TwoHandedSword: <snip> clerics are OP </snip>
Which version of DnD are you talking about with the memorizing spells bit? From what I remember of 2nd and 3e clerics had all spells available to pick from, but still had to pick which they were going to memorize when resting like wizards did. So they couldn't just randomly choose to cast a summon in the middle of a fight because that would be useful, they had to choose to memorize said summon at camp/rest and then hope it came in handy during the day's travels.
Sorcerers could cast from their known spells at a whim, but had a much smaller list to compensate for that.
There was eventually a variant divine caster added to Neverwinter Nights 2 that operated like a sorcerer. More limited list of known spells, pick and choose at time of casting, but I don't know if it was ever officially added to PNP via source book.
The second bit about INT v CHA for casting, it is kind of gamey I'll admit but it does make some sense to me anyway. A wizard casts via force of will/learning and thus int. A bard/sorc casts via force of personality. Inborn talent for bard/sorc, years of learning for a wizard.
Not a perfect explanation, but I think they did just kind of want a different way for these different casters to use spells.
Its hokey, but it does allow for more variation as a spell caster.
And spell components and armor. Aside from the one shot in which i played a mystic theurge I never much dabbled into priests in PnP, so I can't really say for sure, but it was my understanding that wizards had more varied and in some cases more powerful spells in exchange for the trouble with the somatic components and thus armor.
Or at least thats how I justified it in my brain so I'd stop thinking about it. I forget at this point XD.
This forum could use a multi-reply. In response to Breja and the magic carpet situation:
Yeah, there are times when what should be done is guesstimation and winging it. Keeping the flow going, especially at a tense moment, is probably more important than keeping things "realistic".
Besides, how the hell can you be realistic with a flying carpet?
And the comment about women in groups: I think you people just have been playing with the wrong people. My first group ever had my sister in it, and the group I played with in college had a lady consistently playing in it. Neither group had any trouble.
If the people you play with can't relax and have some fun with a woman around... well that sounds like their problem, not the lady's. (And if the ladies you know can't relax and have some fun with guys in the group, same thing applies to them.)
Edit: on the subject of the mystic theurge. Holy carp did that class have a ton of magic to toss around. It lost a bit in caster level due to having to multiclass into arcane and then divine spellcasting, but every encounter I was just tossing out spells willy nilly and I still had plenty to spare when we found an OK place to rest.