Posted December 10, 2012
A little while ago I was exchanging comments about this game and whether it would be worth buying with some people here, and I promised I would give some feedback. Well, now that I had the chace to beat it, I feel like I can give my opinion on it.
I'll go about it extensively below, but I could sum it up as: the game does feel like a hitman game... sometimes. Things are a lot more linear, several game mechanics are broken and the story is not very interesting; but I can feel agent 47 behind all that. My opinion is that this feels as an experiment on how a Hitman game should be, and I'm all for trying new things on a franchise. Except, they had refined it a lot on Blood Money, and they let go most of the strengths they had achieved in there. I just can't understand why.
Anyway, moving on to detail. You still explore the level to check all the "interesting" spots to see what items are there and how you could make use of them, and it is only after all this exploration that you go for the real run to beat the level. The fact that these interesting spots are indicated through this new "instinct" thingy instead of the good old map is secondary to me; in the end you act the exact same way and that's what matters.
Similarly, the whole seeing through walls thing... it's a dumbed down thing, to be sure, but it's not that unrealistic if you take it as 47 listening to faint footsteps, looking through keyholes, etc... it's not that unrealistic, but it's a lot more fun if it's you doing it and not some dumbed down game mechanic. But I can live with that.
Cover. Weeell, that's stretching it a bit, but I can live with that too. Hitman has always left the player to choose how to go about a level, so adding the option of cover based stealth is not wrong. As for cover based shooting... who cares, nobody should play hitman for the shooting, but it's still good that they try to improve that area too.
Aaand the points. It's well and good to be able to see your score on a level, even more so if you get to see it as you play and see when you lose points for some actions, etc... However, I don't want to see it all the time. Specially, I don't want to see it on my first playthrough, when what I want is immersion and not some stupid text telling me that I lost 200 points for knocking out a civilian. It's annoying as hell, and I couldn't find a way to shut it up.
Now we get to the bad stuff: costumes. These are the number 1 allure of hitman games, and the modifications done for this game are not very wellcome. People with your same costume will be suspicious of you as they know each other, people of other occupations won't be. It makes sense, only that it doesn't really. If you knock out the only chef of a high security mansion, nobody finds it strange the guy went suddenly bald; while any street vendor will be raising an alarm as if they had nothing better to do than to look out for unknown people. Finding yourself being shot at just because you are wearing a chef outfit on the street feels stupid.
There are still areas where, once you get the right outfit, you can walk around and explore as in older hitman games, but it only happens when the devs decided to let you do it. It's still great when it happens, though. And there are cases where there are 2 types of guards, so you get a disguise of the rarer type A and have to move avoiding type As while in plain sight of type Bs. That's really fun. Then, you need a keycard on the security room where only As are allowed, but wearing an type A disguise will get you spotted in miliseconds as everybody inside is logically of that type. That's not fun. I hear IO is planning to tweak the detection system now, let's see what they come up with.
Next, save games. Utterly broken. There's no forgiving this one. Basically, you need to finish each level in one run; which kills a lot of the fun of experimenting because it forces you to repeat over and over again the beginning of the level. Annoying as hell. The only thing that saves this is that the levels are far shorter, but then again, this is bad for entirely different reasons. Where did the huge, open levels from Blood Money go?
Story. Absolution is, by far, the most story driven game of the franchise, and story driven is generally good in my book. However, I can hardly stand 47 going emotional, it's so out of character from what he has always been in my mind. The story is cheesy, 47 keeps messing up in cutscenes what you work hard for in-game; and the cutscenes often break immersion. Say, you disguise as a security guy, fiber wire the target and throw him out of the building. Then, the cutscene starts and you have a conversation with the dying target as he lies in a pool of his own blood while magically wearing your suit again. WTF? Plus, all these cutscenes cut the levels in such a way that you no longer need to plan for an escape route: you just need to get to point A and that's all.
Equipment. You no longer have the chance to choose your equipment, and need to manage with whatever scraps the devs decide to leave there for you to use on each level. If the level has a sniping spot, you'll get a sniper rifle. If it has a good place for a bomb, you'll get remote bombs. It feels forced and stupid. Not to mention 47's suit has been upgraded to hide any weapons inside it, from crowbars to assault rifles, at any time. Even though it kinda makes sense story-wise, I find this limitation very annoying.
Finally, the skill upgrades. Whenever you get a good enough score on a level, you unlock a new upgrade. Kinda like how you got extra weapons on Hitman 2 for getting silent assassin rating. However, it feels broken to me: each level will grant you 1 single predefined upgrade, it seems. While getting an upgrade for blending in or being harder to spot on disguise after beating a level unnoticed makes sense, it doesn't to get a boost of accuracy. What's the point on me being tougher if I'm not spotted, thus never being shot at? If the player could at least select which upgrade to get next... but no. Just unlock the upgrade for the current level and pray for it to be stealth related.
I'll go about it extensively below, but I could sum it up as: the game does feel like a hitman game... sometimes. Things are a lot more linear, several game mechanics are broken and the story is not very interesting; but I can feel agent 47 behind all that. My opinion is that this feels as an experiment on how a Hitman game should be, and I'm all for trying new things on a franchise. Except, they had refined it a lot on Blood Money, and they let go most of the strengths they had achieved in there. I just can't understand why.
Anyway, moving on to detail. You still explore the level to check all the "interesting" spots to see what items are there and how you could make use of them, and it is only after all this exploration that you go for the real run to beat the level. The fact that these interesting spots are indicated through this new "instinct" thingy instead of the good old map is secondary to me; in the end you act the exact same way and that's what matters.
Similarly, the whole seeing through walls thing... it's a dumbed down thing, to be sure, but it's not that unrealistic if you take it as 47 listening to faint footsteps, looking through keyholes, etc... it's not that unrealistic, but it's a lot more fun if it's you doing it and not some dumbed down game mechanic. But I can live with that.
Cover. Weeell, that's stretching it a bit, but I can live with that too. Hitman has always left the player to choose how to go about a level, so adding the option of cover based stealth is not wrong. As for cover based shooting... who cares, nobody should play hitman for the shooting, but it's still good that they try to improve that area too.
Aaand the points. It's well and good to be able to see your score on a level, even more so if you get to see it as you play and see when you lose points for some actions, etc... However, I don't want to see it all the time. Specially, I don't want to see it on my first playthrough, when what I want is immersion and not some stupid text telling me that I lost 200 points for knocking out a civilian. It's annoying as hell, and I couldn't find a way to shut it up.
Now we get to the bad stuff: costumes. These are the number 1 allure of hitman games, and the modifications done for this game are not very wellcome. People with your same costume will be suspicious of you as they know each other, people of other occupations won't be. It makes sense, only that it doesn't really. If you knock out the only chef of a high security mansion, nobody finds it strange the guy went suddenly bald; while any street vendor will be raising an alarm as if they had nothing better to do than to look out for unknown people. Finding yourself being shot at just because you are wearing a chef outfit on the street feels stupid.
There are still areas where, once you get the right outfit, you can walk around and explore as in older hitman games, but it only happens when the devs decided to let you do it. It's still great when it happens, though. And there are cases where there are 2 types of guards, so you get a disguise of the rarer type A and have to move avoiding type As while in plain sight of type Bs. That's really fun. Then, you need a keycard on the security room where only As are allowed, but wearing an type A disguise will get you spotted in miliseconds as everybody inside is logically of that type. That's not fun. I hear IO is planning to tweak the detection system now, let's see what they come up with.
Next, save games. Utterly broken. There's no forgiving this one. Basically, you need to finish each level in one run; which kills a lot of the fun of experimenting because it forces you to repeat over and over again the beginning of the level. Annoying as hell. The only thing that saves this is that the levels are far shorter, but then again, this is bad for entirely different reasons. Where did the huge, open levels from Blood Money go?
Story. Absolution is, by far, the most story driven game of the franchise, and story driven is generally good in my book. However, I can hardly stand 47 going emotional, it's so out of character from what he has always been in my mind. The story is cheesy, 47 keeps messing up in cutscenes what you work hard for in-game; and the cutscenes often break immersion. Say, you disguise as a security guy, fiber wire the target and throw him out of the building. Then, the cutscene starts and you have a conversation with the dying target as he lies in a pool of his own blood while magically wearing your suit again. WTF? Plus, all these cutscenes cut the levels in such a way that you no longer need to plan for an escape route: you just need to get to point A and that's all.
Equipment. You no longer have the chance to choose your equipment, and need to manage with whatever scraps the devs decide to leave there for you to use on each level. If the level has a sniping spot, you'll get a sniper rifle. If it has a good place for a bomb, you'll get remote bombs. It feels forced and stupid. Not to mention 47's suit has been upgraded to hide any weapons inside it, from crowbars to assault rifles, at any time. Even though it kinda makes sense story-wise, I find this limitation very annoying.
Finally, the skill upgrades. Whenever you get a good enough score on a level, you unlock a new upgrade. Kinda like how you got extra weapons on Hitman 2 for getting silent assassin rating. However, it feels broken to me: each level will grant you 1 single predefined upgrade, it seems. While getting an upgrade for blending in or being harder to spot on disguise after beating a level unnoticed makes sense, it doesn't to get a boost of accuracy. What's the point on me being tougher if I'm not spotted, thus never being shot at? If the player could at least select which upgrade to get next... but no. Just unlock the upgrade for the current level and pray for it to be stealth related.