Posted June 20, 2020
SirMrFailRomp: It's just that there are two different aspect ratio issues when it comes to DOS games. The first one applies to all 4:3 games and is fixed by telling your graphics card and/or monitor to maintain the aspect ratio of the resolution. The second one is specific to old DOS games and is due to the fact that one of the most common VGA modes was 320x200, which if you do the maths isn't 4:3 (it's actually 16:10). These games were generally designed for a 4:3 monitor so they were actually meant to be stretched to full screen on an old CRT, which gives you tall rectangular pixels. The aspect ratio flag in DOSbox is for deliberately stretching those games into a 4:3 resolution which your monitor and/or graphics card can then maintain the aspect ratio of.
Hm, so you're saying that when in some recently installed DOSBox games the image is stretched to fill the whole screen on my monitor, it's because my graphic card or monitor is not keeping aspect ratio? I was under the impression that it worked fine before, but maybe that was only because GOG used the "aspect=true" option before which artificially stretches the image vertically? My graphic card is set to keep aspect ratio and to override anything that tries to stretch, but when I checked the monitor menus just now, there's an option Display Mode: Full / Aspect, and it's set to Full, while Aspect is greyed out and can't even be selected. I'm not tech-savvy at all, so I don't know what that means. I always thought the graphic cards setting were working though ... :/
Post edited June 20, 2020 by Leroux