Posted July 22, 2021
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The one game is, where you ride into different towns and settlements and solve their mosnter related problems and in turn get to know some things about the inhabitants and their relations with each other.
And the other game is a very linear story about a very, very urgent quest. And every character tells you how close you missed Ciri and if you hurry up you might catch up to her. You can spent several ingame weeks, and tens of real life hours, doing other stuff, all while letting the NPCs wait between two chase sequences.
In my opinion they should have gone all in on the open world gameplay where you ride from village to village, being closest to a witcher on 'the path' and that would be the closest to the short story nature of the first book.
Although, I can forgive that if the game otherwise has a good writing, characters, a good variety of places to go and explore. I'm not looking for spoilers about W3, but it seems obvious from the title and the hints being dropped in W2 that the main quest is going to revolve around chasing the Wild Hunt, solving that mystery and curing Geralt's amnesia.