Posted September 03, 2023

They had it a lot easier when they only had a few games, mostly old ones, didn't need many people.
Now with thousands of games they need much more server space (also because we now have some 150GB+ installers), more people and therefore also more income, meaning that the old game collectors alone won't do. They need to attract the cusomters who also go for new games and want modern launcher functionality.
Any business that first starts has a grace period, where they know they won't be making much or any profit.
The thing with a store like GOG and something like DRM-Free, is the constant requirement to grow the pie, otherwise you are constantly requiring new customers to buy the same number of games available. The sustainability of that does not last long, hence needing to get new games as well as new customers. Ideally you want old customers to keep coming back and buying. GOG have always had their work cut out for them, and I doubt it has ever been an easy task, except in the beginning, where they would have had less pressures for a while. Those pressures could not be avoided for very long though.
Collectors are the type of customer that keeps coming back ... if you can please them enough. They ease a store's pressures, because they act as a kind of guarantee ... if only to make ends meet, but if done right, profits too
It is true though, that eventually you build a monster that keeps needing to be fed.
Compared to GOG, a store like Steam has always had it far easier. They just have to worry about games, and there are oodles of them. GOG of course need a specific type of game - DRM-Free. Those are thinner on the ground and worse, because you are also trying to get game providers to be bothered when they are better off financially with a store like Steam. They are going to provide to Steam anyway, so providing to GOG requires going the extra mile, and for very low profit comparatively. Many of course don't think GOG worth it. And then there are those who are worried about DRM-Free or don't like it at all. GOG have a much smaller source of games to draw from ... talking higher quality games. Of course, since GOG started Indie Gaming has come into its own, and changed some of the dynamic.
I think, that if GOG were doing really well, we would see more Linux versions of games here, and an official downloader for them.
As a game collector, I certainly collect Linux versions, and have just decided to do the same with MAC versions. But then I don't just buy games for myself, but for my whole immediate family and some now use MACs.