lolinc: Thanks! I almost succumbed. . . to. . . unseen, menacing forces!
Anyway, I did find
this interesting and encouraging, which is probably old news to most gentle readers here.
Np. ;)
And thanks for finding that.....I will post it to my good news thread in a bit. :)
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toxicTom: Then there is the problem of obtaining the product in the first place. In case Steam goes down, your account is locked etc... even if you "own" the product (and can prove it, receipts etc), how do you obtain it? The download from Steam is barred, downloading from "another source" is certainly a very dark grey area, P2P is out of the question, because it means uploading at the same time which you do have definitely NO right to. So the "product" definition only really helps for games you have currently installed and won't let you play because of some Steam issue - only those you could (if it's a "product" you "bought") crack to make them working again.
I assume Dling from "other sources" is covered under such, and with P2P one can block uploading.
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Timboli: I don't see what is hard about it. I do it now myself, for over 800 GOG games, updates and all. In fact I have 4 backups of each on a series of separate hdds, and a separate hdd for a Linux backup. Normally I would only do 3 copies, but I have outlaid a lot of money on games, and I have less faith in GOG surviving in the long run, but hope they do.
I am assuming you do it with scripts/apps(the DLs)? If so, some people have same or bigger size libraries and do it manually(for various reasons)....that makes it harder to a degree.
Also 4 copies of each? Why not still 3 and just replace one set if it fails?
Timboli: I only wish that Updates were done properly at GOG, as half the time they never give you the info. That is okay if you are just getting a small patch file, but a huge potential waste of storage for a full game that might run into many Gigs. There is just no excuse for not have details in the Changelog.
that is why I think the what just updated thread is a godsend and the ones running it are amazing people for doing so.
Timboli: In a way, that is a different argument, to what I was saying and meaning. I was talking number of uses on average, which can be seen akin to a rental situation. Having something for that rainy day, is kind of a different matter.
Ok then. :)
Timboli: When it comes to Steam, unlike many my main concern is not them one day disappearing. I confidently feel they are too big to be allowed to fail. The fallout would be huge for the gaming industry, and the ramifications for developers and publishers would be dire.
Eh, if the industry changes a big amount and they pull a blockbuster on people then it could still happen, though yes it is unlikely. I mainly crack bought games sometimes myself in case they try pulling content or entire games like they did in the past, or if I say the wrong thing and I get a ban there.
Timboli: Nope, my concern is lack of control and the possibility of being locked out by some stupid mistake or error. My lack of trust runs deep, and the gaming industry has never given me a reason to trust them, quite the opposite. That said, the GOG model does show an example of trust, and I like to reward that by extending my trust to those who properly support GOG.
Sounds good as well.