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600+ games discounted by at least 50%, bundle deals up to 80% off, daily personal deals!

It is here: 2013 DRM-Free Winter Sale on GOG.com! The biggest, the loudest, the most varied, and the most exciting sale we've ever done begins now. How big is it? There are way over 600 games from our catalog steadily discounted by at least 50%. How loud is it? Let's just mention the fact, that we're opening with a triple nuclear blast, giving away Fallout, Fallout 2, and Fallout Tactics for FREE the next 48 hours. How varied is it? On top of regular discounts you'll have daily deals including games presented by YouTube personalities, hot thematic bundles chosen each day by our dear users, offered with up to 80% discounts, and--finally--daily personal deals where you pick one of the special offers available to you, and you only. How exciting is it? Well, you probably get the idea by now. So, there you have it: time to save BIG on the best games in history, available DRM-free for Windows and Mac.

This holiday season, your GOG.com Winter Sale experience include the company of Jesse Cox, Force Strategy Gaming, Dodger from Press Heart to Continue, and the YogsCast team. Each day we mash-up a classic game (or games) with it's modern successors and offer them with high discounts, while our tube-casting friends explain why they consider such a blend interesting and worth playing.

2013 DRM-Free Winter Sale Video Recommendations playlist

Section updated: Don't forget about your gamer friends that may not know GOG.com yet! Sadly, for the sake of unburdening what servers we have, we had to turn off the option for gifting free games. But you can always just let them know they can sign up with GOG.com and claim a free gift of Fallout, Fallout 2, and Fallout Tactics. On top of that, when they register to our service, they'll receive all the 12 free games we add to all the newly-created accounts. That way your friends will start their adventure with GOG.com with a collection of 15 great games total already on their virtual shelves! Be kind, share the good news! :-)

We'd also like to remind you, that all purchases on GOG.com are now covered with our new 30-day Worldwide Money Back Guarantee, so your holiday gaming shopping spree is safer than it ever was before.

Worldwide Money Back Guarantee announcement video

Our 2013 DRM-Free Winter Sale will last until Sunday, December 29, at 1:59PM GMT. Happy holidays from GOG.com team, everyone! And again, sorry for the server issues in the initial hours of our sale.
Post edited December 14, 2013 by G-Doc
I didn't want wing commander, or the other daily special. Hmmm... guess I'll just wait til tomorrow.
"Vote for Tomorrows deals: Brave New Lands vs Rule by Magic"....Cant we have them both :P
I love the Rule of Magic bundle. It's absolutely hilarious. No matter how good the games actually are, this is a splendid collection of absolutely generic fantasy names. This is fantasy, with endless treasures of mythology and folklore to draw upon. Could the developers really not up with something more inspired than "Fantasy Wars", "Master of Magic" or "Lords of Magic"? ^^; (Kudos to King's Bounty for not actually having "magic" or "fantasy" in its title)

A shame this has taken the lead, I was very keen on Eador. :/
Post edited December 23, 2013 by Pica-Ludica
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gandalf.nho: Volgarr looks very nice, but sadly is another "must be hard" platformer...
Volgarr the Viking is an absolutely great game, and not that hard once you start to understand the mechanics: the gameplay is always very fair, not even once I blamed the character moves for a death and no enemy is overpowered. Even if the game might seem atrociusly difficult at the beginning, just a few extra tries will reward the player with a noticeable increase in skill and a big sense of accomplishment. I bought it at release and was not disappointed, I suggest you not to miss this one! No doubt one of my favourite games of 2013!
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gandalf.nho: Volgarr looks very nice, but sadly is another "must be hard" platformer...
Heh, my thoughts exactly. I was considering getting it during Solstice Festivmas but figured out it would be better to wait it to appear as a regular Recommended Deal and watch the video (I do know I could've watched other videos but I was lazy;).

Now I know I don't want those games ;) Call me spoiled but I consider no-checkpoint-go-back-to-the-beginning-of-the-level-after-dying system as anachronism. It's not funny for me to replay the first part of a level so many times, it becomes just tedious after a while.

With checkpoint system or only one room platformer games dying is not a problem, because you won't lose much of your progress. There are, of course, more creative games like Rogue Legacy and Spelunky where dying is also not a bad thing because you get a random level each time so there is always something new to play. Spelunky is much better in this respect but Rogue Legacy has an amazing heir system so dying means you get to play significantly different hero and you can also use your gold to upgrade him/her.
Anyone with the full wing commander bundle willing to get me Privateer 2? Trading for anything in this list ( http://www.gog.com/forum/general/classifieds/post9256 ) or Paypal.
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gandalf.nho: Volgarr looks very nice, but sadly is another "must be hard" platformer...
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Ghorpm: Heh, my thoughts exactly. I was considering getting it during Solstice Festivmas but figured out it would be better to wait it to appear as a regular Recommended Deal and watch the video (I do know I could've watched other videos but I was lazy;).

Now I know I don't want those games ;) Call me spoiled but I consider no-checkpoint-go-back-to-the-beginning-of-the-level-after-dying system as anachronism. It's not funny for me to replay the first part of a level so many times, it becomes just tedious after a while.

With checkpoint system or only one room platformer games dying is not a problem, because you won't lose much of your progress. There are, of course, more creative games like Rogue Legacy and Spelunky where dying is also not a bad thing because you get a random level each time so there is always something new to play. Spelunky is much better in this respect but Rogue Legacy has an amazing heir system so dying means you get to play significantly different hero and you can also use your gold to upgrade him/her.
I understand your points, but Rogue Legacy and Volgarr are completely diffrerent kind of games. VtV is a revival of the arcade era, a game explicitly created with extreme challenge and personal records in mind, like the legendary Ghouls'n'ghosts or Rastan: everyone was playing the same "easy to learn but hard to master" game, and the fun was all in seeing how far from his friends one could go given the same path. Back at the time, being on top of the leaderboard insiperd awe in all who looked! ;) They might seem similar, but are exactly the opposite, at least in my opinion.
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gandalf.nho: Volgarr looks very nice, but sadly is another "must be hard" platformer...
woah really? I nearly impulse purchased this. Glad I got distracted in the forums first. I know its pretty much only $3, but the whole "Must be Hard" thing really is not my cup of tea, so chances are it will be a wasted $3 if I only play it for 10 minutes and die 50 times then uninstall. :(

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Elfbane: "Vote for Tomorrows deals: Brave New Lands vs Rule by Magic"....Cant we have them both :P
So. Much. This.
This vote is just cruel. No one wins. Everyone Loses.
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BillyMaysFan59: I guess I could pick up this Wing Commander bundle since it's so cheap, but man! Some of those games are real big downloads, like 3GB or 6GB or something. I guess not ALL of them are like that. And it's a good deal anyway.
3-6GB is a big download? LOL Maybe if one lives in Inuvik or Vanuatu I suppose. LOL That's only a 10-30m download on any kind of sane Internet connection. The Witcher 2 is 25GB, Mafia II is 30GB. Time to buy an ethernet card and throw away the 14.4kB modem! LOL

Just having a bit of fun with ya! Happy holidays! :oP

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Schnuff: Nice one from my 2nd wishlist is gone (Tomb Raider).
The rest is of no interest for me.
I installed Tomb Raider 1 a few days ago and spent some time getting my Logitech controller set up for it. Don't normally use controllers for games but this trip down memory lane actually works better with a controller than the keyboard. I'm enjoying the game but totally getting a good laugh out of how terrible the 3D collision detection is in the game. You can walk Lara half way through her piano for example. Nonetheless, the gameplay has withstood the test of time. Going to take a while for me to go through the entire game series though, but it'll be interesting to see how the graphics, interactions and other elements (2 of them at least <chuckle>) progress throughout the series. ;oP
Post edited December 23, 2013 by skeletonbow
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Ghorpm: Heh, my thoughts exactly. I was considering getting it during Solstice Festivmas but figured out it would be better to wait it to appear as a regular Recommended Deal and watch the video (I do know I could've watched other videos but I was lazy;).

Now I know I don't want those games ;) Call me spoiled but I consider no-checkpoint-go-back-to-the-beginning-of-the-level-after-dying system as anachronism. It's not funny for me to replay the first part of a level so many times, it becomes just tedious after a while.

With checkpoint system or only one room platformer games dying is not a problem, because you won't lose much of your progress. There are, of course, more creative games like Rogue Legacy and Spelunky where dying is also not a bad thing because you get a random level each time so there is always something new to play. Spelunky is much better in this respect but Rogue Legacy has an amazing heir system so dying means you get to play significantly different hero and you can also use your gold to upgrade him/her.
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Enebias: I understand your points, but Rogue Legacy and Volgarr are completely diffrerent kind of games. VtV is a revival of the arcade era, a game explicitly created with extreme challenge and personal records in mind, like the legendary Ghouls'n'ghosts or Rastan: everyone was playing the same "easy to learn but hard to master" game, and the fun was all in seeing how far from his friends one could go given the same path. Back at the time, being on top of the leaderboard insiperd awe in all who looked! ;) They might seem similar, but are exactly the opposite, at least in my opinion.
Sure, I know that they are actually very different games. I only mentioned it as a perfect example of a game with an unique dying system which is not punishing you too much (I still feel a bit sad when my hero/heroin passes away;) but rather give you an opportunity to experience something different.

Back in 80s and the beginning of 90s I played a lot C64 platformer games. They were even more hardcore than Volgarr the Viking because many of them had "one hit = death" rule without any exceptions (I've seen in the video that in VtV you will lose your equipment first) and what's most important - you had limited number of lives to beat the whole game. I managed beat a lot of them, including those which are famous for their difficulty (Jet Set Willy 1 and 2, Auf Wiedersehen Monty, Ghosts 'n Goblins, Impossible Mission, just to name a few) but the thing is that even back then it really bothered me that I had to replay early levels so many times. For example: if I need 20 tries to beat a game with 5 levels that usually means that I have to play through the first level 20 times, 15 times for the second level, 10 - third, 5 - fourth and perhaps 2 - the last one. After that time the first two levels are extremely boring. I know them by heart and the only reason I still die in them is because I'm so fed up with them I want to finish them ASAP and hence I'm not careful enough. I would like to explore the last level a bit more but I can't stand the first two levels anymore so I quit the game. Shame...

When the checkpoint system became a standard I though of it as a step forward. I was even more happy when I realized that in a lot of indie platformers nowadays you can actually choose yourself if you want checkpoints or not (Giana Sisters for example). It's a win-win situation because there are people who don't like checkpoints. Everybody can get what he/she likes :)
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Ghorpm: Heh, my thoughts exactly. I was considering getting it during Solstice Festivmas but figured out it would be better to wait it to appear as a regular Recommended Deal and watch the video (I do know I could've watched other videos but I was lazy;).

Now I know I don't want those games ;) Call me spoiled but I consider no-checkpoint-go-back-to-the-beginning-of-the-level-after-dying system as anachronism. It's not funny for me to replay the first part of a level so many times, it becomes just tedious after a while.

With checkpoint system or only one room platformer games dying is not a problem, because you won't lose much of your progress. There are, of course, more creative games like Rogue Legacy and Spelunky where dying is also not a bad thing because you get a random level each time so there is always something new to play. Spelunky is much better in this respect but Rogue Legacy has an amazing heir system so dying means you get to play significantly different hero and you can also use your gold to upgrade him/her.
Yeah, I hate checkpoint systems also. I put up with them on some games if the game is really enjoyable such as the original Far Cry, but I'm not fond of checkpoint save games. One thing you can do with various emulators out there is save the state of the entire emulated machine to disk as a snapshot and restore it, and they often set this up as a sort of save-game feature that lets you save any game at any time regardless of the game's built in save game features. I used this to actually be able to enjoy a number of checkpointed NES and SNES games years ago, as well as some games from other consoles although I'm generally not a fan of console gaming but have enjoyed some of the classics from the 80s.

In theory, one could do this with PC games also running under a virtual machine that allows freezing and snapshotting although how well it works would be something to discover via experimentation and would have a lot of variables to say the least. :)
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BillyMaysFan59: I guess I could pick up this Wing Commander bundle since it's so cheap, but man! Some of those games are real big downloads, like 3GB or 6GB or something. I guess not ALL of them are like that. And it's a good deal anyway.
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skeletonbow: 3-6GB is a big download? LOL Maybe if one lives in Inuvik or Vanuatu I suppose. LOL That's only a 10-30m download on any kind of sane Internet connection. The Witcher 2 is 25GB, Mafia II is 30GB. Time to buy an ethernet card and throw away the 14.4kB modem! LOL

Just having a bit of fun with ya! Happy holidays! :oP
The problem over here is, we have a DSL connection, so it isn't really that fast. I suppose I could let it download overnight, or if I happen to be at the library with my laptop some day.....
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Ghorpm: Heh, my thoughts exactly. I was considering getting it during Solstice Festivmas but figured out it would be better to wait it to appear as a regular Recommended Deal and watch the video (I do know I could've watched other videos but I was lazy;).

Now I know I don't want those games ;) Call me spoiled but I consider no-checkpoint-go-back-to-the-beginning-of-the-level-after-dying system as anachronism. It's not funny for me to replay the first part of a level so many times, it becomes just tedious after a while.

With checkpoint system or only one room platformer games dying is not a problem, because you won't lose much of your progress. There are, of course, more creative games like Rogue Legacy and Spelunky where dying is also not a bad thing because you get a random level each time so there is always something new to play. Spelunky is much better in this respect but Rogue Legacy has an amazing heir system so dying means you get to play significantly different hero and you can also use your gold to upgrade him/her.
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skeletonbow: Yeah, I hate checkpoint systems also. I put up with them on some games if the game is really enjoyable such as the original Far Cry, but I'm not fond of checkpoint save games. One thing you can do with various emulators out there is save the state of the entire emulated machine to disk as a snapshot and restore it, and they often set this up as a sort of save-game feature that lets you save any game at any time regardless of the game's built in save game features. I used this to actually be able to enjoy a number of checkpointed NES and SNES games years ago, as well as some games from other consoles although I'm generally not a fan of console gaming but have enjoyed some of the classics from the 80s.

In theory, one could do this with PC games also running under a virtual machine that allows freezing and snapshotting although how well it works would be something to discover via experimentation and would have a lot of variables to say the least. :)
I think you've slightly missed my point. I was talking about going back to a checkpoint after dying in a platformer game (rather than starting at the very beginning of the level/game), not about checkpoint based save system ;) Those are two different stories, they just happen to share a word "checkpoint" :) I may even add that I like a lot the former and loathe the latter.

As for emulators - I don't use them. When I feel like playing a C64 game I play it on my C64. Full stop ;)
Just completed my Wing Commander collection. Very happy, thank you to those that voted :)
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Enebias: I understand your points, but Rogue Legacy and Volgarr are completely diffrerent kind of games. VtV is a revival of the arcade era, a game explicitly created with extreme challenge and personal records in mind, like the legendary Ghouls'n'ghosts or Rastan: everyone was playing the same "easy to learn but hard to master" game, and the fun was all in seeing how far from his friends one could go given the same path. Back at the time, being on top of the leaderboard insiperd awe in all who looked! ;) They might seem similar, but are exactly the opposite, at least in my opinion.
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Ghorpm: Sure, I know that they are actually very different games. I only mentioned it as a perfect example of a game with an unique dying system which is not punishing you too much (I still feel a bit sad when my hero/heroin passes away;) but rather give you an opportunity to experience something different.

Back in 80s and the beginning of 90s I played a lot C64 platformer games. They were even more hardcore than Volgarr the Viking because many of them had "one hit = death" rule without any exceptions (I've seen in the video that in VtV you will lose your equipment first) and what's most important - you had limited number of lives to beat the whole game. I managed beat a lot of them, including those which are famous for their difficulty (Jet Set Willy 1 and 2, Auf Wiedersehen Monty, Ghosts 'n Goblins, Impossible Mission, just to name a few) but the thing is that even back then it really bothered me that I had to replay early levels so many times. For example: if I need 20 tries to beat a game with 5 levels that usually means that I have to play through the first level 20 times, 15 times for the second level, 10 - third, 5 - fourth and perhaps 2 - the last one. After that time the first two levels are extremely boring. I know them by heart and the only reason I still die in them is because I'm so fed up with them I want to finish them ASAP and hence I'm not careful enough. I would like to explore the last level a bit more but I can't stand the first two levels anymore so I quit the game. Shame...

When the checkpoint system became a standard I though of it as a step forward. I was even more happy when I realized that in a lot of indie platformers nowadays you can actually choose yourself if you want checkpoints or not (Giana Sisters for example). It's a win-win situation because there are people who don't like checkpoints. Everybody can get what he/she likes :)
True enough (and kudos for all those beaten games)! I liked the old stile of VtV nevertheless because it was not nearly as hard as the ones you mentioned, so restarting was not so frustrating -at least for me. Never I tried to beat the same level for more than 5-7 times, except for the first special stage (that REALLY was hard). Besides, the game has a sort of checkpoint system: if you walk to the left at the very beginning of every level, you are imediately transported to the next one (if you managed to reach it before) and there is one temporary checkpoint half-way from the boss. You need to play it in one shot only if you choose the Valkyrie path, but at that point you should be enough skilled to beat the entire game in less than one hour. Basically, I agree with you: having checkpoints is always better... only, I think VtV is not hard enough to let the player feel the need of them. Anyway, I can speak only for myself, so mine are just opinions! :)