Posted October 12, 2015
1. At first glance, the game plays like a traditional roguelike. Random dungeons, turn based (but without separate battle screens), and permadeath (but see later points).
2. When you die, you reincarnate. You can choose a different class (which, let's suppose, can be a humanoid class or a monster class). When this happens, your new form will have higher stat growth, which further increases the more you reincarnate. You do start back at level 1, however, and the dungeon is re-generated.
3. Stats scale like they do in Disgaea. With enough levels and reincarnations, you can eventually get stats in the millions, and the game contains challenges appropriate for such levels of power.
2. When you die, you reincarnate. You can choose a different class (which, let's suppose, can be a humanoid class or a monster class). When this happens, your new form will have higher stat growth, which further increases the more you reincarnate. You do start back at level 1, however, and the dungeon is re-generated.
3. Stats scale like they do in Disgaea. With enough levels and reincarnations, you can eventually get stats in the millions, and the game contains challenges appropriate for such levels of power.