Posted November 02, 2019
![rtcvb32](https://images.gog.com/77665aa6affc77960e6b537ee348222af4d3fecc684f14d10088eae491b41e33_forum_avatar.jpg)
rtcvb32
echo e.lolfiu_fefiipieue|tr valueof_pi [0-9]
Registered: Aug 2013
From United States
![StingingVelvet](https://images.gog.com/b37d5c7bb28d5cee442267f7d9baeef3a34dbb99a77f067e8f45eea3a8c9369d_forum_avatar.jpg)
StingingVelvet
Devil's Advocate
Registered: Nov 2008
From United States
Posted November 03, 2019
![avatar](http://images.gog.com/0db75938256077a53af07d0c40d8b680e1d499367dcc52877ce22fcbd3986beb_avm.jpg)
Hitman and Hitman 2 can be played offline. You have to be online to do the challenges and get unlocks, but the core game works fine offline.
![Hooyaah](https://images.gog.com/1d8844ec7fd241354f4f6b8d0ad31c4c8dd8d535fd126450986734b267c30ef9_forum_avatar.jpg)
Hooyaah
“All good stories deserve embellishment.”
Registered: Dec 2014
From United States
Posted November 03, 2019
To answer the question posed in the thread title without mincing words: Negative!
![dnovraD](https://images.gog.com/680326e9fd0e0a1e36e54e40b16c5fba8a67d01894ae5f81218a1e7ef8f0bfb6_forum_avatar.jpg)
dnovraD
2023-08-14: Remember the Spaces!
Registered: Jul 2012
From United States
Posted November 03, 2019
Asterisk Yes.
There are technical forms of DRM I would accept, like what was found on many shareware programs.
There are technical forms of DRM I would accept, like what was found on many shareware programs.
Post edited November 04, 2019 by Darvond
![Crosmando](https://images.gog.com/19c85547f9ade53b4017bd63569819fc2370e6bfe08199075abe7a95c1181b46_forum_avatar.jpg)
Crosmando
chrono commando
Registered: Jan 2012
From Australia
Posted November 03, 2019
The Architect: There are levels of survival that we are prepared to accept.
![Judicat0r](https://images.gog.com/ee040fe7411eae30371c3d372fdaceb154877b6e8d190bf390fd3e5e873f7679_forum_avatar.jpg)
Judicat0r
New User
Registered: Dec 2009
From Italy
Posted November 03, 2019
![avatar](http://images.gog.com/e380dd5e8249f4ce94a3f215ccf0d99c50bf82e19aacc8e4bc3bd02da7c7e8c6_avm.jpg)
![avatar](http://images.gog.com/27a38075b39196b7c723f8e05f687f831432657aed353eb2a8014101f03b855f_avm.jpg)
First of all they were inconvenient, trying to find the manual or code wheel before you could play the game, and read it.
And it that code wheel broke down from too much use or my proverbial dog ate the manual (ok I don't have the dog, I ate the manual myself), then no game for me anymore, even if I still had the original CD or the floppy disk.
You actually made me recall when we used to hand deaw the layouts of the levels to keep our bearings and to avoid getting lost.
It was inconvinient, yes, but it was way more immersive and fun. I recall my brother playing Wolf3D and sketching the maps of the levels using different pens according to the colors of the walls and marking the secrets spots.
I still have somewhere the now-all-torn up-and-dull poster map we made for Privateer: screen-grabbed, composited, zoomed in and printed then put together with tape and gone over all the lines to cover the aliasing and making more nice and readable.
I mean yes today is infinetly more convenient but we've lost the joy and skill to to put at least some effort in things and make stuff and improvise.
PS. You need to take care of those eating habits of yours.
![GamezRanker](https://images.gog.com/ab1f6af650fecda80f1feec780b0bbe54c9ae2f59a0eef7d64541cf9bec89833_forum_avatar.jpg)
GamezRanker
Disagreement Verboten!
Registered: Sep 2010
From United States
Posted November 03, 2019
low rated
![avatar](http://images.gog.com/b37d5c7bb28d5cee442267f7d9baeef3a34dbb99a77f067e8f45eea3a8c9369d_avm.jpg)
But yeah, Gog is king in the digital installer(legal versions) club, I think.
![avatar](http://images.gog.com/b37d5c7bb28d5cee442267f7d9baeef3a34dbb99a77f067e8f45eea3a8c9369d_avm.jpg)
===============================
Do they involve using overly long and fancy sounding words? I bet they do. ;)
================================
![avatar](http://images.gog.com/ee040fe7411eae30371c3d372fdaceb154877b6e8d190bf390fd3e5e873f7679_avm.jpg)
You actually made me recall when we used to hand draw the layouts of the levels to keep our bearings and to avoid getting lost.
It was inconvenient, yes, but it was way more immersive and fun. I recall my brother playing Wolf3D and sketching the maps of the levels using different pens according to the colors of the walls and marking the secrets spots.
I still have somewhere the now-all-torn up-and-dull poster map we made for Privateer: screen-grabbed, composited, zoomed in and printed then put together with tape and gone over all the lines to cover the aliasing and making more nice and readable.
I mean yes today is infinitely more convenient but we've lost the joy and skill to to put at least some effort in things and make stuff and improvise.
Heck, there are nostalgia channels on YT where they use/fix old tech and talk warmly about configuring stuff(boot files/configs/etc)/running older installers/etc.
Post edited November 03, 2019 by GameRager
![timppu](https://images.gog.com/27a38075b39196b7c723f8e05f687f831432657aed353eb2a8014101f03b855f_forum_avatar.jpg)
timppu
Favorite race: Formula__One
Registered: Jun 2011
From Finland
Posted November 03, 2019
![avatar](http://images.gog.com/2a3168235ccb27998955a28ebac83b3503ce381378c413d62c92d8c19595b334_avm.jpg)
Making such a chart would be easy for most....many such charts often had around 30-50 symbol/word pairs at most.....not that hard to copy down if one needed to.
As for symbols, one could scan them with a scanner/etc.
You see, the whole point of those manual checks etc. was that they are hard to copy, so that you couldn't give the codes to all your friends. If they were made easy to copy, then the whole DRM (manual check) would be kinda pointless, wouldn't it?
Post edited November 03, 2019 by timppu
![GamezRanker](https://images.gog.com/ab1f6af650fecda80f1feec780b0bbe54c9ae2f59a0eef7d64541cf9bec89833_forum_avatar.jpg)
GamezRanker
Disagreement Verboten!
Registered: Sep 2010
From United States
Posted November 03, 2019
low rated
![avatar](http://images.gog.com/27a38075b39196b7c723f8e05f687f831432657aed353eb2a8014101f03b855f_avm.jpg)
![avatar](http://images.gog.com/27a38075b39196b7c723f8e05f687f831432657aed353eb2a8014101f03b855f_avm.jpg)
Also now we have somewhat decent internet to transfer data and scanners to copy such physical items, so it's much easier to so such.
=============================
One of the reasons I have kept at this, btw, is because you seemingly are dismissing the idea that such can be done/done with a bit of effort for most people. For most people(with small collections) this would be a trivial task....moreso if they shared their efforts to save time. Also not all games used code wheels/such schemes so one wouldn't have to do such for all games. It CAN be done, and that is the point I was trying to make.
=============================
Post edited November 03, 2019 by GameRager
![Geralt_of_Rivia](https://images.gog.com/d5107b32a26f172e94f349b2c9a0223361a6a83a27b9f7504345048e44de33fe_forum_avatar.jpg)
Geralt_of_Rivia
🐺 Gwynnbleid 🐺
Registered: Apr 2009
From Austria
Posted November 03, 2019
The worst form of DRM I would accept is a serial key that is typed in once at (or after) installation and which is not checked online.
Reason: What is important for me is game preservation. I want to be able to install and play the game many years from now if I want to replay it. So I don't accept any form of online checks since the servers can go down at any time.
Reason: What is important for me is game preservation. I want to be able to install and play the game many years from now if I want to replay it. So I don't accept any form of online checks since the servers can go down at any time.
![LordEbu](https://images.gog.com/b22b5e1aa66ce2027d57e140e28bc5c088c28b3ad523aa8108a0b842f1264003_forum_avatar.jpg)
LordEbu
an user
Registered: May 2011
From Other
Posted November 03, 2019
DRM that people always manage to bypass, is basically useless. In the end, It's annoying for the customer, nobody else.
![Azimaet](https://images.gog.com/67ec2f3bd8d73b975a8e8d8905da5211ccdf1ee4505f0a8e32df1a355df3652f_forum_avatar.jpg)
Azimaet
New User
Registered: Dec 2017
From Sweden
Posted November 03, 2019
The appeal with GOG is I can install the game however, whenever and how many times on multiple computers I want without ____'s whim once I bought the game.
So, a sounding NO.
So, a sounding NO.
Post edited November 03, 2019 by Azimaet
![GamezRanker](https://images.gog.com/ab1f6af650fecda80f1feec780b0bbe54c9ae2f59a0eef7d64541cf9bec89833_forum_avatar.jpg)
GamezRanker
Disagreement Verboten!
Registered: Sep 2010
From United States
![Zrevnur](https://images.gog.com/67ec2f3bd8d73b975a8e8d8905da5211ccdf1ee4505f0a8e32df1a355df3652f_forum_avatar.jpg)
Zrevnur
CENSORED by the --g of RED devotion
Registered: Mar 2011
From Germany
Posted November 04, 2019
Most people here use Windows for GOG games. Windows (if used "legally") is DRMed. So they (the "legally" using ones at least) are "accepting" of DRMed software already?
Karterii1993: Sorry for the awkward title, couldn't think of a good way to word it.
Basically, imagine a world where Steam and other Client DRM, as well as performance-debilitating DRM were not a thing. What if we went back to serial numbers on the back of manuals, or copy protection in the form of code wheels and such... Would you still ONLY accept DRM-free copies of games? Depends what you mean with "accept". A serial number (which doesnt require online or anything of the sort) is probably not a "death sentence" to the odds of me buying the game but its a strong disadvantage for the publisher as I would be much less likely to do so than if it were DRM free.
Edit: serial number being offline
![avatar](http://images.gog.com/48310ea080a42c11e5b1cf079d6e9fc766d29e77d07469fb312b226d97f72d91_avm.jpg)
Basically, imagine a world where Steam and other Client DRM, as well as performance-debilitating DRM were not a thing. What if we went back to serial numbers on the back of manuals, or copy protection in the form of code wheels and such... Would you still ONLY accept DRM-free copies of games?
Edit: serial number being offline
Post edited November 04, 2019 by Zrevnur
![Crosmando](https://images.gog.com/19c85547f9ade53b4017bd63569819fc2370e6bfe08199075abe7a95c1181b46_forum_avatar.jpg)
Crosmando
chrono commando
Registered: Jan 2012
From Australia
Posted November 04, 2019
![avatar](http://images.gog.com/b22b5e1aa66ce2027d57e140e28bc5c088c28b3ad523aa8108a0b842f1264003_avm.jpg)
![avatar](http://images.gog.com/c805ef4f201b80b474cddf0a0b9f8b30205bbea96003060fdfea368e2e42a4f7_avm.jpg)