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OneFiercePuppy: So if you think it was dumbed down or casual, you're wrong
Only one base, no possiblity to build new ones.
No base assaults or defenses.
No crouching.
No real inventory for soldiers (only one granade, no more!)
No Action Points, instead two moves per character each turn.
Scripted levels and enemy AI instead of RNG and real AI .
Hit/miss chance instead of calculating where the bullet will really go.
... of course there's more than that

This is what I found in reviews of the first one. Maybe some of this was fixed by the expansion - I do not know.
I would like someone to comment on this and similar stuff which was there in original X-COM , and was missing in Firaxis reboot. How is the new game in that regard?
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inc09nito: Only one base, no possiblity to build new ones.
No base assaults or defenses.
No crouching.
No real inventory for soldiers (only one granade, no more!)
No Action Points, instead two moves per character each turn.
Scripted levels and enemy AI instead of RNG and real AI .
Hit/miss chance instead of calculating where the bullet will really go.
... of course there's more than that

This is what I found in reviews of the first one. Maybe some of this was fixed by the expansion - I do not know.
I would like someone to comment on this and similar stuff which was there in original X-COM , and was missing in Firaxis reboot. How is the new game in that regard?
Only one base - yes. Though you have quite a few other areas that you control, improve, and benefit from. Given the setting, it wouldn't make any kind of sense at all to have more than one base.
Both XCOM and XCOM2 have base assaults and defenses. Not sure who said otherwise.
You have up to three inventory slots per soldier, though you start out with one. Since you're not carrying ammo, once you get a second inventory slot, you're good to go. Grenades are less desirable once you pick up even slightly improved weapons, so you end up using other, better, inventory items.
No moving while crouched, this is true, but you don't need it since cover matters in the XCOMs. Cover was almost useless in X-Com.
Two moves per character, except sometimes you get more, and some soldiers often get more. The loss of action points is only really a bother when you are trying to inch through the fog of war - but then, that was an intentional design choice, so you'll have to like it or hate it at face value.
Not really sure you know what scripting is. X-Com used scripted AI and levels. XCOM also did. XCOM2 increased the randomization of levels. AI is always scripted. Always. There's no such thing as a fully procedural AI, because that would just be I, and then we'd all be bowing to our robotic overlords.
Hit or miss was how X-Com worked as well. The XCOMs track where your shots go - windows, walls, and cars explode when you open up with an autocannon and miss.

And then there are things that actually increase the tactical layer complexity in XCOM that X-Com didn't have. You have four core classes, with two specialty trees each. Class skills support each other, and different squad complements end up giving you entirely different strategies, unlike in X-Com where every soldier was the same - just compare willpower, psionic strength, endurance, and movement points, because a soldier was a soldier was a soldier. XCOM makes you ask if it's better to take your beefed up ninja master on a mission, or if it's going to be a long-range firefight and maybe you should take another sniper or heavy gunner this time, even though they're less advanced and have lower health, armor, and damage.
is any streaming their gameplay?
Anyone playing with something less than the minimum requirements?

Edit: Already got the answer via chat.
Post edited February 05, 2016 by Cyraxpt
Might have to reinstall steam just to pick this up! Damn, I just love xcom.
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Emachine9643: is any streaming their gameplay?
I was but was dumb enough not to include my link when I mentioned it, I'll post it when I start again ^^
low rated
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OneFiercePuppy: Not really sure you know what scripting is. (...)
Now I know, that YOU don't know what scripting is, but I am not here for discussion abou that. Actually, I want to hear how the game is from perspective of someone who played the original game.
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inc09nito: Actually, I want to hear how the game is from perspective of someone who played the original game.
Oh, I love the original. Did you not pick up on that? I've put a whole lot of hours into it. I don't know much about X-Com: Apocalypse, but UFO Unknown and TFTD? So many hours of playtime.

You don't like hearing that the new games are just fine, even for people who grew up with the old ones and love them? Fine. But then, I've played the old and the new, and you haven't. Keep asking around. I'm sure someone will still be bitter about time passing and be happy to tell you that what you think is right. The rest of us will be enjoying the new XCOM, because it's a good game, and lots of fun.
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inc09nito: Actually, I want to hear how the game is from perspective of someone who played the original game.
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OneFiercePuppy: Oh, I love the original. Did you not pick up on that? I've put a whole lot of hours into it. I don't know much about X-Com: Apocalypse, but UFO Unknown and TFTD? So many hours of playtime.

You don't like hearing that the new games are just fine, even for people who grew up with the old ones and love them? Fine. But then, I've played the old and the new, and you haven't. Keep asking around. I'm sure someone will still be bitter about time passing and be happy to tell you that what you think is right. The rest of us will be enjoying the new XCOM, because it's a good game, and lots of fun.
Wow, who is the bitter one, huh?
YOU LEAVE PUPPY ALONE!!!!!
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OneFiercePuppy: ...
Thank you for your synopsis and thoughts, I appreciate it. In about to download and play XCOM 2 this weekend, really looking forward to it.
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Emachine9643: YOU LEAVE PUPPY ALONE!!!!!
Sorry, but I never liked dogs. :P
I am - what they call - a cat person :]
One thing that drives me nuts is you can be standing right in front of someone with minimal cover and have a 85% chance to hit (It should be 100 IMO) and still completely miss..... WTH are they shooting, toy guns?
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trentonlf: One thing that drives me nuts is you can be standing right in front of someone with minimal cover and have a 85% chance to hit (It should be 100 IMO) and still completely miss..... WTH are they shooting, toy guns?
That's the most rage-inducing feature about an RNG (or RHG, Random Hate Generator, as I've learned to call them thanks to ToME), imo. I just had a mission dead to rights with no casualties when two sergeants missed 80-something % shots, the turn ended, the enemy incapacitated one sergeant, both squaddies panicked, and one shot the remaining sergeant.

Sometimes I just laugh and alt-f4
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trentonlf: One thing that drives me nuts is you can be standing right in front of someone with minimal cover and have a 85% chance to hit (It should be 100 IMO) and still completely miss..... WTH are they shooting, toy guns?
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OneFiercePuppy: That's the most rage-inducing feature about an RNG (or RHG, Random Hate Generator, as I've learned to call them thanks to ToME), imo. I just had a mission dead to rights with no casualties when two sergeants missed 80-something % shots, the turn ended, the enemy incapacitated one sergeant, both squaddies panicked, and one shot the remaining sergeant.

Sometimes I just laugh and alt-f4
At that point all you can do is laugh and alt-f4, if not a new PC might have to be bought to replace the one that just got tossed through a window...