Posted March 05, 2023
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neumi5694
Survived the human apocalypse
Registered: May 2011
From Italy
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dtgreene
vaccines work she/her
Registered: Jan 2010
From United States
Posted March 05, 2023
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Personally, for scaling, I prefer to preserve the aspect ratio, use as much of the screen as possible while preserving the aspect ration, and I think I prefer nearest rather than linear filtering. (I note that nearest is definitely better for pixel art games; using linear just looks too blurry.)
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Sometimes, graphic settings do affect gameplay.
* There may be some visual cues that disappear or become less obvious under certain settings.
* As has been mentioned, some games can break if running at the wrong framerate.
* Some accessibility options are graphic options. This can include things like captions, text size, and the option to reduce flashing.
Post edited March 05, 2023 by dtgreene
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AB2012
Registered: Sep 2014
From United Kingdom
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Spectrum_Legacy
The baddest of good guys
Registered: Jun 2013
From Slovakia
Posted March 05, 2023
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I also think with 4ks of pixels TAA looks a lot sharper and better too.
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BreOl72
GOG is spiralling down
Registered: Sep 2010
From Germany
Posted March 05, 2023
This is my usual procedere of setting priorities (not restricted to graphics):
1) Reducing music volume to "barely audible" - or completely off (if I find it nerve grating).
2) Resolution set to native screen resolution (if possible - else the highest available resolution below my screen resolution).
3) Setting the highest details possible, that still allow me to play the game stutter-free.
4) Enabling blood/gore details (if the game has such a setting, and they aren't enabled by default).
5) Changing the controls to what I'm used to (if possible).
1) Reducing music volume to "barely audible" - or completely off (if I find it nerve grating).
2) Resolution set to native screen resolution (if possible - else the highest available resolution below my screen resolution).
3) Setting the highest details possible, that still allow me to play the game stutter-free.
4) Enabling blood/gore details (if the game has such a setting, and they aren't enabled by default).
5) Changing the controls to what I'm used to (if possible).
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Leroux
Major Blockhead
Registered: Apr 2010
From Germany
Posted March 05, 2023
Fullscreen
Native desktop resolution if new game, acceptable legacy resolution if old game (e.g. 1024*768 at least)
Keep aspect ratio (although my monitor/GPU setup should force that on games automatically)
Vsync on (just in case, to prevent possible screen tearing)
I think usually that's all. I don't really worry about FPS and all that unless the game feels choppy, laggy or prone to make me motion sick / give me a headache (which is not a frequent occurence).
Native desktop resolution if new game, acceptable legacy resolution if old game (e.g. 1024*768 at least)
Keep aspect ratio (although my monitor/GPU setup should force that on games automatically)
Vsync on (just in case, to prevent possible screen tearing)
I think usually that's all. I don't really worry about FPS and all that unless the game feels choppy, laggy or prone to make me motion sick / give me a headache (which is not a frequent occurence).
Post edited March 05, 2023 by Leroux
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dtgreene
vaccines work she/her
Registered: Jan 2010
From United States
Posted March 05, 2023
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1) Reducing music volume to "barely audible" - or completely off (if I find it nerve grating).
2) Resolution set to native screen resolution (if possible - else the highest available resolution below my screen resolution).
3) Setting the highest details possible, that still allow me to play the game stutter-free.
4) Enabling blood/gore details (if the game has such a setting, and they aren't enabled by default).
5) Changing the controls to what I'm used to (if possible).
On the other hand, if the game has voice acting, I will turn it off (making sure to have subtitles enabled, of course). (I don't like it when a game has voice acting with no option to disable it; to me, setting the voice acting volume to 0 just isn't enough.)
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StingingVelvet
Devil's Advocate
Registered: Nov 2008
From United States
Posted March 05, 2023
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So while those effects annoy me, and I wish devs wanted to be Warren Spector instead of Steven Spielberg, I tend to leave them on nowadays because games are so designed around them.
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Ruvika
TTRPGs Aficionado
Registered: Apr 2020
From Argentina
Posted March 06, 2023
Depends on the game, if I'm playing a competitive game, then I try to aim for 60FPS, but most of the time I prefer higher graphics fidelity and 30FPS.
1- Native Resolution.
2-Texture Quality.
3- Eye Candy (SSAO, SSR, AA, God Rays, etc.).
4- 60 FPS.
1- Native Resolution.
2-Texture Quality.
3- Eye Candy (SSAO, SSR, AA, God Rays, etc.).
4- 60 FPS.
Post edited March 06, 2023 by Ruvika
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Lesser Blight Elemental
New User
Registered: Jun 2014
From Other
Posted March 06, 2023
Aim for 60fps, even if it means potato-graphics. If I can't get 60fps in a twitch action game, I don't play it. Stuff like the newer Fallouts, I can accept FPS drops
1920x1080 (native res) fullscreen, but will play in a smallish window if necessary for FPS
Bloom off, because it sucks
Motion blur too
Shadows, AA and Ambient Occlusion are the first settings I plunder for FPS if necessary
AFAIK textures and anisotropy have little impact on FPS so they're among the last to lower
Vsync on by default if full-screen, nowadays it seems necessary on most games because of screen-tearing
1920x1080 (native res) fullscreen, but will play in a smallish window if necessary for FPS
Bloom off, because it sucks
Motion blur too
Shadows, AA and Ambient Occlusion are the first settings I plunder for FPS if necessary
AFAIK textures and anisotropy have little impact on FPS so they're among the last to lower
Vsync on by default if full-screen, nowadays it seems necessary on most games because of screen-tearing
user deleted
New User
Registered: Mar 2023
From United Kingdom
Posted March 06, 2023
BOOBS = > amigoxxx.tk
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SpaceMadness
Outlander
Registered: Nov 2012
From United States
Posted March 06, 2023
I try to go for native resolution when possible. For older games, I prefer to keep the aspect ratio.
I don't really mess with the graphics settings all that much unless the game is running too slow for my liking. Usually, anti alias is the first to go.
I don't really mess with the graphics settings all that much unless the game is running too slow for my liking. Usually, anti alias is the first to go.
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StingingVelvet
Devil's Advocate
Registered: Nov 2008
From United States
Posted March 07, 2023
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pacgoger
New User
Registered: Apr 2017
From Spain
Posted March 07, 2023
1) 100 frames per second + Vsync on + Motion Blur off. These settings allow me to play with backlight strobing activated on my monitor and reach CRT-like motion nirvana (seriously, more people should try this).
2) 1440p/1620p resolution, downscaled to 1080p (monitor res) with DLDSR. Combine with DLSS 2.0, if available.
3) Disable any form of temporal anti-aliasing, if possible.
4) If it is not possible to get 100 fps and 1440p, then set 1080p + nasty TAA.
5) If it is not possible to get 100 fps, then favor visual quality as long as frame rate >= 40 fps.
In lightweight games capped to 60 fps (such as many sidescrollers), sometimes I set the monitor to 120 Hz and use a Black Frame Insertion software. The flickering is very noticeable, but I prefer that over the awful sample-and-hold motion blur.
2) 1440p/1620p resolution, downscaled to 1080p (monitor res) with DLDSR. Combine with DLSS 2.0, if available.
3) Disable any form of temporal anti-aliasing, if possible.
4) If it is not possible to get 100 fps and 1440p, then set 1080p + nasty TAA.
5) If it is not possible to get 100 fps, then favor visual quality as long as frame rate >= 40 fps.
In lightweight games capped to 60 fps (such as many sidescrollers), sometimes I set the monitor to 120 Hz and use a Black Frame Insertion software. The flickering is very noticeable, but I prefer that over the awful sample-and-hold motion blur.
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pippo-san
New Old User
Registered: Oct 2021
From Italy
Posted March 07, 2023
What a great idea!
Tinkering all the settings and trying some magic performance/quality combinations is what made me switch to PC.
Here is my list:
1) Antialiasing: I know, I know, it may be strange to see it here, but one thing that I hate in videogames are all the jagged edges around the borders: I play on a 1080p 144hz monitor, since I still don't have the money nor I really want to do it since I'm good with this resolution.
I hate the fact that almost every developer dropped support for MSAA (which in my opinion is the best AA method available), since looks really well, and with MFAA enabled can also be not that performance hungry. I totally hate every temporal or post processing AA method available, like FXAA, TAA, since they only blur the image. There is also DLAA from Nvidia, which seems really good, but is implemented in like 10 games
2) fps: holy God how I regret not buying an high refresh rate monitor, and with gsync/vrr isn't really important to get always high frames or to enable vsync, since I hate all those broken horizontal lines on my screen.
3) upscaling method: this is a new entry of the past years, which gained a lot of popularity thanks to Nvidia. DLSS isn't perfect in every game tho: on Remedy's Control I couldn't play with it enabled, since with the amount of fog and small text made everything too blurry for my eyes.
4) texture res: I love seeing all those little details in the scenery: from little notes, pictures, NPCs,... and I also like spending some time modding the games I play, just to see better and better.
5) render distance: I want to see more, all along the hills and over!
Bonus: I tend to max out shadows, since I hate seeing all those jagged edges on the floor under my character, but I completely don't understand why everyone is going mad with rtx, we don't have still reached the point where we can implement those things without burning our GPUs, and not every game is well optimized (like on Hogwarts Legacy, where normal shadows are better than rtx ones)
Same for me, but I have to say that on Hogwarts Legacy, if you choose low or high textures, nothing changes, it's just a placebo.
Tinkering all the settings and trying some magic performance/quality combinations is what made me switch to PC.
Here is my list:
1) Antialiasing: I know, I know, it may be strange to see it here, but one thing that I hate in videogames are all the jagged edges around the borders: I play on a 1080p 144hz monitor, since I still don't have the money nor I really want to do it since I'm good with this resolution.
I hate the fact that almost every developer dropped support for MSAA (which in my opinion is the best AA method available), since looks really well, and with MFAA enabled can also be not that performance hungry. I totally hate every temporal or post processing AA method available, like FXAA, TAA, since they only blur the image. There is also DLAA from Nvidia, which seems really good, but is implemented in like 10 games
2) fps: holy God how I regret not buying an high refresh rate monitor, and with gsync/vrr isn't really important to get always high frames or to enable vsync, since I hate all those broken horizontal lines on my screen.
3) upscaling method: this is a new entry of the past years, which gained a lot of popularity thanks to Nvidia. DLSS isn't perfect in every game tho: on Remedy's Control I couldn't play with it enabled, since with the amount of fog and small text made everything too blurry for my eyes.
4) texture res: I love seeing all those little details in the scenery: from little notes, pictures, NPCs,... and I also like spending some time modding the games I play, just to see better and better.
5) render distance: I want to see more, all along the hills and over!
Bonus: I tend to max out shadows, since I hate seeing all those jagged edges on the floor under my character, but I completely don't understand why everyone is going mad with rtx, we don't have still reached the point where we can implement those things without burning our GPUs, and not every game is well optimized (like on Hogwarts Legacy, where normal shadows are better than rtx ones)
Same for me, but I have to say that on Hogwarts Legacy, if you choose low or high textures, nothing changes, it's just a placebo.
Post edited March 07, 2023 by pippo-san