rjbuffchix: At the risk of me looking like no fun again, could it be because the indies as a whole aren't really as innovative as they get credit for? With gaming, I look for full experiences I can own DRM-free, with immersive worlds I can get lost in.
Leroux: Well, those are two different topics, I think. One is the question of innovation, the other is catering to your personal preferences, giving you what you expect. If indies would mainly do the latter, how would that be innovative?
They are, and aren't. I don't believe innovation necessarily has to be something completely new; rather, it can expand upon a previous formula or take it in a different direction. I don't want to put words in your mouth but given some of what you say later in your post (like there not being truly new inventions, Telltale Games leading to Life is Strange, etc), it seems you may agree with that sort of definition.
So to answer your question, indies could expand upon ideas already existing in a way that satisfies both "being innovative" and "catering to my personal preferences" . If someone likes me seeks an immersive world, in theory, an indie game could find a way to make their gameworld more immersive in a way that hadn't been done before (or hadn't been done in such depth/such a way/etc).
My impression, fair or not, is that most indie developers are not seeking to make that type of an impact. Which is fine, but leaves me feeling a bit left out. I don't like the AAA developers/publishers, but I don't have to take any indie game someone puts out either. In the rush for the gaming world to set up the conflict between "evil AAAs" and "noble innovative indies", somehow the fact got left out that "neither" can be a valid option too.
Leroux: Anyway, back to the matter of your personal preference, immersive worlds to get lost in: You say there are a few exceptions of games offering that even today. That suggests that in previous decades there were a lot more games catering to that preference. Can you give a few examples?
The classic CRPGs...Baldur's Gate, Icewind Dale, Planescape Torment, Fallout, etc. Almost feel like it is cheating to say Daggerfall since it's bigger than games released decades later (though maybe that illustrates my point as well). Cult classic RPGs like Arx Fatalis, Inquisitor.
Really I would include games with various lore/mystery/fleshed out atmosphere, even beyond RPGs:
For example, the classic Tomb Raiders feel like an immersive world to me, in addition to being a sizeable length for what they are (particularly the 3rd installment). Mafia 1 (from 2002) is more immersive and surely has more content than all but a small portion of indie games.
Arguments could be made for fighting games such as the classic Mortal Kombats and Pray for Death, which I think gets us much closer to where many modern indie games would be in terms of content/immersion in their universe.
I am probably bowing out but I appreciate the discussion and hope the food for thought is interesting.