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ptasiek83: I can realte to this. GOG collection is just a drop in the sea of games I have. I had to buy new bookstand for my new purchases and there is no way I am gonna live long enough to play them all even though I plan on some 35+ years of quality living.

BTW I kind of miss those old timey big cardboard box games with nice and colorufull manuals and maps, although new ones are much easier on storage space.

Lastly I am glad that there is finally good games distributor from Poland, too bad CDP failed me so many times with the physical releases offering only Polish language in them.
wow.... is the bookstand very large in width and height?
i guess i have max. (wildguessing)40 retail games (cd) left , old ones like fallout and jagged and c&c and redalert (no 3dgames or versions)
and now casuals: roughly 300 or so (dvd cases with each 1 disc and 1 game on it)
and some collections, best of so to say: 4 or 5 on 1 dvd/cd those would be now at a 15 pieces
so its getting there :D ( and not mentioning yet the dvd movies on dvd , 150 or so...)

So i better be around for the next 25 years at least if i want to see/ play them all again at least 1 more time :D
Post edited November 18, 2014 by gamesfreak64
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stg83: Well not when you have a very limited budget, then the wishlist just makes you hope that the good discounts reappear in the next promo either at the same or even better price. :)
That's basically what I meant, at least for myself :)
Th Longest Journey - reasons for and against, please ;-)

Thank you!
Already have The Witcher 2 so... here you go:
http://gog.com/redeem/XAE763751B274D07G
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genkicolleen: That's basically what I meant, at least for myself :)
I guess we are in the same boat then as far this promo is concerned. I do wonder though whether the many other games that haven't appeared in the Flash Deals so far are being saved for the next promo . ;)
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CarrionCrow: Two things. First? That collection page is intensely appealing.
Second? It kinda makes sense. Say you have three games, and they all speak to a certain mental state or desire at any given time. It should be pretty easy to discern which speaks to what mood, and then you put it on. The game is compatible with what you want, and everything's good.
But what happens when you start adding more games, all of which have fragments that speak to different states? After a while, it's an absurdly complex spread of compatible and incompatible elements, all of which keep shifting depending on your own shifting mental states, all of which have their own fragments.
Might be overthinking it just a tad, but that's what's coming to mind on the subject.
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Stilton: You're right, it does get complex, with what started as a definite taste for a thing of a specific type being influenced by other things that may or may not be related but which start to compete for attention. I've spent a long time deciding which game to play, using YouTube and various review sites to bolster my decision, only to have that decision change at the last minute or no decision be made at all. In a peculiar way, I sort of like it... Maybe its because I know I have loads of time ahead of me and I can select what I want and when I want to play it with reasonable leisure. Who knows. There needs to be a psychology game so I can work it out.
Maybe it can all be boiled down to two constantly fluctuating compatibility ratings. The game has one based on the elements in play at any given time (in-depth story or lack thereof, difficulty level that induces a state of accomplishment in the player, material acquisition that will cause the player to have that happy "I GOT LOOT YAY" sensation) and so on.
But then it has to be matched against the compatibility rating of the player, and that's always shifting. Some people like Dark Souls, for example, but if you're already feeling frustrated with outside circumstances you probably wouldn't want to put that on. (Unless you feel like throwing your PC/console out the nearest window.)
Maybe it's when the two ratings are compatible with each other for the longest periods of time that causes the player to end up feeling such a strong connection to the game. I mean, hell, it's years and years later, but so many people feel such strong connections to things.
Maybe the reason why a player will end up playing something suddenly is because that level of synchronization is somehow lost for whatever reason.
And maybe the reason why the player tends to feel more linked to items from the past is because the rating is easier to achieve compatibility with. Less outside factors initially, but increasing exponentially as the person gets older. Younger mind, simpler process.
Post edited November 18, 2014 by CarrionCrow
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CarrionCrow: But what happens when you start adding more games, all of which have fragments that speak to different states? After a while, it's an absurdly complex spread of compatible and incompatible elements, all of which keep shifting depending on your own shifting mental states, all of which have their own fragments.
Might be overthinking it just a tad, but that's what's coming to mind on the subject.
Not overthinking it. My mood's been swinging wildly due to stress, such that I can't concentrate on a game for more than short periods at a time. That basically throws out any kind of RPGs or deep strategy/4X games, which is about 64 games on my shelf. Point & Click if I leave to long I come back wondering why I have this half-eaten mouldy apple in my inventory (a further 12). Others I don't have the energy to learn how to play (and has the problem of leaving it too long meaning relearning it).

Basically, I've been playing Banished and Euro Truck Simulator 2 solely for the past couple of weeks.

Different topic: I had a weird gap in my library. It's now gone and I have a game called "Juggernaut" next to Sword of the Stars: The Pit. No download available, no store page. What is it?
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phaolo: Interplayyy!!
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CarrionCrow: Oh dear gods, I feel your pain on that one. Interplay is probably the only publisher that I'm still missing an unacceptably large-sized chunk of, and it continuously bugs the crap out of me. [...]
Still missing 21 items from a 31 item collection when it comes to them.
True, and I'm still hoping for some kind of Interplay pack.
I only need a small selection of those 31 titles, but I'm waiting since months!
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Stilton: Th Longest Journey - reasons for and against, please ;-)

Thank you!
The best discount I've seen. Not usually on sale for the big discounts, been sitting on my pseudo wishlist for awhile, but never saw it at even a 70% discount.
Can't say more as I just picked it up this sale.
The fact that when sorted by User Rating it sits next to the Might & Magic 6-pack on page 2 of 18, tells me people really like it as well.
Post edited November 18, 2014 by RWarehall
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Stilton: Th Longest Journey - reasons for and against, please ;-)
I personally loved it. Here's my review for the game:

I recommend reading the manual. It has some great information, as well as some extra story to enjoy. (No spoilers!)

Manual in PDF format


The cursor:
[*]Blue - The standard cursor.
[*]Red - Indicates an exit.
[*]Broken - "Non-active". Means that you cannot currently interact with the scene.
[*]Active - Indicates a hot spot. Left-click to bring up a floating menu:
[*] - Eye - Inspect
[*] - Mouth - Talk to or use mouth to interact with an item.
[*] - Hand - Interact physically. Use this to pick up items and add them to your inventory.

Double-click to make April run

Right-click to open your inventory.

Press the letter X to show all possible exits. Press again to take down the exit signs.

Items will flash when they can be used on the scene, or when there's a possibility to combine items.

Keyboard Shortcuts: (all not listed)

[*]F1 - Diary Menu
[*]F2 - Quick-save; F3 - Quick-load. There are 99 save-game slots available. You MUST SAVE before exiting to the main menu!
[*]F4 - Conversation Log
[*]F5 - April's Diary (have to learn how to use it) - Can save and load from here, too.
[*]F6 - Video Replays
[*]F7 - Game Settings
[*]F8 - Save Screenshot to your local game directory
[*]F9 - Toggle Subtitles
[*]F10 - Quit game and return to Main Menu
[*]P - Pause
[*]Esc - Skip video sequence or dialogue

Universal Hint System
GameBoomers Walkthrough by MaGtRo

_______________________________________

Options include separate sliders for Voice, Music, and Sound Effects. I recommend turning Voice up as far as you can, keeping Music and SFX turned a bit lower, and turning your volume UP. While there are subtitles available (make sure you have the option checked before you start the game!), there are some transition scenes that do NOT have subtitles, so if you don't want to miss any story... :wink:

There are also options for High Quality April Model, Special Effects, Shadows, High Quailty Video, and Enable Time Skip. I had all of them checked except the last one -- not sure what that one's for :tongue: If you have any trouble with things lagging, try turning off some of these extras. The manual (see PDF link further up in the post) will explain what all of these options mean.

As usual with true adventure games such as this, SAVE and SAVE OFTEN!! I can't stress this enough! We have 99 save slots -- USE THEM! While April cannot die, and the way the game is made we can't progress and accidentally leave behind something that we MUST have in order to progress in the game, if you experience a glitch or power outage, you'll be kicking yourself for certain... if not cursing a blue streak :curses: lol~

On the main menu of the game is something called the Book of Secrets, which we can't access. There is an easter egg that will allow us access, and it is described (with HINTS on how to do it in spoilers) in THIS POST. The Book of Secrets contains BONUS CONTENT for the game, including outtakes (audio of the actress playing April messing up -- very funny!), eight music tracks (which you can listen to, but not save to your computer), and a bunch of very cool concept art!

The graphics looked great stretched to fit my widescreen. As RenaissanceMom mentioned, the character design is pretty dated, but this didn't detract from my enjoyment of the game in the slightest. The story really draws you in, and while not an intense experience like Cognition, The Longest Journey is compelling, and I found it hard to stop playing!

The game is set in the future, but it's a future that's easy to relate to -- it's not heavily sci-fi, and there's a strong fantasy aspect to it. As a matter of fact, the separation of sci-fi and fantasy is at the core of the story, and brilliantly handled. The game took us places I NEVER expected to end up, and is all the better for it! While I did have parts of the story figured out, I also was surprised more than once! :twothumbs:

Rmom and I both got TLJ from GOG, and we both experienced the same [color=#ff0000]glitch[/color]: The game closing down when we tried to access a certain scene. TO GET PAST THIS GLITCH, single-click on the exit to take you to that scene. Every time I was trying to run to the next location (by double-clicking) and it crashed, but walking got me past the glitch. After you get past it that one time, you'll be able to double-click to run to that location as usual. This would be a good time for me to remind you of the importance of SAVING! :laugh:

Remember that you can speed things up by double-clicking to make April run, and the other shortcuts at the top of this review will be a LOT of help, believe me!

I really enjoyed the time I spent on this game, and absolutely recommend it... Assuming that you don't get irritated by LOTS of conversation and reading. The core of The Longest Journey is the story, and it is absolutely integral to your enjoyment of the game!
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CarrionCrow: It kinda makes sense. Say you have three games, and they all speak to a certain mental state or desire at any given time. It should be pretty easy to discern which speaks to what mood, and then you put it on. The game is compatible with what you want, and everything's good.
But what happens when you start adding more games, all of which have fragments that speak to different states? After a while, it's an absurdly complex spread of compatible and incompatible elements, all of which keep shifting depending on your own shifting mental states, all of which have their own fragments.
Might be overthinking it just a tad, but that's what's coming to mind on the subject.
I think something like that is definitely part of it, at least.

Of course, another part of it is that my computer tends to hard freeze for absolutely no apparent reason, so that alone makes me far less likely to try and play a PC game. (As best as I can tell, it's most likely either a driver problem or a PSU problem, but I haven't been able to figure out which, and I'd hate to go out and buy a new PSU if it won't fix the problem.)
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CarrionCrow: But what happens when you start adding more games, all of which have fragments that speak to different states? After a while, it's an absurdly complex spread of compatible and incompatible elements, all of which keep shifting depending on your own shifting mental states, all of which have their own fragments.
Might be overthinking it just a tad, but that's what's coming to mind on the subject.
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katya_stevens: Not overthinking it. My mood's been swinging wildly due to stress, such that I can't concentrate on a game for more than short periods at a time. That basically throws out any kind of RPGs or deep strategy/4X games, which is about 64 games on my shelf. Point & Click if I leave to long I come back wondering why I have this half-eaten mouldy apple in my inventory (a further 12). Others I don't have the energy to learn how to play (and has the problem of leaving it too long meaning relearning it).

Basically, I've been playing Banished and Euro Truck Simulator 2 solely for the past couple of weeks.

Different topic: I had a weird gap in my library. It's now gone and I have a game called "Juggernaut" next to Sword of the Stars: The Pit. No download available, no store page. What is it?
That's weird. Juggernaut is the latest DLC for SOTS - The Pit. People have been waiting for it to come out on GOG for over a month now, I think.
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CarrionCrow: Maybe the reason why a player will end up playing something suddenly is because that level of synchronization is somehow lost for whatever reason.
Because one or both of those two synchronized levels may spike at any time and the chemical balance is tipped.
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CarrionCrow: That's weird. Juggernaut is the latest DLC for SOTS - The Pit. People have been waiting for it to come out on GOG for over a month now, I think.
Here's some picture evidence in case people want it/want to look -- curiously it also has the same purchase date as SOTS - The Pit.
Attachments:
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Stilton: Its nice to see a healthy disregard for the game collection size/play ratio. I've got a bucket load of games now but I've only scratched the surface in terms of how many I've played vs those still looking at me forlornly for some attention. It used to bother me a bit (why did I buy ALL of those games?). But I just like having them around and seeing them on my virtual shelves and thinking, 'Yeah, I'll have a go with you now.' Oh yes.
It's funny, I always knew I had a lot of games I hadn't finished, but I had no idea it was this many until I decided to get it all organized by writing a backlog system for myself.

That was a little over 3 years ago... I think I've managed to shave off 1 or 2 percentage points off the Unfinished ratio since then, but the collection has kept growing. Back then I calculated that if I could complete a game per week, I'd be done in 10 years... that's grown to almost 15 years now.
Post edited November 18, 2014 by Pidgeot