Posted September 07, 2022
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AustereDreamX
Gamish Bookwyrm
Registered: Jul 2022
From Poland
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mqstout
Pittsburgh cis-gay-male
Registered: Jun 2010
From United States
Posted September 07, 2022
Post edited September 07, 2022 by mqstout
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dtgreene
vaccines work she/her
Registered: Jan 2010
From United States
Posted September 07, 2022
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In particular, when it comes to story, I don't see how RPGs have to be any different from, say, action games in that regard.
(Incidentally, when looking for an RPG to play, I consider "story-based" to be a negative factor. I'd rather just form a party of adventures and start fighting enemies for XP and gold without having to deal with any story the developers decided to include, at least when I'm first being introduced to the game.)
Wouldn't Super Mario Brothers 1 qualify has having a story? (This is a game that I've never seen anyone call an RPG.)
Post edited September 07, 2022 by dtgreene
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mqstout
Pittsburgh cis-gay-male
Registered: Jun 2010
From United States
Posted September 07, 2022
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What you're describing -- "RPG but devoid of story" -- I would probably call a strategy game of sorts. (Or an action game, depending on how it's designed.)
Post edited September 08, 2022 by mqstout
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dtgreene
vaccines work she/her
Registered: Jan 2010
From United States
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mqstout
Pittsburgh cis-gay-male
Registered: Jun 2010
From United States
Posted September 08, 2022
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TBH, "RPG" is probably the least salient of the genres, and probably should be relegated to a trait or sub-genre at best.
But we're away from stat inflation, which affects many different genres. Is it stat inflation when something [e.g., carrying capacity of ammo, or uses of an ability] goes from being limited to unlimited?
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dtgreene
vaccines work she/her
Registered: Jan 2010
From United States
Posted September 08, 2022
![avatar](http://images.gog.com/5e9f0ae89461330b7c47e4e9f0af410b895f82f44c49d70599ae74f790422497_avm.jpg)
On the other hand, if you have a situation like SP in Disgaea 1 or 2, where it effectively becomes unlimited at high levels, then that could be considered an example of stat inflation. (At level 9999, you have 5 digit SP, and the most powerful spells have 3 digit costs; if you factor in equipment, your SP can get far bigger, but SP costs do not increase further.)
Incidentally, Disgaea 3 tried to fix this by adding another way to power up your skills; by spending mana (a resource gained by killing enemies, much like XP); this increases the power of the skill significantly, but increases the SP cost by a much bigger factor. While this makes SP meaningful, it comes at a cost; skills are so powerful that HP and defense become meaningless, as every attack that hits is going to be an instant kill. At this point the *only* way to tank is to use an evade tank. Disgaea 4 also has this issue, but apparently stacking certain evilities (passive abiliti4es) may allow damaged to be reduced to below the character's max HP.
(Worth noting that, starting in Disgaea 2, ghosts can regenerate SP, but this becomes pointless once SP becomes irrelevant. Then again, Disgaea 2's ghosts were limited by not being able to use a staff, so their magic wasn't that good, but at least you can recruit one early in the game, and in the PSP version magichange can be used to temporarily give this SP regen to a staff user.)