Posted July 21, 2021
low rated
You have no proof. There's no dev story, no cutting room floor article, no weird Easter egg that suggests the cut content.
So all you have is a vast idea that something isn't there. A plot beat, a missing level, perhaps even an entirely different modus operandi for the game than the final product.
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Here, let me give a fairly big example to set the tone here: Pokemon Sword and Shield were the products of an obviously troubled development. Frankencode, reused assets, blatant lies, tree textures that would have been impressive on the 32x,
The question being: How long did Game Freak sit pissing around a 3DS devkit before forces external compelled them to switch to Switch?
And how much did an already by the numbers JRPG suffer for it?
What's missing? A lot. There's places where voice acting was obviously supposed to exist, several locations have barely even a POI, the dungeons the series is known for are completely nonexistent, and a shitload of animations, effects, and draw distances that even games over 30 years old could manage.
But even given the circumstances of the hot garbage fire that the final product was, there's more missing than should logically be. Assuming for a moment that Game Freak/The Pokemon Company is run in a sane way by sane people, (according to the cycles of software), this is a title that should have had 2 years of devtime.
Yeah, no it fucking didn't.
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On a less vitriolic example, Deus Ex has several known cuts. But there are places where it feels like there was a bit more than a removed mission. Like large parts of Paris, it just feels like they made the mansion huge because the rest of the Paris missions were gutted for time or development.
So all you have is a vast idea that something isn't there. A plot beat, a missing level, perhaps even an entirely different modus operandi for the game than the final product.
———————————————&mdas h;———————————————&md ash;———————————————& mdash;——————
Here, let me give a fairly big example to set the tone here: Pokemon Sword and Shield were the products of an obviously troubled development. Frankencode, reused assets, blatant lies, tree textures that would have been impressive on the 32x,
The question being: How long did Game Freak sit pissing around a 3DS devkit before forces external compelled them to switch to Switch?
And how much did an already by the numbers JRPG suffer for it?
What's missing? A lot. There's places where voice acting was obviously supposed to exist, several locations have barely even a POI, the dungeons the series is known for are completely nonexistent, and a shitload of animations, effects, and draw distances that even games over 30 years old could manage.
But even given the circumstances of the hot garbage fire that the final product was, there's more missing than should logically be. Assuming for a moment that Game Freak/The Pokemon Company is run in a sane way by sane people, (according to the cycles of software), this is a title that should have had 2 years of devtime.
Yeah, no it fucking didn't.
———————————————&mdas h;———————————————&md ash;———————————————& mdash;——————
On a less vitriolic example, Deus Ex has several known cuts. But there are places where it feels like there was a bit more than a removed mission. Like large parts of Paris, it just feels like they made the mansion huge because the rest of the Paris missions were gutted for time or development.