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Lone_Scout: Save on quit or Save on rest/camp?
If it's the only means of saving, I go with "save on rest/camp", as there are times when I do something in a game and deliberately not want it to be saved.

I'm going to quote these two examples simply because they're a bit longer individually:

#include <stdio.h>
int main(void) { printf("Hello World!\n"); }
or

print("Hello World!")
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dtgreene: I'm going to quote these two examples simply because they're a bit longer individually:

#include <stdio.h>
int main(void) { printf("Hello World!\n"); }
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dtgreene: or

print("Hello World!")
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dtgreene:
Huh... I've practically forgotten everything I knew about programming...
I'll choose the second one because it might be part of a longer code (with a print function defined) whereas the first program has no return value and could lead to some compiling or running error...

Eris or Hecate?
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dtgreene: I'm going to quote these two examples simply because they're a bit longer individually:

or

Huh... I've practically forgotten everything I knew about programming...
I'll choose the second one because it might be part of a longer code (with a print function defined) whereas the first program has no return value and could lead to some compiling or running error...
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Lone_Scout:
Actually:
* The first one is actually valid C, with a well-defined return value.in C99 or later.
* The second example is a valid Python program.
* The GOG forum seems to be malfunctioning, as I had to manually add a close quote tag to this reply.

(Previous question "Eris or Hecate?" still applies.)