Posted June 22, 2014
IanM: ... I don't want auto patches either, I want games that are finished and working 100% before they are sold ...
As a software developer i can tell you that such a piece of software just does not exists. True one can come very close (see NASA). And yes today things have gone out of hand and games get released before they are finished & developers get measly salaries, marketing & shareholder profit wastes millions, but ultimately it comes down to cost: Either pay up or shut up.
Since bugfixing/testing/balancing takes >80% of the time, if you want a nearly bug free games we're likely talking triple digit retail prices... Plus way longer release cycles and more linear games with less choices. Because with choice the testing cost rises exponentially. True some games are nearly bug-free but apart from obvious offenders (e.g. rushed releases) i'd wager it's just plain luck.
There's a reason there is no indie game studio doing AAA games (especially graphics & predefined choices are expensive). Take shadowrun returns for example. Lovely graphics, nice story, awesome gameplay. But it's short, no voiceover, linear, static, graphics are 10 years behind state of the art... And for $20 it's 1/5-1/10 the length of Origin/MassEffect/BaldursGate... So these should have retailed for $100-200!!!!