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Im looking at some E3 stuff and see Metal Gear Solid 3D, and have a horrible, HORRIBLE feeling of de ja vu. That can either mean there is something wrong with matrix, or it reminds me of modern movies! I just need a reassurance: Theyre not going to remake fairly modern games in 3D just because its 3D and add a shitty game to the franchise, are they? Weve already had this in gaming once and it wasnt too nice...
Well, the (somewhat) good news is that the 3D in 3DS can be turned off completely. And in case of 3DS, you still get two more positive things in remake: (1) enhanced graphic (for N64-era remakes like The Legend of Zelda OoT or Starfox 64), and (2) portability.
I, for one, find the idea compelling.
Think about it - 5.1 sound is pretty much standard now, right ? It helps immersion. S3D serves the same purpose on the graphics front.
While we're at it - have you noticed how the standalone audio hardware market is pretty much dead ? No new Sound Blasters, etc ? It has simply ran into a wall - there was nothing significant to improve. On the graphics front - we're reaching the same kind of wall. "Ambient occlusion" is the visual equivalent of extensive reverb or EAX 5 - you simply can't notice the difference while actually playing the game !
Yeah, I know you can simply say "more polygons" or "liquid physics"... Those are fun things to strive for, but not THAT groundbreaking to the experience as they may sound.
I hope stereoscopic 3D takes hold this time. Having depth perception in first person games is REALLY nice.
Yuck. Give me more fuckin' 2D classics, wtf is this "3D" shit you are talking about :-P
I wasn't big into 3d ether and I still not into it but the 3ds is doing it right. Developers can make S3D games or 2D games if they want to. You can even chose to play your S3D game in 2D if you want. I support the idea of depth perception and enhancing the looks of things and improve on how we play games rather then just S3D jumping out at you like most 3d films seem to be advertising.
Best part about the way Nintendo's trying to do 3D is that it's not only optional, you can also adjust the parallax. This may solve a lot of the problems that people have with theatrical 3D systems, because now it can adjust for your viewing distance and for the distance between your eyes. It may take some practice to get right, but at least that's available. Seriously, if you check out the specs for it on Nintendo's E3 site, that thing is seriously loaded--3 cameras, slide pad...
But I'll believe it when I play it. 3D can be done right, and then again it can be pure gimmick. We'll see, we'll see.
Kind of off topic, but doesn't Mass Effect have 3D options?
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Vestin: I, for one, find the idea compelling.
Think about it - 5.1 sound is pretty much standard now, right ? It helps immersion. S3D serves the same purpose on the graphics front.
While we're at it - have you noticed how the standalone audio hardware market is pretty much dead ? No new Sound Blasters, etc ? It has simply ran into a wall - there was nothing significant to improve. On the graphics front - we're reaching the same kind of wall. "Ambient occlusion" is the visual equivalent of extensive reverb or EAX 5 - you simply can't notice the difference while actually playing the game !
Yeah, I know you can simply say "more polygons" or "liquid physics"... Those are fun things to strive for, but not THAT groundbreaking to the experience as they may sound.

If anything, I dare say that modern games have REGRESSED in positional sound quality. Too much emphasis on 5.1/7.1.
Why do I say this? My sound setup is thus: an Auzentech X-Fi Prelude, Audio-Technica ATH-AD700, and CMSS-3D Headphone (basically a HRTF filter for surround sound effects through stereo headphones).
Older games like Thief or Battlefield 1942/Vietnam, even if they have to be wrapped with ALchemy, let me hear almost exactly where a sound is coming from, possibly to a degree of rotation, at least a rough "o'clock" position-and also above and below. Certainly more precision than satellite speakers.
Modern games, on the other hand, assume the use of 5.1/7.1 speakers and set up their sound engines around this assumption. CMSS-3D Headphone can still work to some extent, but not nearly as well as compared to older games providing coordinates in 3D space for each sound and letting the sound card drivers do the work of outputting as needed. Just Cause 2 is a key example-I can hear around me in the horizontal plane decently, with sounds coming roughly from where each satellite speaker would be if it were a real speaker setup. However, the big problem is that I have no VERTICAL audio position cues at all, which is not good if I'm trying to locate some enemy helicopters in my vicinity, out of view.
If we go all the way back to the Aureal days, A3D 2.0 supposedly traced sound waves in the game map/level geometry. EAX doesn't do that. I wonder if modern GPGPUs can be used for hardware sound wavetracing and then be output from any sound device.
In short, there IS still room for improving sound in games-especially with the recent regressions.
Back on track-S3D has been done on the PC for who knows how many years now? No, I don't mean anaglyph red/blue glasses; I'm talking shutterglasses or possibly HMDs with a display for each eye (Forte VFX-1, for starters). There might even have been some attempts with parallax barrier monitors like the 3DS uses. Only NVIDIA provided decent driver support for such things, though. (And guess who introduces their own brand of shutterglasses several years later?)
For S3D on my PC, though, I'll probably have to use shutterglasses. My monitor can easily hit 120 Hz or more on lower resolutions (gotta love those 21" aperture grille CRTs), plus the low viewing angles that parallax barrier monitors suffer from would not mix well with TrackIR usage, which by its nature requires me to look at the display from some off angles.
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Rohan15: Kind of off topic, but doesn't Mass Effect have 3D options?

Yes, but only on the PC. The first console title with 3D will be Crysis 2.
Developers don't make a big deal of 3D support for PC games because PC 3D devices are able to work with many games regardless of native support (even many legacy games). On the consoles each game needs to be specifically coded to implement 3D functionality, whereas implementing 3D for PC games is as simple as testing with the glasses and doing a few tweaks to improve the automatic effects.
Post edited June 20, 2010 by Arkose
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Arkose: Developers don't make a big deal of 3D support for PC games because PC 3D devices are able to work with many games regardless of native support (even many legacy games). On the consoles each game needs to be specifically coded to implement 3D functionality, whereas implementing 3D for PC games is as simple as testing with the glasses and doing a few tweaks to improve the automatic effects.

That's exactly right. About 10 years ago I bought a graphics card that came with 3D shutter glasses as a freebie. The included drivers worked with any Direct3D application. So whether it was a game from 1997 or 2010, it would have worked with the shutter glasses to give a 3D effect. I played around with it a little back then. Technically it worked perfectly, so I don't understand why the hype is only just (re-?)starting now (it's even more ridiculous in movies, where 3-D is a fad that has been coming and going once a decade since the 1950s, yet everytime it is hailed as the next big thing).
Still didn't see much more than a novelty in it though, same way I see it for movies. It was fun to see, experience, play around with... but for actually playing and enjoying a game it is more distracting than immersing. It doesn't add anything to the game.
Post edited June 20, 2010 by Anamon