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Just a quick "Good evening everybody" :) Hope you're having a nice day/evening !
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LaPtiteBete: Just a quick "Good evening everybody" :) Hope you're having a nice day/evening !
Good evening. =) Just playing clock watcher in between boring people to tears talking about whatever game I'm playing at the moment. -laughs-
Hopefully your cold's getting better and you're having a decent evening in general.
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FoxySage: Is there any mods that enhances the punchy melee stuff in the game with more feats or new weapons?
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CarrionCrow: Wouldn't surprise me. Don't use mods though, so I'm couldn't say with certainty one way or the other. Usually go street samurai, decker or mage, so I'm taking the time to check out what the vanilla game offers for other classes.
My first run through Shadowrun Returns was with a mage. If i pick up the game again i think i'll try decker.
Post edited December 14, 2014 by FoxySage
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CarrionCrow: Wouldn't surprise me. Don't use mods though, so I'm couldn't say with certainty one way or the other. Usually go street samurai, decker or mage, so I'm taking the time to check out what the vanilla game offers for other classes.
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FoxySage: My first run through Shadowrun Returns was with a mage. If i pick up the game again i think i'll try decker.
Deckers are good for popping doors and Matrix stuff. Otherwise, they're not the greatest. Deckers in prolonged gunfights = get behind something, take potshots and try not to get killed.
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FoxySage: My first run through Shadowrun Returns was with a mage. If i pick up the game again i think i'll try decker.
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CarrionCrow: Deckers are good for popping doors and Matrix stuff. Otherwise, they're not the greatest. Deckers in prolonged gunfights = get behind something, take potshots and try not to get killed.
I know. I had a decker npc companion with me in my game. ^_^

I think i had a less than optimal hybrid mage build. (mage/shaman? or mage with melee capability) Mostly because of roleplaying choices. Was pretty fun though.
This is hilarious....someone's whining their ass off about how they killed someone. After the botched run. After the dead civilian. After killing a teammate. After the gunfights with security they were a part of. And the people they tasered so the targets could stand there like paralyzed twits while I facepunched them into chunky salsa.
But large explosion-type deaths are apparently where they draw the line.
This game is fun....highly recommended. =)
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CarrionCrow: Deckers are good for popping doors and Matrix stuff. Otherwise, they're not the greatest. Deckers in prolonged gunfights = get behind something, take potshots and try not to get killed.
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FoxySage: I know. I had a decker npc companion with me in my game. ^_^

I think i had a less than optimal hybrid mage build. (mage/shaman? or mage with melee capability) Mostly because of roleplaying choices. Was pretty fun though.
Mage/shaman I can see. Melee mage would take some doing. (and possibly a troll or ork racial build so you don't have to dump as many points into body and strength right off the bat to keep them alive)
Post edited December 14, 2014 by CarrionCrow
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CarrionCrow: Snip
This game is climbing up my wishlist. I was interested anyway, but you guys make it sound like a whole lot of fun. :D
Good night everyone, I've been kind of MIA for the last 2 days, and there's just too much thread to catch up to.

So we're on the final straight, we've got all the bundles back and I've got only one thing to say: Wufflepuntzer.

And a honest discussion on the Shadowrun game?! I never played the pen&paper game, but I loved its setting, High-fantasy in a cyberpunk world? Hell yes.
The game looks very x-com to me, is that a good comparison?
Post edited December 14, 2014 by j0ekerr
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CarrionCrow: Snip
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adaliabooks: This game is climbing up my wishlist. I was interested anyway, but you guys make it sound like a whole lot of fun. :D
It definitely can be. It's a game where you tend to build up a character concept in your mind, and then you can actually roleplay to suit that concept.
It's like right now - my character is a heartless mercenary halfwit who'll do pretty much anything for more cash and XP. So putting some cybernetic enhancements into him, even though as an adept that's a huge no-no since it decreases your overall power, feels appropriate. I'm not power gaming, I know it's dumb, but it's what the character would do.
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j0ekerr: Good night everyone, I've been kind of MIA for the last 2 days, and there's just too much thread to catch up to.

So we're on the final straight, we've got all the bundles back and I've got only one thing to say: Wufflepuntzer.

And a honest discussion on the Shadowrun game?! I never played the pen&paper game, but I loved its setting, High-fantasy in a cyberpunk world? Hell yes.
The game looks very x-com to me, is that a good comparison?
Well, it's turn-based, so there's that similarity. Much more lenient when it comes to party members dying, though. Anyone can carry revival items and they're readily available from stores if you have the money to buy them.
So even if a member takes one too many shotgun rounds to the head, they can be revived unless everything's gone totally sideways and can't get someone to them in time.
Post edited December 14, 2014 by CarrionCrow
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adaliabooks: This game is climbing up my wishlist. I was interested anyway, but you guys make it sound like a whole lot of fun. :D
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CarrionCrow: It definitely can be. It's a game where you tend to build up a character concept in your mind, and then you can actually roleplay to suit that concept.
It's like right now - my character is a heartless mercenary halfwit who'll do pretty much anything for more cash and XP. So putting some cybernetic enhancements into him, even though as an adept that's a huge no-no since it decreases your overall power, feels appropriate. I'm not power gaming, I know it's dumb, but it's what the character would do.
I love a good tactical RPG, and a bit of role playing too. It's nice to be able to create a character that feels like it has a personality rather than just because it works in the game.
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CarrionCrow: It definitely can be. It's a game where you tend to build up a character concept in your mind, and then you can actually roleplay to suit that concept.
It's like right now - my character is a heartless mercenary halfwit who'll do pretty much anything for more cash and XP. So putting some cybernetic enhancements into him, even though as an adept that's a huge no-no since it decreases your overall power, feels appropriate. I'm not power gaming, I know it's dumb, but it's what the character would do.
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adaliabooks: I love a good tactical RPG, and a bit of role playing too. It's nice to be able to create a character that feels like it has a personality rather than just because it works in the game.
That's definitely an option. You can make whatever you want, whether it's "good" or not. If you have a concept (aside from ubermaster of everything), you can build it up and eventually get it.
You can mix whatever you want, you just won't be very good at any of it if you dilute your character into a total spazz who tries to do everything but manages to be barely mediocre across the board.
Oh wow neat still the Shadowrun talk!

I ran through the first game with a drone operator - I remember talking some Decker stuff near the endgame thinking I wanted to get the best or second best deck. Figured it would be a good supplement, to be able to hack any terminals that might have something interesting on them.

And Carrion - after seeing your statement that Nexus gets even more frustrating I know I shouldn't do this... but I think I might drop the difficulty down and try it again. In what I am sure won't be the last bit of hair pulling annoyance I have to restart the campaign to do this. That should PROBABLY be the final straw that makes me walk away... but I wasn't too far in anyway...
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adaliabooks: It's nice to be able to create a character that feels like it has a personality rather than just because it works in the game.
Oh yeah just the NPCs you can hire show you the game WANTS you to make offbeat character builds, and you're encouraged to sort of mix and match a few different styles. It's not like you have to have a certain race / class combination. It's a lot of fun (or at least it was for me anyway) to dabble in a few areas - and the game provides means to balance this.
Post edited December 14, 2014 by Ixamyakxim
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Ixamyakxim: Oh wow neat still the Shadowrun talk!

I ran through the first game with a drone operator - I remember talking some Decker stuff near the endgame thinking I wanted to get the best or second best deck. Figured it would be a good supplement, to be able to hack any terminals that might have something interesting on them.

And Carrion - after seeing your statement that Nexus gets even more frustrating I know I shouldn't do this... but I think I might drop the difficulty down and try it again. In what I am sure won't be the last bit of hair pulling annoyance I have to restart the campaign to do this. That should PROBABLY be the final straw that makes me walk away... but I wasn't too far in anyway...
Decker/rigger are two things that mesh well. Other ones that come to mind are things like shaman/mage, adept/mage, and (possibly, need to try this one out) street samurai/decker. (since combat deckers are very much a viable concept in the pen-and-paper version)

I understand what you mean. You know it's going to hurt, but you still feel compelled to go back and do it anyway.

Been there, done that, still doing it, evidently not going to learn from the process anytime soon. -laughs-
If nothing else, after you go through all that? If you walk away again, it should stick in your mind better that it's a lost cause, helping to put down niggling thoughts afterwards that it's still worth just one more try.
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CarrionCrow: That's definitely an option. You can make whatever you want, whether it's "good" or not. If you have a concept (aside from ubermaster of everything), you can build it up and eventually get it.
You can mix whatever you want, you just won't be very good at any of it if you dilute your character into a total spazz who tries to do everything but manages to be barely mediocre across the board.
Any minmaxers would be horrified at the mere notion of a non-specialized character.

And then, there's the other kind, the min-maxers who are so absolutely convinced of the perfection of their character's sheet, that they believe they're playing a version of silver-age superman. And whenever you tell them that they can't do that, they get all rules-lawyer on you.

Nerd-wrangling, a must-have skill for any pen&paper gamemaster.
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CarrionCrow: That's definitely an option. You can make whatever you want, whether it's "good" or not. If you have a concept (aside from ubermaster of everything), you can build it up and eventually get it.
You can mix whatever you want, you just won't be very good at any of it if you dilute your character into a total spazz who tries to do everything but manages to be barely mediocre across the board.
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j0ekerr: Any minmaxers would be horrified at the mere notion of a non-specialized character.

And then, there's the other kind, the min-maxers who are so absolutely convinced of the perfection of their character's sheet, that they believe they're playing a version of silver-age superman. And whenever you tell them that they can't do that, they get all rules-lawyer on you.

Nerd-wrangling, a must-have skill for any pen&paper gamemaster.
Maybe it's just me, but I'd spend time making them cry, just because. They're already self-centered to the point of being toxic, so if they go bye-bye in a huff, too frigging bad. ;)