Posted October 12, 2015
So... it's a roguelike where with each death the first levels become easier, but later levels will be generated keeping in mind your present stats. Apparently endless as you can just keep scaling the numbers...
I think the first levels will quickly become so boring no one will want to play them again, despite being random.
Also think the later levels if you do get to them will be very samey, because the play when you are level 1M and so are the levels is functionally going to be exactly the same as when you are 1B and so are the levels, or 1T and so are the levels...
Which two are already the main gameplay loop problems I see with several rogue likes design...
I actually thought you were going in a different direction with this, before I got to number 3, because the concept seems to me to have the seed of something that can really rogue likes audience:
Don't scale the levels, don't have them be infinite. bye bye problem 2.
Have the level scaling difficulty curve up obviously, and just allow the player to always finish the game, in the sense that the more times he loses, the easier it will be to finish. Big mitigation on problem 1.
Plus have a meta objective of how little deaths you need before you complete the game and unloke traditional Ironman mode (one life - no stats reincarnation). And that should keep the hardcore challenge seekers happy.
I think the first levels will quickly become so boring no one will want to play them again, despite being random.
Also think the later levels if you do get to them will be very samey, because the play when you are level 1M and so are the levels is functionally going to be exactly the same as when you are 1B and so are the levels, or 1T and so are the levels...
Which two are already the main gameplay loop problems I see with several rogue likes design...
I actually thought you were going in a different direction with this, before I got to number 3, because the concept seems to me to have the seed of something that can really rogue likes audience:
Don't scale the levels, don't have them be infinite. bye bye problem 2.
Have the level scaling difficulty curve up obviously, and just allow the player to always finish the game, in the sense that the more times he loses, the easier it will be to finish. Big mitigation on problem 1.
Plus have a meta objective of how little deaths you need before you complete the game and unloke traditional Ironman mode (one life - no stats reincarnation). And that should keep the hardcore challenge seekers happy.