Wait, why the fuck would Inquisition have third party DRM when EA has Origin?
Actually, a lot of Origin games have 3rd party DRM. Take your pick, from Dead Space to The Sims 4; SecuROM :(

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Sogi-Ya: ... I'd honestly never even heard of this DRM system till now, is there something special about it?
It's been making headlines because it's taken months to crack, which is actually fairly common when new DRM schemes hit the market. However, it's being marketed as an anti-tamper solution. The idea being that it prevents executables from being run without its client DRM, rather than being a complete DRM solution in and of itself. It's a subtle difference and it's difficult separating marketing from fact, but worth pointing out nonetheless :)
Awesome! Glad they finally got it. Another blow in the neverending war.
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LiquidOxygen80: Link here!

According to this article, Denuvo has been cracked.
The real interesting aspect is the fact that all the games that used it did NOT experience more sales than expected, which lends credence to the fact that DRM will not make people more likely to buy your games.

The games which used it: FIFA 15, Lords of the Fallen and DA: Inquisition.

FIFA 15 experienced averages sales based on what 14 did.
Lords of the Fallen was not a top seller.
DA: Inquisition sold at expectations, but was still not a top seller on any platform.

Thoughts?
this example is interesting, but i dont think it applies in general. i take diablo 3 as a counterexample. its sad, but you can rise sales through drm and blizzard knows how. just to clarify, i dont have a battlenet account & hate blizzard, this was no hidden advertisement attempt.
Cannot say, that I'm surprised. Believe, that denuvo was real challenge for some - since was presented like not-crackable.