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hummer010: I won Nexus during real.geizterfahr's 100 game extravaganza - I haven't played it yet. It's on my wish-to-play list, although, maybe it's sliding down that list a bit, based on these comments :)
If you already have it, I'd say fire it up when you're wishy washy about a "next game." You'll find out right away if it's something you're going to ultimately be frustrated by. And if it isn't I could see someone spending a lot of time in it.

Pretty sure not me though.
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CarrionCrow: Gods, you're making me think of Escape Goat. It's not even flawed, just fine-tuned into a nightmare wrapped in madness that will make you lose your godsdamned mind until you're ready to smash holes in the walls with your controller.
And yet, even with that, even with no expectation or obligation to continue hurting yourself, you'll keep going back to it.
For me this is FTL on higher difficulties. I don't care how many times I die because some Slug wants to firebomb my ship. I don't care if the first stage of the final boss shreds me YET AGAIN. I keep doing it because it's fun. This one though, is a bit painful for my threshhold.

*and edit one more time - I don't think I ever realized Escape Goat and Goat Simulator were different things!
Post edited December 14, 2014 by Ixamyakxim
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hummer010: I won Nexus during real.geizterfahr's 100 game extravaganza - I haven't played it yet. It's on my wish-to-play list, although, maybe it's sliding down that list a bit, based on these comments :)
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Ixamyakxim: If you already have it, I'd say fire it up when you're wishy washy about a "next game." You'll find out right away if it's something you're going to ultimately be frustrated by. And if it isn't I could see someone spending a lot of time in it.

Pretty sure not me though.
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CarrionCrow: Gods, you're making me think of Escape Goat. It's not even flawed, just fine-tuned into a nightmare wrapped in madness that will make you lose your godsdamned mind until you're ready to smash holes in the walls with your controller.
And yet, even with that, even with no expectation or obligation to continue hurting yourself, you'll keep going back to it.
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Ixamyakxim: For me this is FTL on higher difficulties. I don't care how many times I die because some Slug wants to firebomb my ship. I don't care if the first stage of the final boss shreds me YET AGAIN. I keep doing it because it's fun. This one though, is a bit painful for my threshhold.
That's the thing, though - for you, high-difficulty FTL is fun. That's good. It's something positive.
High-difficulty Escape Goat IS NOT FUN. It's dying hundreds of times on every single section of a level, then having to flawlessly perform through every trap that's killed you hundreds of times, in one shot, or else you start all over again.

Additional - Nexus is installed now. ;)
Post edited December 14, 2014 by CarrionCrow
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CarrionCrow: That's the thing, though - for you, high-difficulty FTL is fun. That's good. It's something positive.
High-difficulty Escape Goat IS NOT FUN. It's dying hundreds of times on every single section of a level, then having to flawlessly perform through every trap that's killed you hundreds of times, in one shot, or else you start all over again.
LOL - the one experience I could *maybe* compare to this is the Capra Demon is Dark Souls. Except it sounds like, from your description, that the only point of beating the "Capra Demon" in Escape Goat would be to face it again... and again... and again...

And yes, I have punched a monitor once or twice ;) I'm a wuss though, so I always pull it *just* enough to cause less than significant damage to both monitor and hand.

The deciding crime of the modern age might be the inability to punch those expensive LCD / Plasma / 4K screens. A glass monitor can take a beating!
Post edited December 14, 2014 by Ixamyakxim
Thanks for helping me arrange my 'to be played' list. :)
Just ate a lovely, and very late, supper and am off to bed for the night. See you tomorrow for the 'exciting' conclusion of the sale from the day time stood still. :/ Night all!
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CarrionCrow: That's the thing, though - for you, high-difficulty FTL is fun. That's good. It's something positive.
High-difficulty Escape Goat IS NOT FUN. It's dying hundreds of times on every single section of a level, then having to flawlessly perform through every trap that's killed you hundreds of times, in one shot, or else you start all over again.
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Ixamyakxim: LOL - the one experience I could *maybe* compare to this is the Capra Demon is Dark Souls. Except it sounds like, from your description, that the only point of beating the "Capra Demon" in Escape Goat would be to face it again... and again... and again...

And yes, I have punched a monitor once or twice ;) I'm a wuss though, so I always pull it *just* enough to cause less than significant damage to both monitor and hand.

The deciding crime of the modern age might be the inability to punch those expensive LCD / Plasma / 4K screens. A glass monitor can take a beating!
There are 36 post-primary game levels for Escape Goat. They have enemies and sawblades around the doors to even get into the levels from the selection screen, so you can die repeatedly before you even start.
You pick a stage, you try to figure out the first part, and then you die. Anywhere from dozens to hundreds of times.

Repeat that for every trap section in the level. Get to the end where more often than not the designer has set up a final "SURPRISE YOU'RE DEAD START OVER" trap that you don't know exists until you set it off and get killed by it.

Die. Start the entire process over. Learn how to somehow make it through all previous traps so you can begin to analyze how to survive the fuck you trap at the end. Die. Repeat. Die. Repeat. Die several hundred times. Repeat.

Get tired. Notice that your combined anger and fatigue are causing you to lose the pixel-perfect precision you need to beat the level. Die. Repeat.

Try to calm down. Improve slightly. Die. Repeat. Get a thousand deaths in, finally get within a split-second, the barest amount of time needed for your brain to send a signal to your fingers to press up on the stick so you can get through the door. Fail. Die. Repeat. Die a hundred more times trying to get to that point. Die. Repeat.
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donsanderson: Thanks for helping me arrange my 'to be played' list. :)
Just ate a lovely, and very late, supper and am off to bed for the night. See you tomorrow for the 'exciting' conclusion of the sale from the day time stood still. :/ Night all!
Well, you've gotten more organized, at least. -laughs- Have a good night, see you tomorrow for the finale that will undoubtedly end not with a bang, or a whimper, but a hundred thousand people screaming, "Thank god that timer's going away!!!!!!!!!!!!!"
Post edited December 14, 2014 by CarrionCrow
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CarrionCrow: There are 36 post-primary game levels for Escape Goat.
It might make you feel better to know that the (E)"scape goat" is an old practice, whereby the sins of the village are pushed onto a poor hooved friend who is shoved out the main gate to die, and with it the evils of the village. Not so coincidentally, the evil sinful manifestation of modern religion is also often portrayed as being horned and with cloven feet.

So, you can rest easy knowing that your every death in scapegoat is a defeat of Satan. Or something ;)
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CarrionCrow: There are 36 post-primary game levels for Escape Goat.
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Ixamyakxim: It might make you feel better to know that the (E)"scape goat" is an old practice, whereby the sins of the village are pushed onto a poor hooved friend who is shoved out the main gate to die, and with it the evils of the village. Not so coincidentally, the evil sinful manifestation of modern religion is also often portrayed as being horned and with cloven feet.

So, you can rest easy knowing that your every death in scapegoat is a defeat of Satan. Or something ;)
Yeah....that doesn't make me feel any better about the stupid game kicking the dog shit out of me while simultaneously compelling me to return so it can stomp me flat some more. -laughs-
Interesting, if deranged, absurdly superstitious and downright unfair to the poor goat, practice though. =)

Also, don't know if it's in your library, but Shadowrun Dragonfall's been enjoyable so far. No spaceships in it, but playing Surly Mcfacepuncher has been pretty satisfying in a simplistic sort of way.
Also also, finally found out yesterday what the real coffee's for in that game, so yay for that. -laughs-
Post edited December 14, 2014 by CarrionCrow
wasn't pigeons cheaper earlier?
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HeDanny: wasn't pigeons cheaper earlier?
Uh uh. The shit pile's at the same discount price it has been every other time it's shown up on the "flash" sale.
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CarrionCrow: Interesting, if deranged, absurdly superstitious and downright unfair to the poor goat, practice though. =)
This was always my takeaway as well. Along with "Holy sh@! the term scapegoat goes back THAT far!"

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CarrionCrow: Also, don't know if it's in your library, but Shadowrun Dragonfall's been pretty enjoyable so far. No spaceships in it, but playing Surly Mcfacepuncher has been pretty satisfying in a simplistic sort of way.
Also also, finally found out yesterday what the real coffee's for in that game, so yay for that. -laughs-
I'm STILL pissed I didn't pick up Dragonfall when it was an expansion and GoG had it for $5! (It's my understanding they later let people "convert" their expansion to the current standalone version). It's slipped a bit down on my list but the first was one of my first grabs here on GoG. I'm guessing Surly Mcfacepuncher is a troll melee brawler of sorts? That just seems to "fit" with the name.

I LOVE the "idea" of the Dragonfall campaign more (open, with a party you interact and grow with). I still had a lot of fun with the noir murder mystery in the original game. And it DID eventually open up into a larger "conspiracy" / greater story (there were two times I thought it was about to end, and it instead went into a larger direction). Plus, even though I found myself hiring several of the same mercs, I liked how the original campaign let me dabble in the many crazy classes / races of Shadowrun.
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CarrionCrow: Interesting, if deranged, absurdly superstitious and downright unfair to the poor goat, practice though. =)
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Ixamyakxim: This was always my takeaway as well. Along with "Holy sh@! the term scapegoat goes back THAT far!"

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CarrionCrow: Also, don't know if it's in your library, but Shadowrun Dragonfall's been pretty enjoyable so far. No spaceships in it, but playing Surly Mcfacepuncher has been pretty satisfying in a simplistic sort of way.
Also also, finally found out yesterday what the real coffee's for in that game, so yay for that. -laughs-
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Ixamyakxim: I'm STILL pissed I didn't pick up Dragonfall when it was an expansion and GoG had it for $5! (It's my understanding they later let people "convert" their expansion to the current standalone version). It's slipped a bit down on my list but the first was one of my first grabs here on GoG. I'm guessing Surly Mcfacepuncher is a troll melee brawler of sorts? That just seems to "fit" with the name.

I LOVE the "idea" of the Dragonfall campaign more (open, with a party you interact and grow with). I still had a lot of fun with the noir murder mystery in the original game. And it DID eventually open up into a larger "conspiracy" / greater story (there were two times I thought it was about to end, and it instead went into a larger direction). Plus, even though I found myself hiring several of the same mercs, I liked how the original campaign let me dabble in the many crazy classes / races of Shadowrun.
Hell, if you liked the first one and have the coin to spare, put the dying sale to good use and grab the second. There are quite a few day one games coming through again tonight, that might be one of them eventually.
Dragonfall is a better game than Returns, and the Director's Cut version has added more things to it. For example, you can customize your party in that you get two choices per power level. The combat medic with cyber-blades can, over time, become much better with her claws, improve her backup pistol ability, or focus on healing so she carries around revive items on every mission. Definitely something they didn't have in the original version of Dragonfall.
And yes, that isn't the character's name, but it's an unarmed troll adept, so face punching all day is what they do.
Got to play some of it back when it was still strictly an expansion so I can tell you that each of your core party members does end up getting a good amount of backstory and growth so you learn a lot more about them, and they come across as actual people rather than cardboard cutouts, and I'm really looking forward to seeing more Director's Cut content as I play through.
Who has the most games on GOG (who also doesnt have any or almost no Steam games) ? just realised Barry Woodward seems to also have a large library of steam games (cant remember where i saw this....).Just curious
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Ixamyakxim: This was always my takeaway as well. Along with "Holy sh@! the term scapegoat goes back THAT far!"

I'm STILL pissed I didn't pick up Dragonfall when it was an expansion and GoG had it for $5! (It's my understanding they later let people "convert" their expansion to the current standalone version). It's slipped a bit down on my list but the first was one of my first grabs here on GoG. I'm guessing Surly Mcfacepuncher is a troll melee brawler of sorts? That just seems to "fit" with the name.

I LOVE the "idea" of the Dragonfall campaign more (open, with a party you interact and grow with). I still had a lot of fun with the noir murder mystery in the original game. And it DID eventually open up into a larger "conspiracy" / greater story (there were two times I thought it was about to end, and it instead went into a larger direction). Plus, even though I found myself hiring several of the same mercs, I liked how the original campaign let me dabble in the many crazy classes / races of Shadowrun.
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CarrionCrow: Hell, if you liked the first one and have the coin to spare, put the dying sale to good use and grab the second. There are quite a few day one games coming through again tonight, that might be one of them eventually.
Dragonfall is a better game than Returns, and the Director's Cut version has added more things to it. For example, you can customize your party in that you get two choices per power level. The combat medic with cyber-blades can, over time, become much better with her claws, improve her backup pistol ability, or focus on healing so she carries around revive items on every mission. Definitely something they didn't have in the original version of Dragonfall.
And yes, that isn't the character's name, but it's an unarmed troll adept, so face punching all day is what they do.
Got to play some of it back when it was still strictly an expansion so I can tell you that each of your core party members does end up getting a good amount of backstory and growth so you learn a lot more about them, and they come across as actual people rather than cardboard cutouts, and I'm really looking forward to seeing more Director's Cut content as I play through.
Would you advise people to play through the original campaign at least once (even if it doesnt have Dragonfalls improvements?) ?
Post edited December 14, 2014 by Niggles
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Niggles: Who has the most games on GOG (who also doesnt have any or almost no Steam games) ? just realised Barry Woodward seems to also have a large library of steam games (cant remember where i saw this....).Just curious
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CarrionCrow: Hell, if you liked the first one and have the coin to spare, put the dying sale to good use and grab the second. There are quite a few day one games coming through again tonight, that might be one of them eventually.
Dragonfall is a better game than Returns, and the Director's Cut version has added more things to it. For example, you can customize your party in that you get two choices per power level. The combat medic with cyber-blades can, over time, become much better with her claws, improve her backup pistol ability, or focus on healing so she carries around revive items on every mission. Definitely something they didn't have in the original version of Dragonfall.
And yes, that isn't the character's name, but it's an unarmed troll adept, so face punching all day is what they do.
Got to play some of it back when it was still strictly an expansion so I can tell you that each of your core party members does end up getting a good amount of backstory and growth so you learn a lot more about them, and they come across as actual people rather than cardboard cutouts, and I'm really looking forward to seeing more Director's Cut content as I play through.
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Niggles: Would you advise people to play through the original campaign at least once (even if it doesnt have Dragonfalls improvements?) ?
Yes, I'd still do that, since it's an enjoyable game in its own right. Dragonfall just takes the basis of Returns and improves it across the board.
Actually just installed Returns this evening, since I'm going to be starting a runthrough of all the games I own, whether I've beaten them in the past or not. Good thing is, I can play a class other than decker and get a different experience. Always a good thing.
Post edited December 14, 2014 by CarrionCrow
Even with pigeons in the big square, I don't feel nearly as driven to pick it up as before. Interesting.

I guess the joke is over.
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HeDanny: Even with pigeons in the big square, I don't feel nearly as driven to pick it up as before. Interesting.

I guess the joke is over.
The joke stops being nearly as funny when you process that you just spent actual money on such an item.
You're better off. ;)