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Adzeth: It could be that people noticed, but the system was such that it couldn't be hastened, so some people formed a clan of crazies that were devoted to keeping the system online so the Humans of Ages Past could forever live and bring the pure genes of bygone times into the new era where DNA manipulation had turned humanity into vats of slime. Then, before the very last human vat of slime hardened into goo of the other side, it secured the system with techno magic that protected the system until it finally awakened the cell inhabitants.
What a difficult life that must have been for the cultists. I mean, they'd have to defend against regular raids by the Cult of Anthropology, who's eager to breach the facility and interview/interrogate/dissect the Ancients to discover their secrets. Their knowledge could have prevented the atrocities of the Great War of Zorbakon, which was directly caused by the art of making sandwiches being lost forever. If we'd had those sandwiches, think of how the galaxy could have been different! Ahh, the inevitable clash of the needs of the future and respect for the past...
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jamyskis: Yeah, you did read that correctly. I'd also prefer at least the option to have personal dedicated servers and am hoping that the single-player experience will be a decent one. I understand the logic behind the persistent universe, but I really don't have the time or inclination to subscribe to any fee-based gaming service.
I have memories of reading somewhere that he wasn't planning on (at this stage) writing personal server software but wasn't really opposed to someone else doing one... but that could easily have been a passing comment that may or may not have been quoted in context.

(Edit - found it! 0x10c Forums)

Truly time will tell... I HOPE the single player is a decent experience as well as I am not a huge fan of multiplayer but I can understand the concept of having a monthly fee. If the servers are constantly emulating every players DCPU even while not logged in that could take some seriously big iron to run!
Post edited May 24, 2012 by saramakos
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bevinator: Ok, that backstory makes no sense at all.
I guess the backstory of the game named 281474976710656 shouldn't be taken at 64206 value. ;)

(Nerdish kudos to everyone who understands that statement ;) ).
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Psyringe: I guess the backstory of the game named 281474976710656 shouldn't be taken at 64206 value. ;)

(Nerdish kudos to everyone who understands that statement ;) ).
That was cringe-worthy... well played!
Well, anything times zero is zero, so I'd call it zero. :-) Or "nothing". But that probably wouldn't go over well - "Let me tell you about my new game - it's nothing!"
Post edited May 24, 2012 by DieRuhe
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Titanium: Zero ex ten cee?
I'll go with the "every nation for itself" pronunciation: Zero iks dziesięc ce ;)
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amok: Might as well start this thread also (since I am a fanboi...)

Notch's next game is a space exploration/trading/combat thing, it was first revealed as part of the Aprils fool joke.

It is very early in development, but the planned features so far are:

Lots of engineering.
Fully working computer system.
Space battles against the AI or other players.
Abandoned ships full of loot.
Duct tape!
Seamlessly landing on planets.
Advanced economy system.
Random encounters.
Mining, trading, and looting.
Single and multi player connected via the multiverse.

Website

(and just how are you supposed to pronounce the name?)
I think it's pronounced zero-ex-ten-cee
Post edited May 24, 2012 by somegamer786
Nič iks deset ce
Finally getting some more information about this, as well as some very early game footage:

[url=http://www.pcgamer.com/2012/10/12/new-0x10c-footage-emerges-we-talk-to-notch-about-his-games-interstellar-ambition/ ]http://www.pcgamer.com/2012/10/12/new-0x10c-footage-emerges-we-talk-to-notch-about-his-games-interstellar-amb ition/ [/url]

So it is an Elite like, except you control a person instead of a ship.
Notch compares it with Firefly and FTL.
And the ship you fly have a programmable 16 bit computer.
Still, very early times.
Exciting. I like the idea that you are controlling a person who is controlling a ship, rather than the direct player -> ship interface we're used to.
Well that is very little actual news, at least for people that occasionally check his Twitter.
I didn't know someone else was working on it though, I thought that it was still just Notch.
It now has a proper website:

http://0x10c.com/
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amok: It now has a proper website: http://0x10c.com/
It's had a site for months and months...
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amok: It now has a proper website: http://0x10c.com/
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SirPrimalform: It's had a site for months and months...
yes, but now it has something on it, not just the splash screen. I get easily exited....
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SirPrimalform: It's had a site for months and months...
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amok: yes, but now it has something on it, not just the splash screen. I get easily exited....
I'm pretty sure it's had the backstory for quite a while. I remember reading it much earlier this year. Still, it does look updated. Hooray!

I have to say the game does sound pretty exciting, but it's all ideas at the moment. I doubt there's a lot of game yet.