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lostwolfe: i do appreciate your support of my videos. i plan to be making them for a while. at least until i've gotten through the entire sierra quest catalogue. [that's my /very/ big plan.]
I watched some of your Space Quest 1 video. Those early graphics look incredible. Its odd, but being bombarded with the up to the minute graphics of so many uber-games these days, something with an old-school aesthetic really appeals. Its like gaming the way it was meant to be.
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lostwolfe: i do appreciate your support of my videos. i plan to be making them for a while. at least until i've gotten through the entire sierra quest catalogue. [that's my /very/ big plan.]
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Stilton: I watched some of your Space Quest 1 video. Those early graphics look incredible. Its odd, but being bombarded with the up to the minute graphics of so many uber-games these days, something with an old-school aesthetic really appeals. Its like gaming the way it was meant to be.
that's actually one of the things i really enjoyed about those games. they don't have "the best graphics," but everything you need to know about and see in those scenes is [generally] "reasonably" well articulated. and it's kind of stylized now, given the sorts of graphics we have in the modern era. they're not the best graphics, but it's a very "pure" expression of gaming for my tastes.
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Stilton: I watched some of your Space Quest 1 video. Those early graphics look incredible. Its odd, but being bombarded with the up to the minute graphics of so many uber-games these days, something with an old-school aesthetic really appeals. Its like gaming the way it was meant to be.
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lostwolfe: that's actually one of the things i really enjoyed about those games. they don't have "the best graphics," but everything you need to know about and see in those scenes is [generally] "reasonably" well articulated. and it's kind of stylized now, given the sorts of graphics we have in the modern era. they're not the best graphics, but it's a very "pure" expression of gaming for my tastes.
Absolutely. I get the feeling 'games' - which I very much feel the old-school side of things to be - have evolved into a different medium altogether. Some of the frankly incredible images of what might be called blockbuster games are now so comparable to interactive films that the meaning of the word 'game' has altered. Along with this incredible gain there is also a loss of a simpler and more pure involvement with a title, where its simplicity is something that gets into you with little visual distraction and perhaps has a deeper emotional effect (depending on the game, of course). Today's games tend to raise their voice and frequently even scream and yell. Older games, through their relative simplicity, were maybe more eloquent. I like both types, but I prefer the older sensibilities.
Post edited June 22, 2014 by Stilton
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lostwolfe: that's actually one of the things i really enjoyed about those games. they don't have "the best graphics," but everything you need to know about and see in those scenes is [generally] "reasonably" well articulated. and it's kind of stylized now, given the sorts of graphics we have in the modern era. they're not the best graphics, but it's a very "pure" expression of gaming for my tastes.
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Stilton: Absolutely. I get the feeling 'games' - which I very much feel the old-school side of things to be - have evolved into a different medium altogether. Some of the frankly incredible images of what might be called blockbuster games are now so comparable to interactive films that the meaning of the word 'game' has altered. Along with this incredible gain there is also a loss of a simpler and more pure involvement with a title, where its simplicity is something that gets into you with little visual distraction and perhaps has a deeper emotional effect (depending on the game, of course). Today's games tend to raise their voice and frequently even scream and yell. Older games, through their relative simplicity, were maybe more eloquent. I like both types, but I prefer the older sensibilities.
i can agree with this sentiment completely.

one of the few "modern games" to get this right - as in: it looks good, but it has that old-school sort of feel to it with the simplicity of it's design and simplicity of it's graphics is the game "journey" for the playstation three. if you haven't played it, then i suggest you watch a walkthrough of it, because it's absolutely just a wonderful emotional "journey" from end to end.

the very best playthrough i've seen of it - which was done in a very relaxed, gentle manner was lucajin's from about a year and a bit ago now, i believe. she got into the atmosphere of the game and completely respected it for exactly what it was. but there are /very/ few modern games [to me] that manage this. as you say: modern games seem to want to bludgeon the gamer over the head with: THE GRAPHICS. GOOD LORD YES! but they seem to roget that for a game to be a game, it has to be sort of wistful and pleasant, too.

this, in fact, is why i can't stand - and didn't like - the move towards shooters like doom. i felt like they were doing away with all that elegance for some gore and a cheap thrill.

so, i never played a third person shooter past doom, because they all seemed "much the same" to me. the only game i've played in that vein was portal. and i played that at a friend's urging and over a couple of days while i was staying at his house. whenever we wern't watching movies, he was watching over my shoulder while i played it. nudging me on the one or two occasions where i got stuck. that - to me - is a wonderful gaming memory, because of - again - how simple that game was.

but i digress:

i'm going to link you to journey, next, but before i go, this is absolutely one game i wish they'd port to pc [but i doubt they ever will] - i'd pay /good/ money to own this.

lucahjin's playthrough of journey: [best watched with your favourite beverage of choice [hot chocolate for me], a good set of headphones and the lights down low.]

http://www.youtube.com/playlist?list=PL6FCB779DA20D237C
Post edited June 22, 2014 by lostwolfe
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lostwolfe: lucahjin's playthrough of journey: [best watched with your favourite beverage of choice [hot chocolate for me], a good set of headphones and the lights down low.]

http://www.youtube.com/playlist?list=PL6FCB779DA20D237C
Thank you for the link. Its late/early here now, so I'll get into it (and some hot chocolate) tomorrow/later ;-)
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lostwolfe: lucahjin's playthrough of journey: [best watched with your favourite beverage of choice [hot chocolate for me], a good set of headphones and the lights down low.]

http://www.youtube.com/playlist?list=PL6FCB779DA20D237C
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Stilton: Thank you for the link. Its late/early here now, so I'll get into it (and some hot chocolate) tomorrow/later ;-)
no problem. i'm about to scoot for the evening, too.

see you around :) - and ejoy lucahjin's playthrough.
Spreadsheet again uo to date...
https://docs.google.com/spreadsheets/d/1-VD-iAhDf-nBcCS2unQF96Q0wYxUgVaqQWEVXvkJ-X8/edit?usp=sharing

The following 7 games have only appeared 3 times (down from 12 since earlier today when Defender's Quest finally got off the 2's)

Battle Isle Platinum (includes Incubation)
Defender's Quest
Ether One Deluxe Edition
Lone Survivor: The Director's Cut
Lucius
Super Hexagon
The Real Texas
My hall this sale was:
Don't starve
Spelunky
rouge legacy
Masters of Orion 1&2
Ultima Bundle
Guild Bundle
Leisure Suit Larry Bundle
I've heard of Banished but never really took the time to do any research into what the game really was about. WOW! it looks amazing! Reading the reviews I came across this one and wanted to know how many of you who have the game found this issue in it.

"This could be the best city builder out there, you can get fairly easy into the game and it is really fun, unfortunately there are some bugs with the unit AI that kill the game. In a nutshell, your workers stop working and just idle around a meeting place. If you then save and load your game, they will go for one "tour" then start idling again, confirming that this is indeed a bug. This is an unfinished product. Avoid until it's fixed, at which point I would rate it five stars."


Is there any validity to this bug?
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lostwolfe: that's actually one of the things i really enjoyed about those games. they don't have "the best graphics," but everything you need to know about and see in those scenes is [generally] "reasonably" well articulated. and it's kind of stylized now, given the sorts of graphics we have in the modern era. they're not the best graphics, but it's a very "pure" expression of gaming for my tastes.
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Stilton: Absolutely. I get the feeling 'games' - which I very much feel the old-school side of things to be - have evolved into a different medium altogether. Some of the frankly incredible images of what might be called blockbuster games are now so comparable to interactive films that the meaning of the word 'game' has altered. Along with this incredible gain there is also a loss of a simpler and more pure involvement with a title, where its simplicity is something that gets into you with little visual distraction and perhaps has a deeper emotional effect (depending on the game, of course). Today's games tend to raise their voice and frequently even scream and yell. Older games, through their relative simplicity, were maybe more eloquent. I like both types, but I prefer the older sensibilities.
I suppose it depends on what you want in a game. I do often love it when games use modern, state of the art, gorgeous graphics. And for some games, those graphics are appropriate. However, it seems to be that big game developers seem to feel as though they *must* use the latest graphics in order to make a game commercially viable. And they're probably right about that. The real tragedy of modern graphics is that most big developers do not even consider the possibility that old-fashioned graphics may be a better choice for any particular game than other types of graphics. Some games need those graphics. Consider Papers, Please. It would still be a decent game with glossy graphics, but it would lose a lot of its charm, not to mention sense of place and time (Berlin Wall-era Eastern Europe), and its sense of repetition/ anonymous faces on parade if it jettisoned its 8-bit blockiness. That loss would also affect game play in that "good" graphics would make it too easy to notice whether or not visa applicants' passport photos matched their faces.

There are a lot of great things that can be done with very simple graphical tools, and it is a shame that more game designers don't explore the range of possibilities that "bad" graphics offer.
Post edited June 22, 2014 by infinityeight
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Stilton: Absolutely. I get the feeling 'games' - which I very much feel the old-school side of things to be - have evolved into a different medium altogether. Some of the frankly incredible images of what might be called blockbuster games are now so comparable to interactive films that the meaning of the word 'game' has altered. Along with this incredible gain there is also a loss of a simpler and more pure involvement with a title, where its simplicity is something that gets into you with little visual distraction and perhaps has a deeper emotional effect (depending on the game, of course). Today's games tend to raise their voice and frequently even scream and yell. Older games, through their relative simplicity, were maybe more eloquent. I like both types, but I prefer the older sensibilities.
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infinityeight: I suppose it depends on what you want in a game. I do often love it when games use modern, state of the art, gorgeous graphics. And for some games, those graphics are appropriate. However, it seems to be that big game developers seem to feel as though they *must* use the latest graphics in order to make a game commercially viable. And they're probably right about that. The real tragedy of modern graphics is that most big developers do not even consider the possibility that old-fashioned graphics may be a better choice for any particular game than other types of graphics. Some games need those graphics. Consider Papers, Please. It would still be a decent game with glossy graphics, but it would lose a lot of its charm, not to mention sense of place and time (Berlin Wall-era Eastern Europe), and its sense of repetition/ anonymous faces on parade if it jettisoned its 8-bit blockiness. That loss would also affect game play in that "good" graphics would make it too easy to notice whether or not visa applicants' passport photos matched their faces.

There are a lot of great things that can be done with very simple graphical tools, and it is a shame that more game designers don't explore the range of possibilities that "bad" graphics offer.
Yup, yup and yup. I was talking to someone earlier about Steam and how they appear to want to take the gaming world over (a big subject and used only for comparison here), but the intended money spinning games made these days appear to have that same 'slam it all in their faces and don't give them a choice for anything else' approach. Its like an assault on the senses rather than something more subtle that has a better chance of getting under the skin and having a lasting effect. Sometimes, in spite of all of their visual sophistication, 'super-graphics' can seem crude and tactless, relying solely on visual effect rather than intelligence and originality to get the point across. One of the things that drew me here (to GOG) was the subtler and slower paced sensibilities that allow discovery instead of being beaten over the head with an anvil.
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SpellSword: Have any of these three games cycled past for this round of the sequence?
- Spellforce 2: Demons Of The Past
- BloodRayne 2
- King's Bounty: The Legend
Here comes BloodRayne 2...
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Part 39
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Flash Deals #381 (Ends Sun, 22 Jun 2014 22:00:00 UTC)

Giana Sisters: Twisted Dreams $2.99 ($14.99) [80% OFF]
Anomaly Warzone Earth $1.99 ($9.99) [80% OFF]


Flash Deals #382 (Ends Sun, 22 Jun 2014 22:36:00 UTC)

Costume Quest $2.24 ($14.99) [85% OFF]
Duke Nukem 3D: Atomic Edition $1.49 ($5.99) [75% OFF]


Flash Deals #383 (Ends Sun, 22 Jun 2014 23:12:00 UTC)

Jack Keane $2.49 ($9.99) [75% OFF]
Strike Suit Zero: Director's Cut $3.99 ($19.99) [80% OFF]


Flash Deals #384 (Ends Sun, 22 Jun 2014 23:48:00 UTC)

Clive Barker's Undying $1.49 ($5.99) [75% OFF]
Amnesia: The Dark Descent $3.99 ($19.99) [80% OFF]


Flash Deals #385 (Ends Mon, 23 Jun 2014 00:24:00 UTC)

PixelJunk Monsters HD $1.59 ($7.99) [80% OFF]
Bard's Tale, The $1.99 ($9.99) [80% OFF]


Flash Deals #386 (Ends Mon, 23 Jun 2014 01:00:00 UTC)

Jazzpunk $7.49 ($14.99) [50% OFF]
Blitzkrieg Anthology $1.99 ($9.99) [80% OFF]


Flash Deals #387 (Ends Mon, 23 Jun 2014 01:36:00 UTC)

Edna & Harvey: The Breakout $2.24 ($14.99) [85% OFF]
Red Faction $1.99 ($9.99) [80% OFF]


Flash Deals #388 (Ends Mon, 23 Jun 2014 02:12:00 UTC)

Hammerwatch $1.99 ($7.99) [75% OFF]
Sword of the Stars: The Pit Gold Edition [Premium] $3.24 ($12.99) [75% OFF]


Flash Deals #389 (Ends Mon, 23 Jun 2014 02:48:00 UTC)

Children of the Nile Complete $2.49 ($9.99) [75% OFF]
Shadow Warrior (2013) $7.99 ($39.99) [80% OFF]


Flash Deals #390 (Ends Mon, 23 Jun 2014 03:24:00 UTC)

Dragon Lore: The Legend Begins $1.49 ($5.99) [75% OFF]
Night of the Rabbit, The $4.99 ($19.99) [75% OFF]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Part 40
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Flash Deals #391 (Ends Mon, 23 Jun 2014 04:00:00 UTC)

SiN Gold $2.49 ($9.99) [75% OFF]
Machinarium: Collector's Edition $1.99 ($9.99) [80% OFF]


Flash Deals #392 (Ends Mon, 23 Jun 2014 04:36:00 UTC)

Divinity: Dragon Commander Imperial Edition [Premium] $11.24 ($44.99) [75% OFF]
Medal of Honor: Allied Assault War Chest $2.49 ($9.99) [75% OFF]


Flash Deals #393 (Ends Mon, 23 Jun 2014 05:12:00 UTC)

Slender: The Arrival $2.49 ($9.99) [75% OFF]
Anodyne $2.49 ($9.99) [75% OFF]


Flash Deals #394 (Ends Mon, 23 Jun 2014 05:48:00 UTC)

Capitalism 2 $1.99 ($9.99) [80% OFF]
Chaos Engine, The $2.49 ($9.99) [75% OFF]


Flash Deals #395 (Ends Mon, 23 Jun 2014 06:24:00 UTC)

Sang-Froid: Tales of Werewolves $1.49 ($14.99) [90% OFF]
Blackwell Bundle $2.99 ($14.99) [80% OFF]


Flash Deals #396 (Ends Mon, 23 Jun 2014 07:00:00 UTC)

Master of Magic $1.49 ($5.99) [75% OFF]
Rogue Legacy $3.74 ($14.99) [75% OFF]


Flash Deals #397 (Ends Mon, 23 Jun 2014 07:36:00 UTC)

Dark Fall 3: Lost Souls $1.99 ($9.99) [80% OFF]
Witcher 2: Assassins Of Kings, The $3.99 ($19.99) [80% OFF]


Flash Deals #398 (Ends Mon, 23 Jun 2014 08:12:00 UTC)

Penumbra Collection, The $1.99 ($9.99) [80% OFF]
Battle Isle Platinum (includes Incubation) $2.49 ($9.99) [75% OFF]


Flash Deals #399 (Ends Mon, 23 Jun 2014 08:48:00 UTC)

Real Texas, The $2.24 ($14.99) [85% OFF]
Red Faction 2 $1.99 ($9.99) [80% OFF]


Flash Deals #400 (Ends Mon, 23 Jun 2014 09:24:00 UTC)

Surgeon Simulator 2013 $2.49 ($9.99) [75% OFF]
Startopia $1.49 ($5.99) [75% OFF]
Huzzah! My witchers, they hath been doubled!

Woke up, checked gog on the phone before breakfast or even bathroom. Saw witcher 2 on flash sale, ran to the pc. Achieved bliss.
Post edited June 23, 2014 by j0ekerr