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donsanderson: Those aren't for him silly, I told him to bring enough for the rest of the guys. If only I could find the rest of the guys.
(Quietly sneaks horse out of camp)
No way, we had a meeting, you're out. You are out..of..uniform..bucko!
We just wanted you to think so, why do you think you can't find the rest of the guys?
So leave the horse in piece and behave.

P.S. And don't think that "bucko" went unnoticed.


And on that note, I'm out, I'm making way too many typos, a clear sign I need some rest. Will try to put myself to sleep with Star Wars Ep. 1 (how I had to use that term for the original trilogy).

See you tomorrow, most likely later in the day though.


We are Legion, resistance is futile.
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donsanderson: Those aren't for him silly, I told him to bring enough for the rest of the guys. If only I could find the rest of the guys.
(Quietly sneaks horse out of camp)
No way, we had a meeting, you're out. You are out..of..uniform..bucko!
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HypersomniacLive: We just wanted you to think so, why do you think you can't find the rest of the guys?
So leave the horse in piece and behave.

P.S. And don't think that "bucko" went unnoticed.

And on that note, I'm out, I'm making way too many typos, a clear sign I need some rest. Will try to put myself to sleep with Star Wars Ep. 1 (how I had to use that term for the original trilogy).

See you tomorrow, most likely later in the day though.

We are Legion, resistance is futile.
Good night, sleep well.
WE are Vikings, we are losing. shit
I'm calling bullshit on the role-playing in Dragonfall. If I go into a scummy club, and the bartender tells me that if I mess with him, he'll call in the guards, who will themselves start shooting everything and everyone in sight, I WANT THE OPTION TO SMASH HIS FACE IN ANYWAY.
My guy has the combined intelligence and charisma of the cinder block I named him after. He's an adept, which means magical face-punchy/stabby all day long. My guy would TOTALLY beat that bartender into a bleeding, squealing mush, and to hell with the consequences (and the body count).
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donsanderson: Those aren't for him silly, I told him to bring enough for the rest of the guys. If only I could find the rest of the guys.
(Quietly sneaks horse out of camp)
No way, we had a meeting, you're out. You are out..of..uniform..bucko!
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HypersomniacLive: We just wanted you to think so, why do you think you can't find the rest of the guys?
So leave the horse in piece and behave.

P.S. And don't think that "bucko" went unnoticed.

And on that note, I'm out, I'm making way too many typos, a clear sign I need some rest. Will try to put myself to sleep with Star Wars Ep. 1 (how I had to use that term for the original trilogy).

See you tomorrow, most likely later in the day though.

We are Legion, resistance is futile.
Goodnight. Sleep well when you get there. =)
Post edited December 13, 2014 by CarrionCrow
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CarrionCrow: I'm calling bullshit on the role-playing in Dragonfall. If I go into a scummy club, and the bartender tells me that if I mess with him, he'll call in the guards, who will themselves start shooting everything and everyone in sight, I WANT THE OPTION TO SMASH HIS FACE IN ANYWAY.
My guy has the combined intelligence and charisma of the cinder block I named him after. He's an adept, which means magical face-punchy/stabby all day long. My guy would TOTALLY beat that bartender into a bleeding, squealing mush, and to hell with the consequences (and the body count).
Sounds like you were inspired by my store manager story! ;)
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CarrionCrow: I'm calling bullshit on the role-playing in Dragonfall. If I go into a scummy club, and the bartender tells me that if I mess with him, he'll call in the guards, who will themselves start shooting everything and everyone in sight, I WANT THE OPTION TO SMASH HIS FACE IN ANYWAY.
My guy has the combined intelligence and charisma of the cinder block I named him after. He's an adept, which means magical face-punchy/stabby all day long. My guy would TOTALLY beat that bartender into a bleeding, squealing mush, and to hell with the consequences (and the body count).
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donsanderson: Sounds like you were inspired by my store manager story! ;)
I usually play the white knight (with a tendency towards kleptomania and rampant B&E on the side). Doing a total asshole run this time around. Quest says talk with such and such, but they give me the option to facepunch? I'm facepunching. And then I'm killing everyone who goes hostile.
Funny thing, though - for someone with a lot of attitude, he sure did go down fast when my troll caved his skull in with spiked knuckles. ;)
Went out for my last smoke of the night, brr, clever way to get cancer and pneumonia at the same time. Going to get a little snack and head to bed, have to work in the morning.
Thanks again CC for your dedication to this glacier like sale. See ya'll tomorrow. ;)
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donsanderson: Went out for my last smoke of the night, brr, clever way to get cancer and pneumonia at the same time. Going to get a little snack and head to bed, have to work in the morning.
Thanks again CC for your dedication to this glacier like sale. See ya'll tomorrow. ;)
Similar circumstances. If nothing else, you won't be the only one occupying S.S. Hockalung.
Not a problem. If not for the people here, I'd have either said to hell with it or really lost my mind.
Sleep well and have a good night. =)
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CarrionCrow: I'm calling bullshit on the role-playing in Dragonfall. If I go into a scummy club, and the bartender tells me that if I mess with him, he'll call in the guards, who will themselves start shooting everything and everyone in sight, I WANT THE OPTION TO SMASH HIS FACE IN ANYWAY.
My guy has the combined intelligence and charisma of the cinder block I named him after. He's an adept, which means magical face-punchy/stabby all day long. My guy would TOTALLY beat that bartender into a bleeding, squealing mush, and to hell with the consequences (and the body count).
That's the always been the problem with RPG's. They never seem to be able to have viable responses for all character types. I remember the first time I came across it was in BG1, in the tutorial in Candlekeep. After the first time someone tries to kill you, one of your friends approaches and asks about the cut on your face. Your options, "There was this main in there, and it was awful - he smelled of the stables" or "one of the cat's didn't like me patting it". I was always wanting the option "It's not my blood, it must be from when I one-shotted that bastard in the face with an arrow"
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CarrionCrow: I'm calling bullshit on the role-playing in Dragonfall. If I go into a scummy club, and the bartender tells me that if I mess with him, he'll call in the guards, who will themselves start shooting everything and everyone in sight, I WANT THE OPTION TO SMASH HIS FACE IN ANYWAY.
My guy has the combined intelligence and charisma of the cinder block I named him after. He's an adept, which means magical face-punchy/stabby all day long. My guy would TOTALLY beat that bartender into a bleeding, squealing mush, and to hell with the consequences (and the body count).
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hummer010: That's the always been the problem with RPG's. They never seem to be able to have viable responses for all character types. I remember the first time I came across it was in BG1, in the tutorial in Candlekeep. After the first time someone tries to kill you, one of your friends approaches and asks about the cut on your face. Your options, "There was this main in there, and it was awful - he smelled of the stables" or "one of the cat's didn't like me patting it". I was always wanting the option "It's not my blood, it must be from when I one-shotted that bastard in the face with an arrow"
-laughs- Sounds like when my 19 strength priest hit them so hard they exploded from the impact of a large stick. Pretty sure there was quite a bit of blood, but not a drop was my character's.
Guess no one. even in some of the most well-done games of the type, is willing to come up with numerous responses for all encounters, even when it's just a text answer involved.
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CarrionCrow: -laughs- Sounds like when my 19 strength priest hit them so hard they exploded from the impact of a large stick. Pretty sure there was quite a bit of blood, but not a drop was my character's.
Guess no one. even in some of the most well-done games of the type, is willing to come up with numerous responses for all encounters, even when it's just a text answer involved.
In the D&D world, priests make awesome fighters - and they can heal too!
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hummer010: That's the always been the problem with RPG's. They never seem to be able to have viable responses for all character types. I remember the first time I came across it was in BG1, in the tutorial in Candlekeep. After the first time someone tries to kill you, one of your friends approaches and asks about the cut on your face. Your options, "There was this main in there, and it was awful - he smelled of the stables" or "one of the cat's didn't like me patting it". I was always wanting the option "It's not my blood, it must be from when I one-shotted that bastard in the face with an arrow"
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CarrionCrow: -laughs- Sounds like when my 19 strength priest hit them so hard they exploded from the impact of a large stick. Pretty sure there was quite a bit of blood, but not a drop was my character's.
Guess no one. even in some of the most well-done games of the type, is willing to come up with numerous responses for all encounters, even when it's just a text answer involved.
good... evening & morning!
Just been reading your latest philosophical discussion here :)
How about Fallout 1 and 2? I remember there being a lot of funny dialogue options.
Haven't played the new Wasteland 2, would be interesting to see how they manage the dialogue.
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CarrionCrow: -laughs- Sounds like when my 19 strength priest hit them so hard they exploded from the impact of a large stick. Pretty sure there was quite a bit of blood, but not a drop was my character's.
Guess no one. even in some of the most well-done games of the type, is willing to come up with numerous responses for all encounters, even when it's just a text answer involved.
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hummer010: In the D&D world, priests make awesome fighters - and they can heal too!
Yeah, in 2nd edition world, that's how it goes. Druids get stuck trying to block damage with leather and spells, mages make due with jack besides magical items and spells, and priests get full fighter armor AND more healing than anyone else AND more strength augments AND more all-around protective spells than anyone else AND they can smash the crap out of people. (Never could figure out what lunatic came up with the "well, hitting someone with a hammer or mace isn't TECHNICALLY making them bleed so that's fine, but no swords or daggers" idea.)
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hummer010: In the D&D world, priests make awesome fighters - and they can heal too!
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CarrionCrow: Yeah, in 2nd edition world, that's how it goes. Druids get stuck trying to block damage with leather and spells, mages make due with jack besides magical items and spells, and priests get full fighter armor AND more healing than anyone else AND more strength augments AND more all-around protective spells than anyone else AND they can smash the crap out of people. (Never could figure out what lunatic came up with the "well, hitting someone with a hammer or mace isn't TECHNICALLY making them bleed so that's fine, but no swords or daggers" idea.)
I'm not sure who thought of it, but it sure is fun to play!
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CarrionCrow: -laughs- Sounds like when my 19 strength priest hit them so hard they exploded from the impact of a large stick. Pretty sure there was quite a bit of blood, but not a drop was my character's.
Guess no one. even in some of the most well-done games of the type, is willing to come up with numerous responses for all encounters, even when it's just a text answer involved.
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superstande: good... evening & morning!
Just been reading your latest philosophical discussion here :)
How about Fallout 1 and 2? I remember there being a lot of funny dialogue options.
Haven't played the new Wasteland 2, would be interesting to see how they manage the dialogue.
Good evening (for me) and good morning to you as well. =)
Classic Fallout definitely had more options than you'd typically see. Need to run through both of those again since I was lucky enough to get them before Bethesda took them away.
I've heard a lot about how the original Wasteland presents different methods of problem solving, so I'd like to go through that one and then see how it all evolves in Wasteland 2.
Not sure how much it applies to dialogue though, considering that the first game's so old you had to read text answers out of a supplemental paper book.
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hummer010: I'm not sure who thought of it, but it sure is fun to play!
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CarrionCrow: Yeah, in 2nd edition world, that's how it goes. Druids get stuck trying to block damage with leather and spells, mages make due with jack besides magical items and spells, and priests get full fighter armor AND more healing than anyone else AND more strength augments AND more all-around protective spells than anyone else AND they can smash the crap out of people. (Never could figure out what lunatic came up with the "well, hitting someone with a hammer or mace isn't TECHNICALLY making them bleed so that's fine, but no swords or daggers" idea.)
I actually can help answer that question!

http://en.wikipedia.org/wiki/Turpin_%28archbishop_of_Reims%29

Interestingly enough, the weapons restrictions on Clerics in D&D were modelled after him. They were inspired by "Gary's reading the old stories about Archbishop Turpin, who wielded a mace because he didn't want to shed blood ("who lives by the sword dies by the sword")"."[2]