Posted September 06, 2023
high rated
According to my Orders and Settings Page, Disco Elysium, The Final Cut has been claimed.
Whew, I remember how gobsmacked I was when I first read the manual of the Gothic II add=on Night of The Raven where it just came out and said they made the game harder. I was like... "What? You intentionally made a Gothic game... harder??? Really?"
I have restarted now four times, and it seems no matter how I "build" my character, I get to a point where I can't really proceed. Usually around Level 4-7, you're still too weak to beat most of the bandits, most of the NPC's, and most critters that give up any serious XP. WTF? I mean I'm left wandering around wondering what to do. I can't complete this quest because I have to beat 6 lizards. No hope. Can't do that quest because it requires beating 3 bandits, one of which non-stop pelts you with arrows. Can't go to Onar's Farm because I'm too weak and Lares won't escort you now (like he did in Gothic 2 originally) until you "solve' the missing persons quest (at least I'm guessing that as I haven't read a walk through but that's what it sounds like from his answers)... but solving that quest require, I think, going to that island with 6 lizards where I can't even defeat one.
I mean they made several changes any ONE of which would have made the game a lot harder. All of them together.... man. They massively bumped up the cost of increasing your attributes. That alone would have been a challenge. They made all the monsters tougher to kill and easier to kill you. Again, that alone would have been a challenge. They made the requirements for using weapons drastically harder, meaning the attribute requirements to wield a weapon are much higher. Again, that alone would have made a big difference. Originally I recall I could find a certain sword at the harbor that dealt like 60 damage early on. That same sword now requires a strength of 60. Hah! That's 50 points added in strength. That's five levels without doing ANYTHING ELSE.
I'll figure it out though. It's just going to take a different play style. I used to concentrate early on bows and stealth, but both bows and crossbows in this game no longer have critical hits. The damage you do is the damage you do. I don't know if that's a change from NOTR or maybe it was always like that, but after trying this approach three of four times now I think I'm just going to put everything in my first five levels in strength and one handed weapons. Don't know how I can possibly learn alchemy, trophy taking, or forging, not to mention the stealth skills. It is these stealth skills that I recalled played well early game as I used to go in and rob Khorinis blind lol. Doing that now leaves me to weak to then go anywhere beyond the city it seems.
Oh well, end of rant. I still love the game, and, despite being somewhat befuddled and frustrated, am still enjoying the game and the atmosphere. I'll get it though. Gonna start a new game right now and just go strength and one handed for my first 4 levels (except for animal skinning which is required to be an apprentice for Bosper). I'm thinking that my insistence on dexterity and bows and stealth just won't work with this version of the game, at least not early. Removing critical hits from bows and crossbows are huge, as when using melee weapons the critical hit damage is multiplied TEN TIMES. The game basically tells you to be a melee fighter or magician, the old school archer/rogue style ain't working for me. That's okay, I'll pick one, for me most likely melee instead of magician.
I guess mercenary it is. I was thinking of playing a rogue/archer type and join the newly added guild of PIRATES, but I just can't make that work for me early on. So, mercenary it is.
And to once again thank everyone here for all of their help in getting me back into these two great games (Gothic 1 and Gothic 2), below is a code for Disco Elysium.. I think it's a cool little game that can probably be finished in a week, maybe even a weekend if you're committed. Probably 40 hours, give or take 10 each way. I hope I got this right, been feeling a bit dyslexic lately.
100-100-11-A1-110
A101-101-A1-A110-11
1000-A10-1-1-A10
111-110-A110-110-100
Enjoy the game. Again, it's Disco Elysium, The Final Cut.
CLAIMED: Here is the code: 46F67-B11B8-3FA5E-6A344
The "code" above was this actual game code backwards (hint was the dyslexic remark), using binary numbers for both numbers and letters, but with letters the number represents where that letter occurs in the alphabet, so the number 1 would be A, 2 would B, etc. (the hint for which ones are letters was the letter "A" before it.
Whew, I remember how gobsmacked I was when I first read the manual of the Gothic II add=on Night of The Raven where it just came out and said they made the game harder. I was like... "What? You intentionally made a Gothic game... harder??? Really?"
I have restarted now four times, and it seems no matter how I "build" my character, I get to a point where I can't really proceed. Usually around Level 4-7, you're still too weak to beat most of the bandits, most of the NPC's, and most critters that give up any serious XP. WTF? I mean I'm left wandering around wondering what to do. I can't complete this quest because I have to beat 6 lizards. No hope. Can't do that quest because it requires beating 3 bandits, one of which non-stop pelts you with arrows. Can't go to Onar's Farm because I'm too weak and Lares won't escort you now (like he did in Gothic 2 originally) until you "solve' the missing persons quest (at least I'm guessing that as I haven't read a walk through but that's what it sounds like from his answers)... but solving that quest require, I think, going to that island with 6 lizards where I can't even defeat one.
I mean they made several changes any ONE of which would have made the game a lot harder. All of them together.... man. They massively bumped up the cost of increasing your attributes. That alone would have been a challenge. They made all the monsters tougher to kill and easier to kill you. Again, that alone would have been a challenge. They made the requirements for using weapons drastically harder, meaning the attribute requirements to wield a weapon are much higher. Again, that alone would have made a big difference. Originally I recall I could find a certain sword at the harbor that dealt like 60 damage early on. That same sword now requires a strength of 60. Hah! That's 50 points added in strength. That's five levels without doing ANYTHING ELSE.
I'll figure it out though. It's just going to take a different play style. I used to concentrate early on bows and stealth, but both bows and crossbows in this game no longer have critical hits. The damage you do is the damage you do. I don't know if that's a change from NOTR or maybe it was always like that, but after trying this approach three of four times now I think I'm just going to put everything in my first five levels in strength and one handed weapons. Don't know how I can possibly learn alchemy, trophy taking, or forging, not to mention the stealth skills. It is these stealth skills that I recalled played well early game as I used to go in and rob Khorinis blind lol. Doing that now leaves me to weak to then go anywhere beyond the city it seems.
Oh well, end of rant. I still love the game, and, despite being somewhat befuddled and frustrated, am still enjoying the game and the atmosphere. I'll get it though. Gonna start a new game right now and just go strength and one handed for my first 4 levels (except for animal skinning which is required to be an apprentice for Bosper). I'm thinking that my insistence on dexterity and bows and stealth just won't work with this version of the game, at least not early. Removing critical hits from bows and crossbows are huge, as when using melee weapons the critical hit damage is multiplied TEN TIMES. The game basically tells you to be a melee fighter or magician, the old school archer/rogue style ain't working for me. That's okay, I'll pick one, for me most likely melee instead of magician.
I guess mercenary it is. I was thinking of playing a rogue/archer type and join the newly added guild of PIRATES, but I just can't make that work for me early on. So, mercenary it is.
And to once again thank everyone here for all of their help in getting me back into these two great games (Gothic 1 and Gothic 2), below is a code for Disco Elysium.. I think it's a cool little game that can probably be finished in a week, maybe even a weekend if you're committed. Probably 40 hours, give or take 10 each way. I hope I got this right, been feeling a bit dyslexic lately.
100-100-11-A1-110
A101-101-A1-A110-11
1000-A10-1-1-A10
111-110-A110-110-100
Enjoy the game. Again, it's Disco Elysium, The Final Cut.
CLAIMED: Here is the code: 46F67-B11B8-3FA5E-6A344
The "code" above was this actual game code backwards (hint was the dyslexic remark), using binary numbers for both numbers and letters, but with letters the number represents where that letter occurs in the alphabet, so the number 1 would be A, 2 would B, etc. (the hint for which ones are letters was the letter "A" before it.
Post edited September 06, 2023 by OldFatGuy