Posted November 03, 2020


Ironic when you think GOG were key to the resurgence of interest in old games, making them financially viable. Steam certainly took advantage of that, as did many devs/pubs. Hopefully they don't sleep well at night until they do do the right thing and release at GOG.
Until the GOG store appeared on the market, Retrogaming was seen as just a "curiosity" and retrogamers were mostly seen as folks who "liked to collect antiques". Of course, there was already "Retrogamer" magazine and a strong community on the web sharing and playing old videogames through emulators.
And let's not forget how important "Home of the Underdogs" was for making many folks rediscover the old PC classics (and even saving old PC games from oblivion).
But the gaming press and most gamers in general would never consider looking back at the old games.
The emergence of GOG and the fact that it managed to attract more and more customers proved that there was indeed a market for old games and solid money to be made from it.
Maybe I'm exaggerating its importance, but I think GOG indirectly played a very big part on the emergence of the "indie" game market, with games featuring "retro" aesthetics and pixel art. Many devs probably thought "if people want to buy old games, featuring old graphics, maybe they'll buy new games with similar graphics".
In the end I think GOG shot themselves on the foot, when they enforced their "curation" system, preventing many games from being sold in the store. And some of these games were likely influenced by the classics sold on the GOG store.
Maybe my analysis is wrong. Anyway... just my 2 cents.